
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
Most likely between $213.3K and $604.4K. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
what he does to them
好玩好玩!!!!!!!!!!!!!
Я считаю, великолепная игра, несмотря на то что ей уже 20 лет, геймплей и визуальная часть очень хороши, прошел полностью, всем советую
Çok iyidi aq
One of the best campaigns I have ever played, and the ending was so creative. I would definitely recommend.
Não tem muito o que falar, é Hitman. Entrou fácil na minha lista de jogos favoritos do gênero. As fases são muito boas e sempre dá vontade de voltar pra testar uma abordagem diferente. Tem umas coisas que entregam a idade do jogo, mas sinceramente nem me incomodou. Continua divertido pra caramba. Vale a pena.
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A lot easier than Silent Assassin and Contracts. Or, less frustrating, if that's how you want to put it. Mainly it's because trespassing is no longer punishable by death. That's all good, but the new system is a little too forgiving. You can run straight into a restricted area, and if you hide from the guards fast enough, they'll just give up. Doesn't count against the silent assassin rating. Other change is knockouts. You can now knock out an arbitrary number of people with the slightly unintuitive method of first taking them as a human shield, then smacking them in the head. The knockout lasts forever. Honestly, a bad change! The previous entries in the series had limited knockouts for a reason. There is great skill expression in sneaking around an enemy. You could knock someone out and take their clothes, but that always created a time limit, since they would eventually wake up and compromise that disguise. That made it a strategic decision. In Hitman: Blood Money, this strategic decision is no more. Disguises are dime-a-dozen. The optimal strategy for silent assassin will always be to pick off an isolated guard and take their clothes. Never are you incentivised to sneak around in your suit. Still, good game. What challenges it has are still fun. And I suppose you can still try to do missions suit only, though it's [i]really[/i] jank this time around. It was jank in the previous games, but here you will need to abuse the trespassing forgiveness a lot.
无数老玩家心中杀手系列巅峰,潜行游戏教科书。恶名值系统极具开创性,完美暗杀能低调隐匿,大肆杀戮会登上报纸,后续任务安保随之升级,每一次行动都会留下长久影响。 关卡设计自由度堪称传奇,歌剧院、狂欢派对、白宫终章等经典地图,目标存在多条行动路线,下毒、制造意外、远程狙击、正面强攻全都可行,鼓励玩家反复尝试不同方案。 任务前装备准备机制很有乐趣,武器可以花钱改装;大件枪械能够收纳进公文包,撤离未能回收装备还会扣除酬金,资源管理与战术规划的沉浸感十足。 叙事框架极具特色,以 FBI 探员的回忆倒叙展开,结局《安魂曲》桥段封神,多重抉择带来极强冲击力,剧情氛围感时至今日依旧难以超越。 时代局限性非常明显,AI 逻辑不稳定,时而迟钝健忘,时而隔墙识别伪装,警戒判定没有统一标准,很多挫败感来源于难以预判的 NPC 行为。
Very Good Thinking Game