
The dictatorship and Quarantine did not end, so the Japanese authorities sent their spy into space ...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ребята: - Лунтик! Ты недавно вернулся с Луны и так нам ничего и не рассказал! Что ты там видел? Художник с усами: - Не говори, Лунтик...
Buggy as hell but for what i presume is a high school project it was a bit of fun
he's on the moon now!?!?!?!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fhuj super grą 9/11
en definitiva, esta es otra demostracion de que los videojuegos son el octavo arte, merecedor de un goty.
+1
KALKANIN ENGELLEME MEKANİĞİ VAR KALKANIN ENGELLEME MEKANİĞİ VAR
Very fun... lots of gameplay. many many hours to 100%
ну что, друзья, представляем вашему вниманию очередной шедевр инди-разработки
Hitler On The Moon is a game that wastes no time establishing its identity. Developed and published by Who We Are Games, it takes one of the internet's oldest absurdist concepts and turns it into a playable experience. The premise places players in a futuristic conflict against a resurrected Adolf Hitler operating from a lunar base, creating a bizarre blend of science fiction, parody, and action gameplay. It is the kind of title that immediately divides audiences; some will be intrigued by its unapologetic weirdness, while others will dismiss it based on its outlandish concept alone. Regardless of where players stand, there is no denying that the game commits completely to its eccentric vision. At its core, Hitler On The Moon is a simple third-person shooter that emphasizes straightforward entertainment over mechanical sophistication. Players progress through a series of stages while battling enemy forces across the Moon's surface and interior facilities. The gameplay loop is easy to understand, featuring basic movement, shooting mechanics, and occasional weapon variety to keep encounters from becoming entirely repetitive. There are also hidden items and optional discoveries tucked throughout the levels, encouraging some degree of exploration. The combat itself is serviceable, though it rarely evolves beyond its initial ideas, making the experience feel more like a novelty adventure than a fully realized action title. Visually, the game reflects its independent origins. Environmental detail is limited, character animations can appear stiff, and the overall presentation feels reminiscent of lower-budget releases from an earlier era of PC gaming. However, these shortcomings contribute to a certain charm. Hitler On The Moon never attempts to convince players that it is a blockbuster production. Instead, it embraces its rough edges and presents itself as an intentionally ridiculous experience. The Moon serves as a fitting backdrop for the game's strange narrative, offering a setting that is both isolated and absurd enough to support its premise. Audio design follows a similar pattern, providing functional music and sound effects that complement the action without becoming particularly memorable. The game's biggest strength lies in its willingness to fully embrace absurdity. Many parody titles struggle because they rely solely on a joke that quickly loses its impact. Hitler On The Moon avoids this problem by consistently leaning into its identity from beginning to end. The outlandish story, exaggerated enemies, and over-the-top scenarios all work together to create something that feels intentionally chaotic. It is clear that Who We Are Games understood exactly the kind of audience they were targeting: players who enjoy unusual indie titles and appreciate games that refuse to take themselves seriously. Unfortunately, the game's limitations become increasingly apparent as the experience continues. Enemy encounters begin to repeat themselves, level layouts offer limited variety, and the relatively short playtime means there is little opportunity for meaningful progression. Players searching for deep combat systems, extensive customization, or compelling storytelling will likely find the package lacking. The humor is also highly subjective. What one player sees as hilariously absurd, another may view as shallow shock value. As a result, Hitler On The Moon succeeds more as a memorable curiosity than as a standout action game. Even with its flaws, there is something oddly fascinating about the game's existence. Steam has become home to countless independent projects, but only a handful are memorable years after their release. Hitler On The Moon earns recognition simply by being unapologetically strange. It delivers exactly what its title promises: an offbeat adventure filled with bizarre ideas and modest action gameplay. It may not leave a lasting impact through its mechanics or narrative, but it succeeds in carving out a unique identity in an increasingly crowded marketplace. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 39 | 97% | $6.99 | |
| $4.1K | 16 | 38% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.7K | 389 | 96% | $11.99 | |
| $62.6K | 136 | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 56 | 34% | $3.99 | |
| $4.8K | 159 | 96% | $1.99 | |
| $4.8K | 154 | 98% | $1.47 | |
| $4.8K | 76 | 28% | $4.79 | |
| $4.8K | 183 | 93% | $1.99 | |
| $4.8K | 206 | 91% | $0.99 |