
"Hist Maker" is an element synthesis puzzle solving game with some levels which has the function of historical education. When you are in the turbulent flow of time and see for yourself that the history of humanity is torn apart, only the historical knowledge and logical ability in your mind can help us to reshape this world.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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"Hist Maker", tarih eğitimi işlevine sahip, bazı seviyelerde bir element sentezi bulmaca çözme oyunudur. Zamanın çalkantılı akışı içindeyken ve insanlık tarihinin paramparça olduğunu kendi gözlerinizle gördüğünüzde, yalnızca zihninizdeki tarihsel bilgi ve mantık yeteneği bu dünyayı yeniden şekillendirmemize yardımcı olabilir.
This is a meaningful game designing for educational purpose. The player can learn historical facts via playing with elements, combining them to see the relationship between them. Although it's not yet finished, I would still recommend it. I hope there will be UI improvements and more playable missions in the future.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PLEASE GIVE ME AN OPTION TO SKIP THE SURVEY. OR FIX YOUR NETWORK ERROR PROBLEM !!! I CANT EVEN SEE THE MAIN MENU !
个人认为对于了解基本的历史知识还是有一定帮助的
很有创意!不过ui什么的是真的有够粗糙的(扶额哭笑)可以学到很多中国史和世界史,有很丰富的教育意义。
简直是历史爱好者游戏啊!太棒了! 玩法的问卷很像学习时光里的课后作业,而游戏主玩法就相当于上课,挺不错的 但是,唯一不足的就是内容有点少了,希望扩充下以后方面的历史(比如往后的世界史与古代史),其他方面都挺棒!我吹爆!
本人理科生,对于历史向来不感兴趣,但这款游戏“元素合成”的玩法让我逐渐对历史产生了兴趣,结合最近参观了博物馆,更加能感受到历史的有趣,有一点不足的就是调查问卷最后一个“提建议”那里,没有内容还不让提交,那我本身就是来玩游戏学知识的,自然提不出什么好的建议,建议不要强制玩家“提建议”。
第一次测评游戏,也算是我这几年在steam上完全体验了的游戏吧。全通关,全成就(虽然并没有在steam平台上显示的成就)。这个游戏很好的讲知识和游戏结合起来了,至少游戏的部分我已经很好地体验完了,游戏时间应该也在所有玩家中占前5%吧。这个游戏,确实是一款游戏,而且是一款推理解谜的游戏,但是显然和正常的推理解谜游戏不一样的地方在于,推理和解谜的前提是现实世界的历史知识,而不是真正意义上不用预先知晓任何知识的解谜游戏。当然,这款游戏的教育意义可能大于游戏本身,通过游戏能很好的学习历史知识,更重要的是,能掌握各种元素之间的联系。游戏的美工确实不行,可以说这款游戏根本没有办法正式发售。但是游戏的机制确实还可以,公式推理,即推理出哪两种元素能发生“反应”,哪怕历史知识不够(比如说我),也能在玩的过程中逐渐去猜想、演绎、推理远古人类文明是怎样去形成和发展的,而不是像传统学习那样去死记硬背,这是这个游戏最大的亮点。虽然说都是远古的人类文明,有着异曲同工之妙,条条大路通罗马,殊途同归,但是不同文明的形式和途径都不相同,同样的公式在不同的文明当中的形式并不完全相同,也就是说公式并不唯一,这是这个游戏最大的闪光点,即你能在通过这个关卡之后,能够让你更加从容地通过下一个关卡,但是更多的是经验的借鉴而不是公式的死记硬背。
就只有第一个时代??
This is actually bad
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