
HikeJam is a survival side-scroller. Go on a challenging journey and endure the harsh trail conditions in single or multiplayer. It's now your turn to rank up and become a thru-hiker.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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意义不明的半成品
Fun game with friends to see who will get blown up and die! https://youtu.be/ndCoOmALRFE
[h1]Before I played HikeJam, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
So far it's lame and I still need to play with people online to understand the point.
Top game!
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] Ignore the misleading store descriptions on "HikeJam", this is really more like a badly done ripoff of Stumbleguys, but with a locked side view that makes the game even worse to play. There's a low poly (probably asset flipped) hiking theme as you race other "hikers" across a wilderness trail. There's a number of tools you can use like a grappling hook, but they don't help much and fail at trying to add differentiation to a rather poor "party physics" game, making this more of a "please don't" than a "me too" in the already weak genre. So, "HikeJam" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The "game" here, such as it is, is of a pretty low technical standard. The implementation is basic, minmimum effort stuff, more like a 'weekend project' rather than a commercial/professional product... it's bad even compared to most amateur made games. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
mas fome este juego no sirve para nada me salio a 100 pesos y es una basura no
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Игра HikeJam оказалась приятным сюрпризом! Простая, но увлекательная концепция, где нужно стратегически выстраивать маршрут для пеших прогулок, затягивает с первых минут. Графика выполнена в минималистичном, но очень симпатичном стиле, что не перегружает глаза и создает расслабляющую атмосферу. Игровой процесс достаточно интуитивен, но при этом требует обдумывания каждого шага. Нужно учитывать рельеф местности, наличие ресурсов и, конечно же, время. Особенно радует, что каждый уровень предлагает новые challenges и заставляет адаптировать свою стратегию. Особый плюс - это короткие, но интересные уровни, которые идеально подходят для того, чтобы скоротать время в дороге или просто отдохнуть от работы. Музыкальное сопровождение ненавязчивое и хорошо дополняет общую атмосферу игры. Единственное, чего хотелось бы добавить, - это больше контента. Новые уровни, режимы игры и, возможно, кастомизация персонажей сделают HikeJam ещё более привлекательной. В целом, это отличная инди-игра, которая заслуживает внимания любителей головоломок и просто тех, кто ищет что-то простое и увлекательное. Рекомендую!