
Find the objects that are hidden on the map.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Took me 28 minutes to beat the game, 1/3 of it was spent finding one object. You need to find a total of 44 objects, it's a fun game sure but at the same time its VERY over priced. This game is worth $5 at best, maybe $10 if they actually had different maps or updated the game at all. I WOULD NOT RECOMMEND BUYING THIS GAME FOR $100+. You cannot change the camera angle but all of the hints and stuff are taken at the same angle as the camera so it's not required to beat the game. For the most part 40 out of 44 objects where pretty easy to find and took 5-15 seconds each, the other 4 took multiple minutes. Not because they were hard to find but because the hint given was borderline useless. Like I said it's a fun game for the 20-30 minutes it takes to beat, however it's not worth $100. The maximum I would pay for a game like this is $5 because it's only 30 minutes of enjoyment at most.
i got this game from a third part mystery box for 3$ and the box had 5 games in it so i got this for less then 1$ just to find out its sold at 99.99 on steam..... ill give a good review for the attempt and i like those old hidden object books in school and this is kinda like that but where it fails is the price for clear reasons the game is only 1 level and has only 6 achevements that you get for the first 6 items you find it has a counter that says out of 44 but i couldnt find the 7th item at all so game might be broken at that point graphically it looks fine for what it is all and all i give it a 1/10
отточить навыки можно зрения и внимательности, советую
Horrible overtuned music, extreme laggs when moving on the map, a very repetitive and unfun gameplay-loop, and all that for a horrendous price. Müsst ihr wissen.
Hidden Industries Top-Down 3D is a straightforward hidden-object puzzle game that translates a familiar genre into a static 3D presentation, aiming to provide a calm, methodical experience focused purely on observation and pattern recognition. Developed by Top-Down Games and published by Hede, the title makes no attempt to disguise its simplicity, instead leaning fully into the idea of quietly scanning dense environments for specific items hidden among industrial-themed scenes. It is very much a game designed for players who enjoy slow, low-pressure puzzles rather than challenge, narrative, or mechanical complexity. The core gameplay loop is immediately clear and remains consistent throughout the experience. Each level presents a fixed 3D environment viewed from a top-down perspective, filled with props, machinery, and clutter that visually overlap and obscure one another. Players are given a list of objects to find, and progress is made by carefully inspecting the scene and clicking on the correct item when it is spotted. Once an item is found, the game moves on to the next target, keeping the focus narrow and preventing the search from becoming overwhelming. This structure is intuitive and accessible, allowing players to jump in without tutorials or prior genre experience. What distinguishes Hidden Industries Top-Down 3D from traditional hidden-object games is its reliance on static 3D scenes rather than illustrated or animated environments. Objects exist within a fixed camera angle, and there is no ability to rotate, zoom, or interact dynamically with the scene beyond clicking. This design choice places the entire challenge on visual perception: identifying shapes, colors, and silhouettes that blend into the environment. In some cases, this can be satisfying, as objects are cleverly camouflaged among similar textures and props. In others, it can feel arbitrary, especially when target items are extremely small or visually indistinct against the background. Visually, the game uses simple 3D assets that resemble industrial dioramas more than lived-in spaces. Factories, warehouses, and mechanical environments are packed with repeated props, which helps hide objects effectively but also contributes to a sense of visual sameness across levels. The lack of animation or environmental movement reinforces the feeling that each level is a frozen snapshot rather than a living space. For players who enjoy a quiet, almost meditative search experience, this stillness can be appealing. For others, the absence of motion, atmosphere, or visual feedback may make the game feel sterile or flat over longer sessions. Progression in Hidden Industries Top-Down 3D is minimal. There is no narrative context, character motivation, or evolving mechanics to speak of. Levels do not introduce new rules or twists; instead, difficulty is derived almost entirely from denser clutter and more subtle object placement. While this consistency can be comforting for fans of pure hidden-object gameplay, it also means the experience changes very little from start to finish. Once players understand what the game offers, there are few surprises waiting later on. Replay value exists primarily through object randomization, as returning to a scene may present a different set of items to locate. This adds a modest layer of longevity, but it does not fundamentally alter how the game plays. Without achievements tied to performance, time limits, or alternative objectives, motivation to replay depends entirely on whether players find the act of searching inherently relaxing or satisfying. There are no meta-systems, unlocks, or rewards beyond completing scenes themselves. Reception to the game reflects this narrow focus. Players who enjoy simple hidden-object titles and are specifically looking for a low-effort, low-stress experience tend to appreciate its clarity and straightforward design. Others criticize it for feeling underdeveloped, repetitive, or overly reliant on basic 3D assets without enough creativity or polish to justify extended play. These mixed impressions highlight that Hidden Industries Top-Down 3D is not attempting to compete with narrative-driven puzzle games or visually rich hidden-object adventures, but rather to occupy a very specific niche. Ultimately, Hidden Industries Top-Down 3D is a game that delivers exactly what its title suggests and little more. It offers a calm, uncomplicated object-finding experience set within static 3D industrial scenes, free from time pressure, story demands, or mechanical depth. For players seeking a quiet, almost background-friendly puzzle game where the primary pleasure comes from spotting well-hidden items, it can serve its purpose. For those looking for variety, atmosphere, or meaningful progression, it is likely to feel shallow and repetitive, standing more as a basic puzzle exercise than a fully realized game experience. Rating: 5/10
Достойная графика для проекта такого масштаба, не мало времени уделили деталям на карте.
даже сложно это игрой назвать
20 min run i gues i have good 3 eyes
1. expensive 2. bad (can't move camera angle)
Etsi erilaisia tavaroita !! hyvää ajankulua
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