No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.8M — a different platform, not this one.
Game of the Year (2017) on the App Store! Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!! A strip of targets shows you what to look for. Tap a target for a hint, and find enough to unlock the next area. ------/ Game Features /------ - 32 hand-drawn areas - 300+ targets to find - 2000+ mouth-originated sound effects - 500+ unique interactions - 3 color modes: normal, sepia, and night mode - 100+ iMessage stickers - iCloud synchronisation - 22 languages (translated by the community) ------/ Need help? /------ You can always email game designer Adriaan de Jongh: support@hiddenfolks.com
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Game of the Year (2017) on the App Store! Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!! A strip of targets shows you what to look for. Tap a target for a hint, and find enough to unlock the next area. ------/ Game Features /------ - 32 hand-drawn areas - 300+ targets to find - 2000+ mouth-originated sound effects - 500+ unique interactions - 3 color modes: normal, sepia, and night mode - 100+ iMessage stickers - iCloud synchronisation - 22 languages (translated by the community) ------/ Need help? /------ You can always email game designer Adriaan de Jongh: support@hiddenfolks.com
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #76, worst CA #94 · 5 markets collected
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 27 | 88% | $3.99 | |
| — | 0 | 0% | $2.99 | |
| — | 8.8K | 91% | $2.99 | |
| — | 2 | 60% | $4.99 | |
| — | 15.2K | 82% | $19.99 | |
| — | 18 | 91% | $4.99 |