
Hidden Animals: English - Spanish is a relaxing hidden object game with the aim to teach you the Spanish names of animals featuring exclusive piano music. (You can use the program to study English as well if you are a Spaniard).
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Рекомендую. Вполне себе неплохая игра за 30 то рублей. Проходится при желании очень быстро. Для себя узнал много новых слов как на английском, так и на испанском. Музыка красивая, но только депрессивная - прямо бывает, что угнетает. В остальном всё хорошо.
Hidden Animals: English - Spanish is a casual educational hidden-object game developed and published by Progorion. It combines traditional object-searching gameplay with introductory vocabulary practice, using English and Spanish animal names as the foundation of its learning system. Instead of presenting language exercises through conventional lessons or tests, it encourages players to associate written words with recognizable images while exploring detailed scenes. The concept is intentionally uncomplicated, making the game accessible to younger players, casual audiences, and anyone interested in practicing a small amount of vocabulary while playing something relaxing. The game is organized around three distinct language worlds that gradually change how vocabulary is presented. The first uses English names, allowing players to become familiar with the objects they need to locate. The second presents English and Spanish together, creating a direct association between the two languages. The third relies on Spanish names and effectively tests whether players have begun remembering the vocabulary encountered earlier. This progression is sensible because it moves from recognition toward recall without suddenly demanding knowledge that has not already been introduced. Across these worlds are 72 hidden-object levels built around 36 different backgrounds, with 112 items appearing throughout the experience. The basic objective is to examine each scene carefully and locate the requested animal or object. Interaction is extremely simple, so there is practically no learning curve from a gameplay perspective. There are no complicated inventories, elaborate adventure mechanics, or traditional puzzle chains. Observation and visual recognition are the primary skills required, allowing the language component to remain at the center of the experience. Finding objects quickly is encouraged through the scoring system. Better performances can result in higher ratings, including three-star results, adding a mild competitive element to otherwise peaceful gameplay. Earning strong ratings also contributes pieces toward larger Hidden Animals fresco puzzles. This provides completionists with an additional reason to revisit stages instead of simply locating each required object once and moving on. Replaying levels can simultaneously reinforce vocabulary because players repeatedly encounter familiar words and their corresponding images. The educational approach is basic but reasonably effective within its limited scope. Repeated exposure can help players remember individual words, particularly when each term is consistently associated with a visual representation. Someone beginning Spanish can gradually recognize certain animal names without feeling as though they are completing formal exercises. Spanish-speaking players can similarly use the English material for introductory vocabulary exposure. This two-way usefulness gives the concept broader educational potential than a game designed exclusively for speakers of one language. It is important, however, to keep expectations realistic regarding the depth of language instruction. This is not a comprehensive course in either English or Spanish. It does not attempt to teach extensive grammar, conversational skills, sentence construction, complex reading comprehension, or detailed pronunciation. Its strength lies specifically in vocabulary association. For serious language study it works better as a supplementary activity, particularly for visual learners, rather than as a standalone educational solution. A helpful inclusion is the Owl Eye hint system. Hidden-object games occasionally become frustrating when a small item blends too effectively into the environment, and being stuck on one object can interrupt the otherwise relaxed pace. The hint feature provides assistance when necessary and makes the experience more approachable for children or casual players. It also supports the educational design because players can continue encountering vocabulary rather than spending excessive amounts of time searching unsuccessfully for a single item. The visual presentation serves the gameplay adequately. The 36 backgrounds provide environments filled with enough objects and environmental details to require careful examination. Some targets are immediately noticeable, whereas others demand more attention because of their placement, scale, or similarity to surrounding elements. Reusing backgrounds across multiple stages inevitably produces some repetition, but changing search objectives and language modes provide reasons to examine familiar scenes from a slightly different perspective. The soundtrack contributes considerably to the intended atmosphere. Twelve original piano compositions by András Illés accompany the object searching, providing a calm musical backdrop that suits the slower nature of the gameplay. Hidden-object games often involve staring at scenes for extended periods, so restrained music works better here than an aggressive or overly energetic soundtrack would. The piano pieces reinforce the sense that this is meant to be a comfortable, low-pressure experience. Content longevity depends greatly on how the player approaches completion. Simply clearing the stages can make the experience relatively straightforward, whereas earning three stars, collecting fresco pieces, improving scores, and pursuing achievements provides more incentive to replay. The educational aspect also benefits from repetition because returning to previously encountered vocabulary can strengthen recognition. Nevertheless, players uninterested in score chasing may eventually find that the underlying mechanics lack variety. That repetition represents the game's most obvious limitation. The fundamental activity changes very little after it has been introduced. Players continuously inspect environments, identify requested objects, and select them. There are no major mechanical surprises or dramatic changes of pace later on. For someone who already enjoys hidden-object games, this consistency can be comfortable and relaxing. Players seeking substantial puzzle complexity or constantly evolving gameplay will probably find the formula too restrained. Steam Deck compatibility should be approached with some caution. The game should not be assumed to have official Steam Deck Verified status unless Valve currently displays that designation. Its modest technical requirements and simple point-and-click structure make it the type of game that may work through SteamOS and Proton, but unofficial compatibility does not guarantee a flawless experience. Controller interaction may also be less natural than using a mouse because accurately selecting small hidden objects can benefit from trackpad or touchscreen input. As a result, Steam Deck play is best regarded as potentially workable rather than officially guaranteed. Overall, Hidden Animals: English - Spanish succeeds because it keeps its ambitions focused. Its 72 levels, 36 backgrounds, three-stage language structure, 112 searchable items, scoring mechanics, collectible fresco pieces, hint system, achievements, and dedicated piano soundtrack form a coherent casual package. It will not provide the depth of a dedicated language-learning program or the complexity of an elaborate puzzle adventure, but that is not really its purpose. For players who enjoy searching detailed scenes and would appreciate some basic English-Spanish vocabulary practice alongside that activity, it offers an agreeable combination of entertainment and light education. Its simplicity makes it approachable, while scoring and collectibles provide enough additional motivation for completionists. Although repetition and limited linguistic depth prevent it from becoming exceptional, it remains a pleasant example of how a familiar casual-game format can incorporate learning without making the experience feel like homework. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 24 reviews with recorded playtime.
language learning is not on my list at the moment but learning animal names is a good start for learning a new language I liked the appeal of this game at first the piano music I didnt much care for but you can turn that off and play whatever you want on your PC easy so learning is already fun now the hidden animals are damn good at hiding a hi res monitor is a must but it might just be my old eyes I was squinting to see the animals cleverly shrinked to fit into hiding place to scale of course which made sense and made the game a little more challenging thankfully https://www.youtube.com/watch?v=EUastVHy4NQ&t=2s so having got the game for free I gave it a go and was glad I did makes me want to learn spanish in depth maybe but its a good way to ease you into spanish like an adult Dora game...its fun and does not get boring just harder which is good PROS 72 Challenging Hidden Object levels using 36 backgrounds Relaxing music or not the choice is yours affordable learning game less than a quid! difficulty level is good for me easy set up Cons Piano music only 12 tracks :( static pictures could do with a little more life could do with more backgrounds
Das Spiel hat, wie man in den Bildern sieht, keine gute Qualität.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.1K | 747 | 96% | $4.99 | |
| $1.8K | 14 | 64% | $4.99 | |
| $1.2K | 24 | 100% | $2.99 | |
| $0 | 18 | 94% | Free | |
| — | 0 | — | — | |
| $517.3K | 16.3K | 88% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $361 | 53 | 87% | $0.49 | |
| $348 | 54 | 85% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $325 | 50 | 68% | $0.49 | |
| $410 | 64 | 62% | $0.49 |