
Gather loot and hide from other players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Temel amaç, tespit edilmekten kaçınarak diğer oyunculara göre daha fazla ganimet toplamaktır. Açgözlülük ve Öfke size daha fazla ganimet kazandırabilir ancak öne çıkmanızı sağlar. DİKKAT ve STRATEJİ rakiplerinizi yenmenize yardımcı olacaktır. Her tur giderek daha uzun hale gelir ve rakiplerinize karşı üstünlük kazanmanıza yardımcı olacak daha cezbedici sırları ortaya çıkarır. Eylemleriniz diğer oyunculara değerinizi belirler. Tüm farklı renkli elmasları bulmaya çalışın. Hepsi bu.
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[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] [quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] This AI slop garbage is a 2D retro pixel top down JRPG looking "stealth looter" where you would, if there were any players, hide from them (so I guess if you tried to play this you'd feel pretty good about yourself because nobody would find you) and loot stuff. Think Payday 2 but utterly crap, and full of AI slop. So, "Hidden Among Thieves" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. This insulting AI slop takes that time and wastes it completely. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
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Многопользовательская приключенческая игра с элементами экшена и пряток. Плюсы: Многопользовательский режим — возможность играть с друзьями; Элементы PvP — интересные противостояния между игроками; Динамичный геймплей — сочетание экшена и стратегии. Минусы: Ограниченная графика — простой 2D-стиль может показаться устаревшим; Повторяемость миссий — мало разнообразия в задачах; Сложность управления — может быть неудобно для новичков. Итог: Hidden Among Thieves — для любителей многопользовательских игр с элементами экшена. Привлекает возможностью играть с друзьями и динамичным геймплеем, но может разочаровать однообразием миссий и простой графикой.
免费 有成就 没中文 盗贼潜行 本游戏免费游玩,无任何内购。这是一款社交多人射击 / 策略游戏,同时支持离线游玩。可使用游戏手柄或键盘操作。 键盘操作:空格键使用枪械,鼠标瞄准与射击。AWSD 或方向键移动。 触屏操作:点击枪械或角色进行射击,点击方向键移动。 手柄操作:A 键使用枪械,左摇杆移动,X 键或 Y 键使用物品。 游戏主要目标:收集比其他玩家更多的战利品,同时避免被发现。贪婪与暴怒能让你获得更多战利品,但也会让你更加显眼。谨慎与策略将帮助你击败对手。每一轮游戏时间都会逐渐延长,并解锁更多诱人的秘密,助你获得压制对手的优势。你的行为决定了你在其他玩家眼中的价值。尽力集齐所有不同颜色的钻石。
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