
Play as a witch living in secret among villagers in this hand-drawn narrative puzzle adventure. An attempt to change fate traps her in a time loop. Help the witch and her cat escape without getting caught by the inquisition. Your choices shape the outcome.
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About
Hexed Time is a hand-drawn point-and-click puzzle adventure set in a quaint medieval village. You play as Amelia, a seemingly ordinary grocer who lives among the village folk—though her simple life hides a powerful secret. Amelia is a witch, skilled in casting spells and brewing potions.
When a prophecy revealed through a crystal ball foretells a terrible fate for her dear friend, Amelia takes desperate action, trapping the day in a time loop. The loop will end only if her friend survives until midnight. However, she didn’t anticipate the arrival of the Inquisition, whose sole goal is to uncover and burn the witch.
What will be your way out of the repeating day?
As a witch, Amelia has a range of magical abilities to help her manipulate the world around her. Cast spells and brew potions to solve puzzles, change outcomes, and shape the flow of the time to your liking.
The village you inhabit is more than just a setting—it’s a dynamic world where your actions have consequences. Visit various locations, interact with villagers, and uncover hidden secrets as you explore. Discover how your decisions affect the lives of those around you and the path to breaking the loop.
Your choices throughout the game will determine the outcome. Will you find a way to save your friend and yourself, or will your magic and choices lead to an unexpected fate? Explore different paths and unlock up to three unique endings.
Which one will you choose?
Genres
Stats
Languages: English, Czech
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first, this is like an easy enough linear game where you just do what the games tell you to do without thinking much about it. Once the time-looping mechanic started to reveil itself this game becomes a lot more interactive where you have to goes trials and errors to gather information by visiting different areas at certain times of the day and doing things in a certain order. All of this is so you can find the ingredient to create a medicine to save your friend from an illness while at the same time avoiding being detected as a witch by the witch hunters and to reassure your cat that they'll get the meat they've been waiting for days. There are a total of 3 endings, one of which is easy to get if you want to finish this game straight away. The other two are specific and require some thinking but are worse if you are willing to go through the hurdle to see the result.
Free short little adventure game. Feels like a Flash game from the days of yore (looks like one too). It won't take you more than an hour to beat, but it's fun for that hour and won't cost you anything. There's really only one puzzle, but it's a classic style time puzzle, so give it a shot if you like time puzzles and want one you can do quickly.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice
A nice, short point-and-click adventure with an interesting take on the spiral narrative mechanic. Spiral narratives are far more common in film, so it’s no surprise that developers are experimenting with this storytelling approach in games as well. To be fair, its implementation here feels quite unique and original. I enjoyed trying out the different scenarios, though I found a few of the required decisions somewhat illogical. The art style isn’t anything special. It’s not an art-rich experience like "Please, Touch the Artwork 2" - one of the best free adventure games on Steam, in my opinion. It’s not bad or distracting, just not particularly impressive; it simply gets the job done. Overall, I enjoyed my time with the game, and I’ve already wishlisted "Missing Meows" by the same developer. 6.3/10 - A fun little adventure with a unique use of the spiral narrative mechanic, though held back by an underwhelming art style. It took me about 45 minutes to 100% the achievements using a guide. I could have finished it even faster if I had followed the guide from the start.
Hexed Time is a compact point-and-click adventure that takes the familiar idea of a repeating day and gives it a magical, story-driven purpose. Developed and published by Petra Emmer, the game follows Amelia, a seemingly ordinary grocer whose quiet life conceals the fact that she is actually a witch. Her secret becomes particularly dangerous in a medieval village where the Inquisition is actively searching for someone practicing witchcraft. What begins as an intriguing fantasy setup soon develops into a puzzle about fate, responsibility, and the unpredictable consequences of trying to prevent a tragedy. The central conflict begins when Amelia uses her crystal ball and witnesses a disturbing future involving someone close to her. Refusing to accept the predicted outcome, she casts a spell that traps the entire day inside a repeating time loop. Her objective sounds straightforward: keep her friend alive until midnight. Accomplishing that task is considerably more complicated because every attempt to change events can interfere with other people and situations throughout the village. Amelia therefore finds herself repeatedly experiencing the same day while gradually accumulating the knowledge necessary to understand what must be changed and what might be better left alone. This structure is one of Hexed Time's strongest qualities. Repetition is not simply an excuse for replaying identical puzzles. Each cycle becomes an opportunity to investigate the village, speak with its residents, experiment with different actions, and discover information that Amelia could not have known during an earlier attempt. Failure consequently becomes part of the learning process. A disastrous decision may reveal an important detail that allows the player to approach the next loop differently. The player effectively gains power through knowledge, which is an appropriate design choice for a game built around manipulating time. Amelia's witchcraft adds another dimension to the traditional adventure-game formula. She can cast spells and prepare potions to influence situations around her, turning supernatural abilities into practical puzzle-solving tools. Magic is not presented as a combat system or an enormous collection of abilities to upgrade. Instead, it is integrated into environmental puzzles and narrative situations. The challenge comes from understanding when and how these powers should be used. A magical intervention might solve one immediate problem while creating an unexpected complication elsewhere, reinforcing the game's emphasis on consequences. Exploring the village and interacting with its inhabitants are equally important. Characters have their own circumstances and roles within the repeating day, so conversations can provide information needed to understand the larger sequence of events. As the player becomes increasingly familiar with locations, personalities, and routines, seemingly insignificant details can become useful clues. This makes the relatively contained setting work in the game's favor. Rather than relying on constant changes of scenery, Hexed Time encourages players to develop a deeper understanding of a familiar environment. The presence of the Inquisition creates additional tension because Amelia cannot behave like an openly powerful witch without considering the danger attached to her identity. Her attempts to save another person are therefore complicated by the possibility of exposing herself. This contrast between helpful magic and dangerous persecution gives the narrative more weight than its colorful appearance might initially suggest. Amelia is not simply solving puzzles for amusement; she is interfering with fate while trying to survive in a society where discovery could have deadly consequences. Player decisions eventually contribute to multiple possible conclusions, with the game featuring up to three endings. This works especially well with the time-loop concept because alternative outcomes feel like a natural extension of experimentation. Players who reach one conclusion have a clear incentive to reconsider earlier choices and investigate what different combinations of actions might produce. The branching possibilities are not enormous in scale, but they provide enough variation to reward curiosity and make the repeated-day structure feel meaningful beyond a single successful playthrough. Visually, Hexed Time uses hand-drawn 2D artwork that gives the adventure an appealing storybook character. The artistic direction complements its combination of medieval fantasy, witchcraft, humor, and darker subject matter. Beneath the inviting presentation are themes involving death, disease, persecution, and other potentially grim outcomes. The game's mature-content information also acknowledges references to death and disease, fatal alcohol consumption, and stylized depictions involving blood and a dead animal. These elements are presented within a cartoon-like visual style rather than pursuing graphic realism. The game remains relatively modest in scope, and that should shape expectations. Players looking for extensive combat, a huge open world, sophisticated character progression, or an enormous magic system will not find those elements here. Hexed Time is fundamentally a narrative puzzle adventure in which spells and potions exist primarily to support exploration and problem solving. Likewise, three endings provide replay value without turning the game into an overwhelmingly complicated branching narrative. Its strength comes from concentrating on a manageable collection of locations, characters, puzzles, and interconnected events. The overall design feels cohesive because nearly every major mechanic supports the premise. Amelia's magical identity explains the supernatural puzzle solutions. Her prophecy provides the motivation for changing history. The repeating day allows mistakes to become learning opportunities. The villagers create interconnected consequences, while the Inquisition makes reckless magical intervention dangerous. Even the multiple endings reinforce the idea that the same day can unfold differently depending on Amelia's choices. Instead of combining unrelated features, Hexed Time builds most of its experience around one central concept and explores it from several angles. As a free single-player adventure, Hexed Time offers considerably more personality than its small scale might suggest. It should appeal most strongly to players who enjoy classic point-and-click games, time-loop mysteries, dialogue-driven exploration, magical puzzles, and stories where information gathered through experimentation is as valuable as any physical item. Its limitations are primarily those of scope rather than concept. The game knows what kind of experience it wants to provide and rarely strays unnecessarily from that objective. Hexed Time ultimately succeeds by transforming a simple mission to save a friend into an entertaining chain of investigation, experimentation, witchcraft, and unintended consequences. Petra Emmer's work as both developer and publisher gives the project a distinctive independent character, while the hand-drawn presentation helps balance the darker implications of its medieval setting. The adventure may not be enormous, but its clever use of repetition and cause-and-effect gives the player plenty to consider while searching for the best possible version of Amelia's endlessly recurring day. Rating: 8/10
interesting story, high replayability, achievemets make sense (played on itch)
Short, sweet and only slighty hard. I finished the game quite quickly but it had its puzzels and challenges. I really liked it, you can tell there was a lot of thought put into it and its one of the better free games I've seen.
一个免费的童话故事。
I had a lot of fun playing this game! In a really longtime, I lost track of time while playing thanks to its captivating time-management puzzle(s). Its a small game but it is worth it and I dare to say it should be payed! Definitely worth your ~1h to finish one of the endings. Also, the husband is a total snitch! I was really angry xD
very cute game
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.6K | 41 | 100% | $7.99 | |
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