
Help the Weapon of War get over all the obstacles and return to its master, the Father of War. How long will it take you?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +8 more
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
横版动作闯关游戏,可以分别控制盾牌和武器前进,有时候锁链会打劫导致走不了,还有就是操作手感很差,感觉是没怎么优化过就放上来了,不过几块钱key买的当做喜加一吧。
铁链打结 让我抓狂!
I don't understand what to do in Weapon of War: Getting Over It with Weapon and Shield Extended, but physics of shield and weapon is good, and one loction too, and the game has a long name, if you don't undarstans it has many proses, maybe-)
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good luck have fun ^ ^
Very Easy Achievements
[h1][b] Reseña de Hexaluga Weapon and Shield [/b][/h1] [h2]Resumen del Juego[/h2] Si alguna vez te preguntaste “¿y si metemos Acción, Aventura, Casual, Indie, Carreras, Rol, Simuladores, Deportes y Estrategia… todo junto?”, Hexaluga Weapon and Shield parece decir: “sí”. Es un juego para un jugador que presume ser básicamente el buffet libre de géneros: un poquito de todo, por si acaso a alguien le da hambre de coherencia. La primera impresión es la de un proyecto con ambición de multivitamina: quiere ser hack and slash, plataformas 3D, desplazamiento lateral, tercera persona, física y tiempo real… y encima en acceso anticipado. ¿El resultado? Una mezcla curiosa que puede entretener por lo impredecible, aunque también se siente como si el diseño hubiera salido de una ruleta con demasiadas categorías. Eso sí: tiene compatibilidad total con mando y 5 logros de Steam, así que al menos el juego te da metas claras: sobrevivir a la ensalada de ideas… y conseguir tus numeritos. [h2][b]Lo que la Espada Corta y lo que el Escudo no Tapa[/b][/h2] Lo Bueno: Compatibilidad total con mando: se juega cómodo en sofá-mode. 5 logros de Steam: poquitos, pero al menos no te piden una tesis. Enfoque de un jugador: ideal si odias a la gente (o si la gente ya odia este lobby vacío). Mezcla de géneros: si te aburres rápido, aquí el juego también. Lo No Tan Bueno: 0 jugadores actuales: la “comunidad” es un concepto filosófico, no una realidad. Acceso anticipado: traducido: “esto puede cambiar… o quedarse así”. Recomendaciones totales: N/A, o sea, nadie se ha atrevido a jurar amor públicamente. Identidad difusa: cuando intentas ser Deportes + Estrategia + Carreras + Rol, a veces terminas siendo “un poco de nada” con convicción. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Mezcla curiosa, pero la identidad se dispersa.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]Sin señales claras de pulido; se siente en construcción.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Variedad de “cosas”, pero no necesariamente profundidad.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Correcto para indie; no deslumbra.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]No es el gancho principal (y se nota).[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Funciona, aunque no termina de definirse.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplidores; sin grandes momentos “wow”.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña, pero no se queda contigo.[/td][/tr] [tr][td]Voces[/td][td]3[/td][td]Poco destacable o directamente ausente como punto fuerte.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Diversidad de ideas sí; de enfoque, no tanto.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]Aceptable; típico de acceso anticipado: puede variar.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Te pica por lo raro, pero no engancha por sistema.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]4.7[/b][/td][td]Una licuadora de géneros con momentos simpáticos y pulido pendiente.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Hexaluga Weapon and Shield es ese juego que intenta abarcar tanto que, por momentos, parece que se le olvida apretar bien el tornillo de “dirección”. Tiene encanto de experimento indie: ideas por todos lados, un enfoque de un jugador que no depende de servidores ni colas, y soporte de mando que se agradece. Pero seamos controversiales: con 0 jugadores activos, la vibra es la de entrar a una fiesta donde solo está el anfitrión… y ni siquiera está seguro de qué música poner. Y con recomendaciones N/A, el juego todavía no tiene “jurado popular”; estás entrando sin red, como buen acceso anticipado. [h3]Recomendación de Compra (Esperar)[/h3] Puntuación Total: 4.7/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Un experimento curioso, pero todavía no convence como paquete completo.[/i] Si te atraen los proyectos raros, las mezclas sin filtro y no te molesta toparte con asperezas de acceso anticipado, puede darte unas horas de “¿qué acabo de jugar?”. Si buscas un juego redondo, con identidad clara y comunidad viva alrededor, mejor espera a que el escudo realmente cubra… y la espada deje de cortar a lo random.
Hexaluga Weapon and Shield is a small-scale indie experiment developed by Hede and Hexaluga mines and published by Hede that builds its identity around an unusual idea: what if a weapon and a shield became the heroes of their own fantasy adventure? Set after a climactic battle with a giant titan, the game follows two enchanted relics bound together by a magical chain as they attempt to find their way back to their master, the Father of War. It is a premise that immediately sparks curiosity, leaning into fantasy mythology while avoiding traditional protagonists in favor of a more abstract and mechanical approach to storytelling. Rather than focusing on combat or character progression, the game places nearly all of its emphasis on movement and environmental interaction. Players control either the weapon or the shield, each offering slightly different handling characteristics while remaining permanently connected. The chain between them becomes the centerpiece of the experience, introducing a layer of physics that influences every jump, swing, and obstacle. Traversing the world often feels like solving a puzzle in motion, as momentum and positioning are just as important as timing. The game's descriptions highlight its interactive environments, and that aspect remains one of its strongest qualities, encouraging experimentation as players discover new ways to overcome seemingly simple challenges. The progression structure is built around increasingly difficult platforming sections that take advantage of the game's physics system. Obstacles that initially appear straightforward can quickly become complicated once the chain begins to pull one object in an unintended direction. This creates a constant sense of unpredictability that can either be entertaining or exhausting depending on the player's tolerance for trial-and-error gameplay. There are moments when successfully navigating a section delivers genuine satisfaction, particularly because victories feel earned rather than handed to the player. At the same time, the lack of precision in some mechanics means that failure can occasionally feel arbitrary, making patience a necessary requirement rather than an optional virtue. From a presentation standpoint, Hexaluga Weapon and Shield adopts a minimalist style. The environments are simple and primarily serve the gameplay instead of attempting to create a richly detailed fantasy world. Visual effects are modest, and the soundtrack remains understated throughout the adventure. While the game never impresses on a technical level, it maintains a consistent identity that complements its unusual concept. The focus is clearly on functionality, allowing players to concentrate on mastering the relationship between the two linked objects without unnecessary distractions. What ultimately defines Hexaluga Weapon and Shield is its willingness to embrace niche appeal. It is a game designed for players who enjoy unconventional mechanics and don't mind wrestling with imperfect controls in pursuit of a unique experience. The challenge is not merely reaching the end of the journey but learning how to work with a physics system that often seems determined to resist the player's intentions. Some players will appreciate the novelty and persistence-driven design, while others may find the frustrations outweigh the creativity on display. Despite its shortcomings, there is an undeniable sense of ambition behind the project. Few games attempt to build an entire adventure around a sentient weapon and shield connected by a magical chain, and even fewer commit so completely to the concept. Although the execution falls short of its potential due to rough edges and limited polish, the game succeeds in standing apart from the crowded indie marketplace through sheer originality. It may not become a hidden gem for most audiences, but it remains an interesting example of a developer pursuing a distinctive idea without compromise. Rating: 4/10
내 팁하나 주리다 이거진짜 보고 시작했어야하는팁 맨위에 잉글리시 눌러서 코리아로 바꿔서 읽고 하면 조금 편함 그거 뭔지모르고그냥 넘기고 언어바꿔도 안보임 클릭 드래그앤드랍으로 무기와 방패를 이동시키는겜임
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