
Help the Weapon of War get over all the obstacles and return to its master, the Father of War. How long will it take you?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +8 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
横版动作闯关游戏,可以分别控制盾牌和武器前进,有时候锁链会打劫导致走不了,还有就是操作手感很差,感觉是没怎么优化过就放上来了,不过几块钱key买的当做喜加一吧。
Отвратительная игра Физики и баланса - нет Как бы ты не двигал,оно идет не туда куда ты хочешь Или Игра ОЧЕНЬ СЫРАЯ или она сделанная для стрижки бабла язык не меняется к тамуже
I don't understand what to do in Weapon of War: Getting Over It with Weapon and Shield Extended, but physics of shield and weapon is good, and one loction too, and the game has a long name, if you don't undarstans it has many proses, maybe-)
Несрабатывают кнопки, проблемы при прогрузке и тд!
не играйте, это мусор
Very Easy Achievements
деньги на ветер
Hexaluga Weapon and Shield is a small-scale indie experiment developed by Hede and Hexaluga mines and published by Hede that builds its identity around an unusual idea: what if a weapon and a shield became the heroes of their own fantasy adventure? Set after a climactic battle with a giant titan, the game follows two enchanted relics bound together by a magical chain as they attempt to find their way back to their master, the Father of War. It is a premise that immediately sparks curiosity, leaning into fantasy mythology while avoiding traditional protagonists in favor of a more abstract and mechanical approach to storytelling. Rather than focusing on combat or character progression, the game places nearly all of its emphasis on movement and environmental interaction. Players control either the weapon or the shield, each offering slightly different handling characteristics while remaining permanently connected. The chain between them becomes the centerpiece of the experience, introducing a layer of physics that influences every jump, swing, and obstacle. Traversing the world often feels like solving a puzzle in motion, as momentum and positioning are just as important as timing. The game's descriptions highlight its interactive environments, and that aspect remains one of its strongest qualities, encouraging experimentation as players discover new ways to overcome seemingly simple challenges. The progression structure is built around increasingly difficult platforming sections that take advantage of the game's physics system. Obstacles that initially appear straightforward can quickly become complicated once the chain begins to pull one object in an unintended direction. This creates a constant sense of unpredictability that can either be entertaining or exhausting depending on the player's tolerance for trial-and-error gameplay. There are moments when successfully navigating a section delivers genuine satisfaction, particularly because victories feel earned rather than handed to the player. At the same time, the lack of precision in some mechanics means that failure can occasionally feel arbitrary, making patience a necessary requirement rather than an optional virtue. From a presentation standpoint, Hexaluga Weapon and Shield adopts a minimalist style. The environments are simple and primarily serve the gameplay instead of attempting to create a richly detailed fantasy world. Visual effects are modest, and the soundtrack remains understated throughout the adventure. While the game never impresses on a technical level, it maintains a consistent identity that complements its unusual concept. The focus is clearly on functionality, allowing players to concentrate on mastering the relationship between the two linked objects without unnecessary distractions. What ultimately defines Hexaluga Weapon and Shield is its willingness to embrace niche appeal. It is a game designed for players who enjoy unconventional mechanics and don't mind wrestling with imperfect controls in pursuit of a unique experience. The challenge is not merely reaching the end of the journey but learning how to work with a physics system that often seems determined to resist the player's intentions. Some players will appreciate the novelty and persistence-driven design, while others may find the frustrations outweigh the creativity on display. Despite its shortcomings, there is an undeniable sense of ambition behind the project. Few games attempt to build an entire adventure around a sentient weapon and shield connected by a magical chain, and even fewer commit so completely to the concept. Although the execution falls short of its potential due to rough edges and limited polish, the game succeeds in standing apart from the crowded indie marketplace through sheer originality. It may not become a hidden gem for most audiences, but it remains an interesting example of a developer pursuing a distinctive idea without compromise. Rating: 4/10
Good luck have fun ^ ^
내 팁하나 주리다 이거진짜 보고 시작했어야하는팁 맨위에 잉글리시 눌러서 코리아로 바꿔서 읽고 하면 조금 편함 그거 뭔지모르고그냥 넘기고 언어바꿔도 안보임 클릭 드래그앤드랍으로 무기와 방패를 이동시키는겜임
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Giant Machines 2017 | $326.2K | 458 | 68% | $19.99 |
| Pixel Cafe | $326.2K | 859 | 92% | $12.99 |
| Platform 8 | $326.3K | 2.8K | 87% | $3.99 |
| Critters for Sale | $325.9K | 1.9K | 94% | $9.99 |
| Fe | $326.4K | 928 | 78% | $19.99 |
| UncleNeighbor:uncle Dating Simulator | $326.4K | 884 | 91% | $13.99 |