No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 331.8Kratings | 92% | — | not modelled |
| Free | 213.1Kratings | 87% |
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don’t waste your time I downloaded this game from seeing it in an ad of another game. I loved it at first, great strategic puzzle game, but in no time I watched ads waaaaayyyyy more than I got to play. You developers should be ashamed. It’s all about the ads. Some friends of mine also downloaded it and enjoyed it then complained of the same thing. I deleted it gladly, so have my friends. Worst ever!
Fun This is a fun game but you have to watch too many ads. The ads are WAY too long. I felt like I spent more time watching ads than I did playing the game. I could have paid $9.99 for no ads but I didn’t want to.
Great game When you be update your app and great game you made
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $10.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Horrible ads So many ads. Long ones between every level, and even ads that pop up and open in another app in the middle of levels.
Ads sucked! I really was enjoying the game but the ads just finally ruined it for me. I don’t usually mind ads. But the type if ads I found were extremely long and for betting or other game topics that I really didn’t appreciate. I hit the not interested button more time thank any other game app I play.
Defect-Black Screen-Levels Lost I needed an extra play, therefore I opted to watch an ad. Unfortunately, after the ad I was presented a black screen. I tapped every inch and millimeter of my screen but not returned me to the game, therefore I was forced to close the app and reopen it which resulted in loss of 10+ levels. This defect is infuriating and unfair. Time and energy spent on completing the previous levels were dismissed as a result of this error.
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| $1.3B | 5.5M | 97% | Free | |
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| $444.5M | 10.8M | 93% | Free | |
| $442.5M | 975.9K | 94% | Free |