
Race through spellbinding worlds on magic brooms and craft crazy hexes to leave your opponents in the dust in this action-packed, magical arcade racer!
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel bad for control
Игра 'Hex Rally Racers' – это захватывающая гоночная аркада, в которой простота управления сочетается с ощутимой глубиной тактики. Шестиугольные трассы предлагают нестандартный уровень сложности, заставляя постоянно адаптироваться к меняющемуся ландшафту и выбирать оптимальную траекторию. Визуальный стиль приятный и минималистичный, не отвлекает от геймплея. Очень понравилось разнообразие автомобилей, каждый из которых обладает уникальными характеристиками. Это побуждает экспериментировать и искать идеальный автомобиль под свой стиль вождения. Мультиплеер добавляет игре реиграбельности, позволяя соревноваться с друзьями и другими игроками со всего мира. Несмотря на кажущуюся простоту, игра довольно требовательна к навыкам игрока. Быстрое принятие решений, умение предвидеть повороты и использовать окружение в своих интересах – ключ к победе. Небольшим минусом можно отметить иногда повторяющиеся элементы трасс, но это не сильно портит общее впечатление. В целом, 'Hex Rally Racers' – отличная игра для тех, кто ищет динамичные и увлекательные гонки с необычной механикой. Рекомендую!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a really nice game, I wonder why it is free
Игра мб и норм, если есть с кем играть, но фишки спизжены, да и ♥♥♥♥♥ если честно.
免费 没中文 没成就
Game feels like a proof of concept more then anything really. Visually its great, really cute. Has few interesting ideas, like spell combinations and different brooms allowing different kinds of spells. The thing is, they have little use. NPCs move along less then optimal routes and you can consecutively be at the top with rest of the races half the map behind you after first-second race. Drift is also useless, disadvantageous even, it makes you turn way too sharply for any turn on the tracks and it slows you down very heavily. Many routes or turns are just useless, they only slow you down, offer no rewards for the extra time taken. NPCs also don't interact really with the traps you lay. All spells are homing and they're just really spammy. And as I said, they're useless - NPC barely interact with you or the enviroment, you can go the whole race without using anything and still be 1st. This game would gain very much I think if it had multiplayer and expanded on its mechanics. To place 1st on every race in the game takes barely half an hour. And it's half and hour spent constantly pressing W, occasionally A, D.
legalzinho, precisa focar um pouco em melhorar o desempenho e aquela bom de fumaça
好玩,没有中文。找不到同屏和联机。竞速和魔法的结合的设定还是有点意思的。
I understand that this game is likely a student project so I don't think it's a bad game per se. But as a game to play as a consumer, it's not a fun experience. I think the movement in this game is weak, that's the major problem that holds this game back. The drifting is way too strong and hard to control, it takes some time getting used to it but it's too committal. I imagine there isn't supposed to be much emphasis on the drift since it makes you lose all of your speed, it's more like a powerslide for corners. But it feels like a very useless mechanic due to how long it takes to charge. You don't even make up for all of the lost speed most of the time. Races generally feel uneventful against A.I. on larger tracks (Eldermoon Falls) and I imagine it might be more exciting with other players. But the track design is also not that interesting (they feel cool to move through though, like Portbello Pond). The sound design just isn't good. I think the sounds for items, menus, etc are weaks and I don't like the sounds the witches make. I don't like the design of the witches either given the artstyle of everything else. The world looks like The Owl House but the witches look like Shrek and it clashes if that's understandable. Now for the strengths, the tracks do look pretty good visually. I like the artstyle seen on the tracks, they're just pleasing to look at and the actual track layout isn't hard on the eyes either. I'm able to read the tracks. I think the idea behind the drift is really cool but it's underpowered. As I said before, the drift angle is too strong but the boost isn't strong enough. I think having a stronger boost and making the witches more floaty when going off-track would make for a really cool system where you can skip major sections of the track with a well-placed drift. I think if the boosts were more powerful then it could justify the drift strength. The idea of collecting elements to craft spells is also cool, it makes for a more engaging yet still fair item system where every broom has a unique kit rather than just having different stats or each character having a signature item. I think this game is cool to check out, it has neat ideas. But if you're looking for a solid kart racer to sink some hours in to or just to pass time, this game isn't what you're looking for.
This one has potential if it got polished and reworked in some areas. You bounce way to much like you have bouncy shocks on also.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.