
Hex Blast is a horde survival x roguelike deckbuilder where you strategize on a hex grid, chaining explosive card combos to wipe out cyber hordes. Build your deck, collect overclocked chips, and discover the most broken builds to annihilate cyber threats—before they overwhelm you.
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About
Hex Blast is a horde survival x roguelike deckbuilder where you strategize on a hex grid, chaining explosive card combos to wipe out cyber hordes.
Boot up your robot—each with unique abilities and a customizable deck—to firewall your core systems against relentless viral hordes!
Discover devastating synergies: Shatter the battlefield with earthquake builds, transform defense into offense with shield fortresses, or engineer entirely new combos.
Build your deck, acquire powerful chips, and refine the ultimate engine to outsmart ever-adapting cyber threats—before they overwhelm you.
4 Playable Robots - each with their own unique cards and relics
200+ cards and relics - infinite synergies to discover
Tactical Hex Grid - position cards for explosive chain reactions
Evolving cyber threats - adapt as enemies mutate into deadlier forms and swarm in relentless waves
Endless replayability - no two runs play the same
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
It's a pretty relaxing, almost cozy roguelike deckbuilder game with synthwave vibes and banging music. The game feels polished and everything about the game feels very satisfying. I clocked 18hrs on the demo and will probably clock another 18hrs here. It doesn't take long to get the hang of how to play. You start out with a basic deck and you use gems (accumulated from killing viruses) to buy/sell cards or buy passive chips after every level up. The first character you can play with is pretty straight forward. A "classic" way to play where you do direct damage. The other two are an interesting twist in setting up damage instead. The last character is just broken fun lol. It reminds me of old flash game days where once you build up resources to a certain point in the game, you break the game in a pretty satisfying way (like hitting damage cap.) It scratched an itch I didn't even know I had. Well worth the price!
Hex Blast, developed and published by Soy Boy Games, is a thoughtful blend of roguelike deckbuilding and turn-based tactical play that distinguishes itself through its use of a hexagonal grid. While it shares some structural DNA with popular card battlers, it quickly establishes its own identity by making positioning just as important as card selection. The result is a game that constantly asks you to think in two dimensions at once—what you play and where you place it—turning each turn into a layered decision rather than a simple action. At the center of the experience is a defensive scenario: you control a unit holding back waves of enemies advancing across a confined battlefield. Each turn, you draw cards from your deck and place them onto the hex grid, triggering attacks, abilities, or environmental effects. Unlike traditional deckbuilders, where cards resolve immediately and abstractly, Hex Blast ties every action to a physical location. This creates a strong sense of spatial awareness, as positioning can amplify or weaken the effectiveness of your moves. A well-placed card can trigger chain reactions across adjacent tiles, while a poorly chosen spot can waste valuable resources. The flow of combat is steady but tense. Because the game is turn-based, there is no time pressure to act quickly, but the constant advance of enemies introduces a different kind of urgency. The grid gradually fills, options become more limited, and the margin for error shrinks. This creates a satisfying rhythm where early turns are about setup and control, while later stages demand efficiency and precise execution. The best moments come when a carefully planned sequence clears multiple threats at once, rewarding both foresight and understanding of the game’s systems. Deckbuilding plays a central role in shaping each run. As you progress, you acquire new cards, upgrades, and passive effects that influence your strategy. Some builds emphasize area damage and chain reactions, while others focus on control, survivability, or manipulating enemy movement. The variety of possible combinations encourages experimentation, and discovering effective synergies becomes one of the game’s most engaging aspects. Each run feels like a new puzzle, shaped by the tools you acquire and the decisions you make along the way. The inclusion of multiple playable characters adds further variety, as each comes with unique abilities and starting decks that alter the overall approach. Switching characters can significantly change how you interact with the grid, encouraging players to rethink their strategies and explore different playstyles. This helps extend replayability, ensuring that the core mechanics remain interesting even after multiple runs. Visually, the game adopts a clean and colorful style that complements its digital, system-like setting. The hex grid is clearly defined, and effects are easy to read, which is essential for a game built around spatial interaction. Animations are simple but effective, particularly when multiple effects trigger in succession, creating a satisfying sense of impact. The presentation may not be elaborate, but it supports the gameplay well by prioritizing clarity and responsiveness. Pacing is one of the game’s strengths. The turn-based structure allows for deliberate planning, but the escalating pressure from enemy waves prevents the experience from feeling slow. There is a constant push-and-pull between thinking ahead and reacting to immediate threats, which keeps the gameplay engaging. However, runs can sometimes feel extended, particularly when using defensive strategies that prolong encounters without adding much variety. Despite its strengths, Hex Blast is not without its limitations. The core loop, while well-executed, does not evolve dramatically over time. Much of the experience revolves around refining the same mechanics and discovering new combinations within a fixed framework. For players who are not deeply invested in optimization or experimentation, this can lead to a sense of repetition. Additionally, the reliance on random card draws and upgrades means that some runs may feel less successful through no fault of the player, which can occasionally undermine the sense of control. Even so, the game succeeds in creating a compelling hybrid of genres. By combining deckbuilding with spatial strategy, it offers a fresh perspective on familiar mechanics, encouraging players to think more deliberately about each move. It rewards careful planning, adaptability, and a willingness to experiment, making it particularly appealing to those who enjoy systems-driven gameplay. In the end, Hex Blast stands out as a well-crafted and engaging tactical deckbuilder that offers a satisfying balance of strategy and experimentation. It may not radically redefine its genre, but it introduces enough unique ideas to feel distinct and rewarding. For players who enjoy thoughtful, turn-based challenges with room for creative builds, it provides a consistently enjoyable experience that holds up across multiple runs. Rating: 8/10
Fun little addictive game. Each character is unique with their own sets of cards. I'm pretty sure you can break all the characters - especially the last one to the point where you're just ending turns and clearing the board each time. Runs are pretty quick at sub 20 mins. Great game at a great price.
Hex Blast is like crack, but a videogame. It is fully turn-based, so you have time to think. The music is so chill, you barely realise the hours are whiling away. Each of the different characters you can play as has their own interesting quirks. (I sat the whole time cackling with laughter the first time I played Vectra.) And right now it's only 85p on sale! You'd be stupid not to buy it.
Pretty fun and addictive game, tried out the demo before the official launch, seems like most stuff has been more added, more interesting combos, and new characters and enemies. Recommend if you want to chill and blow things up turn base deck style.
Neat deckbuilder that combines tactical puzzle with synergy building. The music in this is great too. It's relaxing yet upbeat where you can listen to for hours as you craft the most broken build.
Hex Blast is a wave-based horde survival deckbuilder with some puzzle elements as you have to strategically place various hex shapes on a large grid. It's fairly intuitive to learn and looks simple at first but surprisingly has a lot of depth. If you're into synergy building like in StS then this game definitely scratches that itch.
Really fun and oddly addictive game! For less than a cup of coffee, you should deffo pick this one up!
super fun 👍
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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