
Dark medieval FPS shooter and melee combat. A single player arena adventure shooter. Reclaim your land.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a game in a lost beta stage, originally cancelled in 2012, it's still playable from start to end game credits around 5-10 hours of gameplay. Thank you for your interest in this lost project.
Make it to the castle and stop Morbis, a shapeshifting overlord who has risen from Hell and claimed all the land.
A warrior Kabal (You) studying Judo/Tenjin Shin'yō-ryū was chosen by the elders to find Morbis and his castle. Kabals brother never returned looking for Morbis, so it's personal.
Year 600 A.D -- Morbises army of armored A10's sent from the future, dictate a new rule.

In mankind's aid another race from the future has supplied Earth with mechanical firearms they know as "Dark Chariots" to help stop Morbises army. Use if you wish or melee everyone.☠
Collect blood rubies and level up in each arena. Get the fire whip🔥 + more HP and abilities.

Story progression in 8-bit style format.

Graveyard style bonus levels. Select a treasure chest, find cool stuff like toys, dev notes, etc.
Additional Details
W, A, S, D controls + mouse
7 arenas
Small adventure areas, minor platforming, easy puzzles
Block, whip, melee, stab wooden steaks, kick, machine gun, shotgun, railgun
Strife jumping
Built in speedrun timer
Cancelled game from 2011/2016
Arena bosses/final boss
Bullet time (slow motion)
in-game flip instruction manual
Short in-game 3D cinematics
Question: Why is it cancelled if it's releasing May 12th 2023?
Answer: HBOWK was cancelled about 12 years ago in 2012 and again in 2016. It sat on a hard drive for over a decade other than a few beta test that were floating around in 2019.
Funding, internal issues and mixed code blocks caused HBOWK unable to port into newer 3D engines, rendering the end of HBOWK. We are releasing HBOWK to the public for preservation purposes instead of having multiple years of work (6) sit on a hard drive for another 12 years.
Original project stamp for Alien Cyber Coats custom Gideon/Unity framework.

2016 The Final Update
In 2016 HBOWK underwent a big graphical update in hopes it would rekindle funding, which hopes were quickly shattered. This release is the 2012 beta framework with the final graphical update produced in 2016, it's playable from start to end credits. This game is 2008-2012 framework and has not been built upon since 2012.

Many have died looking to the blue sky trying to reach the caste. Will you be next?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I played this a year ago from itch.io This game is very ♥♥♥♥♥♥ up and evil highly recommend
not made for humans to hear see or play i have no idea what is happening and my ears hurt
Some good ideas just poorly executed and buggy. * Far too bright - then made even brighter with lightning on map 1 - which I have no clue what is going on (didn't even register that the pit was water... unless it isnt - that's how bad the brightness is). * Hitboxes barely register - again map 1 - you're supposed to hit this thing that comes on after you hit the red switch - except often the whip doesn't register a hit - so I had no idea what to do * In the arenas - was glitched out of the map often to my death, some enemies just wouldn't die when shooting them (great) * No idea what storyline is - couldn't care to be honest * Loads of controls just scream at you at the start, great, haven't even played the game yet. Just became far too frustrated at the end and rage quiit.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Lemme start by sayin' that the game seems interestin' but I had no Idea what was goin' on. The in game menus need some work. I couldn't even make it to the shooty bits. I'm mixed on this one. Since I have to choose then I'm not gonna recommend for now. Gameplay here: https://youtu.be/4LzCluoFyss
非常好的游戏,就是有bug,希望作者修复
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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