
Hellfire 1988: An Oregon Story is a story-rich visual novel with point-and-click adventure game elements. Featuring a 30,000 word interactive script, hundreds of story choices, challenging puzzles, and a thrilling hard rock soundtrack, Hellfire 1988 is a compelling dramatic adventure.
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Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Spanish - Spain
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Real chads play at full volume
It bangs.
Good story and awesome music! Got me headbanging throughout the whole story.
You can't even read, ♥♥♥♥♥.
10/10 for GoBots = Poor.
Its a good story game wish their was more like it.
Welcome to another indie game spotlight. we're going to be playing a game called hellfire 1988. It is by the fine folks over at Mama Makes Games. You don't really get an options panel here. You just get an all-around sound volume bar on the main page or the main menu. You get a load game. If you have started a new game and saved it sometime while you're playing it, you can load in to pick it back up. You’re present with two options for playing the game, you can either do visual novel or you can do a visual novel with the puzzles. Now, the nice thing I see is here. If you make a choice that you don't get the result that you wanted, you can go up to the top. That has undone last choice and you can redo what you just did. So that's a nice little touch. Now the numbering of your choices here is as I'm noticing a small trend is that sometimes like this one is more of an extreme, there’s a middle ground and like a more positive. This is what my assumption is on that. The character models. I think they built this in unreal. I'm not quite sure, it's a simple game. It's a simple design premise of just, static background images, but you have your character puppeteer in the small little window on screen. The devil worshiper craze that took place back in the eighties. Where there were so many people believing that certain kinds of music or people playing Dungeons and Dragons, were conducting dark rituals, or were doing sacrifices to appease Satan. This dark mark in our past has been becoming popular to emulate within T.V. shows that are set within the time. Especially if you watch Stranger Things which plays heavily into Dungeons and Dragons as a plot point. These points bring one back in the eighties, there was so much of this that was going on. But this was before cell phones, as you can see either you got in touch with your friends by calling them before you are heading out or you didn't get in touch with them. Another nice little throwback to how people acted or even talked. Putting into dialogue for all the likes. Like nice. I like that. Anything to save me from having to like, talk about like fashion or like church or, oh my God, gag me with a spoon. Ooh. Now I feel dirty. For being more of a visual novel style of game, you don't have to do the puzzles, even though you chose the option to do the novel and then the puzzles as well. You're also given a choice to skip the puzzles when they’re presented to you. But I do believe you probably lose out on some things Of course, as you go through the game, you can probably make some more decisions that kind of sway to where you lose, or it's not as grand. I'm not going to do that right now, but I'll start this up and try to see, try forcibly losing the game. But yeah, that was a fun visual novel. You go through the puzzles, albeit simple, are an interesting element to break up the game play. Just clicking through things. They make it a little more immersive within the game itself and how you must run a different direction and try not to get caught. If you did get caught, what would happen? I would like to see what would happen. I'd probably do another play through. This is Hellfire 1988 I will have the steam link in the description down below. Be sure to click on it, check it out for yourself. It's a very interesting game. It's perfectly eighties as you would think, as you saw. There is also a link for the soundtrack, the music that you heard during the actual game. Check that out as well and do be sure to check out Mama Makes Games.
It´s a short visual novel about a slice of life / coming of age story. First thing that stings into the eye. The style is realisic. No Cartoon or japanese anime style. Besides that it´s a nice short story that will keep you entertained for an hour or so. If you are curious you can´t go wrong for less than a dollar.
Just finished the game and have mixed feelings. I appreciate the unique choice of characters and setting and think the rock soundtrack added a lot to the game. I liked the perspective behind the social commentary and the point the game seemed to be making. The parts I didn't like as much: 1) controlling the main character in the third-person exploration segment was very difficult. I got through this, but the way the character controlled just didn't feel like a professional-level game. It was trying to be a point-and-click adventure game in this small portion, but the main character was running at superhuman speed. I assume this is due to limitations with the engine the game was created in. The Bible puzzle was also frustrating, as I have never been good at these sliding-tile puzzles, so I took advantage of the kindly offered option to skip the puzzle. Despite being glad the option to skip was present, it would have been better if the gameplay had been crafted to a level where I wouldn't want to skip. 2) The plot of the game moves so fast with the solutions to the main character's problems appearing suddenly one after another without the player having to explore to find them. It felt like the story was speeding towards its conclusion, which wrapped everything up in a way that felt too tidy to be true to life. 3) The lack of voiced character dialogue. Without spoken dialogue recited by actors, a lot of opportunity to add character to the conversations was lost. 4) There is a weird aspect to the game in which every time you arrive at a new scene, the screen is pitch black and will stay that way until you click something. I thought the game had crashed the first few times this happened and was afraid that by clicking I might miss dialogue or accidentally choose a dialogue option I didn't want to say. Despite the things I didn't like, what the game delivered was a lot for the extremely low price I paid. It seemed clear this was a deeply felt story the developer worked hard to complete.
Mama Makes Games is a really cool dev and has some unique and refreshing ideas about game development. The story is quite vast here in Hellfire 1988. It's realistic without being too graphic or too mild, and I really like the way character development progressed in my research of this game. Every single interaction has tree choices, and you really get to explore the rebellious passion of its characters and realities. I need to explore more here, but I like what I see here and with the game contributing to charity with every purchase, I implore you to take a look if you enjoy visual novels or interactive fiction. I have a little game preview on my channel, so I'll link that, and I hope this helps your decision. https://youtu.be/4kt0sVP98Jw
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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