
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Most likely between $370.1M and $1B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 76% | approximately $616.8M |
| PlayStation | $39.99 | 88% | #25 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.66 on Steam · Ukraine (−33%). Compare 15 prices in 14 markets →
Reviews
Themes across 3734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another game I really liked at first and want to be able to keep liking, that had so much potential and filled me with hope on where or what it could accomplish, where factors in and out of the game are attempting to ruin it for me. This isn't my traditional style of review so I wouldn't expect it to be without structural flaws. Although I have chosen to downvote the game after all this time, it won't matter to the game's rating. As this was a gift from a friend, and gifted items on Steam do not contribute to a game's global rating irregardless of whether you vote positive or negative. Making it completely useless on that front, but who cares what I think anyways aside from maybe a handful of folks who'll relate. Originally, besides the crap Sony pulled around the game's launch, I was pleasantly surprised with what was on offer. The chaotic combat and randomized encounters of missions made the game seem like you were playing a bloody sci-fi action flick with much fun to be had. Sure, I had some gripes, like the Charger being way too frequent at the time, and progression showing some red flags.. but no worries. These would either be expanded upon or resolved with future updates. Or so I'd hoped. I legitimately was enjoying the game a lot and was excited to see what the galactic war would shape into overtime. Unfortunately, this game is not solo-friendly (More on this later), so my only option was to play with a friend of mine which was both great & preferable. But this also meant if my partner wasn't available, I couldn't play. Now after a couple years, I've grown to struggle with many aspects of Helldivers 2, and these issues are magnified by issues outside the game that aren't inherently Arrowhead's fault, but still effect my ability to enjoy the game which might apply to some others as well. One of the biggest issues I've witnessed over the game's lifespan is Arrowheads desire to continuously fight against the community on things, and shoot themselves in the foot over and over. The game's rating fluctuates nonstop. One update it'll soar to highly positive, the next, drop to mixed. This is because so many features, mechanics, and fan feedback, gets either ignored or reverted the second anyone starts having fun. Nerfing new strategies that players discover (That don't fundamentally break the experience), reworking weaponry or damage types just before releasing an entire war bond dedicated to them so make everything weaker. Buffing or creating crazy sponge-like enemies or increasing the spawn rates. Releasing more and more new war bonds, locking content behind pass or paywalls that they said they'd never do, while also never improving the super credits grind to make unlocking these smoother or more enjoyable. On the topic of "Super Credits", it's the game's premium currency that is used to purchase shop armors & weapons, but also primarily new war bonds. Which serve as the game's main form of progression to unlock new things. I love grinding in games, as long as the act of doing so is enjoyable in the first place. Unfortunately, super credits are horrible in Helldivers 2. Missions, if they even appear, devolve entirely into "Clear the square map and run back and forth like a grid to hopefully find super credits that amount to pennies worth". And the actual act of locating and collecting them just isn't fun to begin with. I accidentally "soft-locked" myself early on, by spending some of the credits on some armor from the shop's rotation, and now I'm forever stuck in a loop of never having enough credits for a new warbond until I've wasted so much time running around losing interest in what I'm playing, over and over, just to make incredibly small amounts of SC until maybe I can afford one war bond, of which never seem to go down in price, even the oldest ones. This loop is NOT enjoyable for me, someone who's usually addicted to grinding in games. They later added leveling for your primary guns (But not all of them, and not secondaries), to give you new attachments and paints. The cosmetics are so limited, but at least this was a move in the right direction for fitting your Helldiver in a way that best fits your playstyle. It needs massive additions to improve upon though. Not to mention, everything's capped for some bizarre reason. The rare resources, medals (Which you actually spend in the war bonds), requisition slips, all of it is capped. You can only collect or hold onto so much at a time. If I'm maxed on medals, but can't buy a new war bond yet, I'm literally wasting rewards on new missions. I don't understand how every contemporary Co-Op horde or mission shooter doesn't do this. Another of my biggest issues kind of loops back around to what I mentioned earlier. This game lacks any solo-friendly gameplay. Now that is how the game was designed, sure. You can technically launch missions solo, but it isn't balanced for it in the slightest. Some folks are able to solo the hardest difficulties, but this requires specific playstyles, gear, and sweaty gameplay, removing the freedoms that come from experimenting with what the game gives you. Again, contemporary games are designed for Co-Op, but also allow solo play in all aspects of the game. Lacking that, is a huge killer for a game for me. Regardless, as long as I have someone I know to play with, I can try to manage.. until I don't have that option. Even then, the game is always balanced for full squads, so you're still at a disadvantage. | The worst part about this for me is the fact that content is difficulty locked. You'll never get to see 90% of the enemies or encounters because they won't show up outside of the highest possible difficulties. Why again, can contemporary games allow all enemy or mission content to be playable but simply rebalance it for each respective difficulty. And no, I'm so far past the era of playing with randoms. There's great people out there that just want to have fun, but I'm so sick of games forcing me to put up with bad apple after bad apple. "Just kick, just host your own, just join another group" etc. etc. It's exhausting to waste more time with that stuff. Join a group, sorry, you can't use those weapons or stratagems, it's an endless loop of balls. That's why both refined and balanced Co-Op & Solo play is so important. I believe for content, they don't rely on FOMO, but it still exists for some armors that I know of. However, the galactic war is ever evolving and if you aren't present to play while those events are happening, you'll miss out entirely. Making the need for co-op partners who're active even more important to stay invested for some people. Thankfully the new mission types or planets get added to the pool of procedural generation after an order completes. I believe, anyways. This was a rant style review rather than my more structured ones, because I'm so sick of putting up with stuff these days, and I've become so deadened to so much. I can't take losing another game I liked or wanted to keep liking. I don't like saying "Never", so anything's possible, but at the moment, I'm just too exhausted.
FOMO
I'm tired of these devs boss
Esta chido, el juego de repente tiene sus bugs pero bueno, supongo que es medio entendible considerando que es un juego que mete contenido constante y que hay contacto con la comunidad No sean culeros y buffeen el farmeo a como estaba antes, como si el precio del juego base no alcanzara cabrones
The day you stop expecting them to change is the day you stop being disappointed.
n10奥米克戎打起来很爽快
I understand this is a live service game and changes are bound to be frequent enough to expect the unexpected. But let's just say, I used to enjoy the game, and now it's not fun anymore. The unexpected results from the changes in the game on top of the piling frustrations caused by these over time is likely the cause. Especially the unexpected difficulty spikes from these changes. Example: In this recent update, I think they buffed the enemy's accuracy to the point my character's just being rag dolled very far from one laser hit several times over; Harvester suddenly doing 100% accuracy with its laser stream; Vox engine suddenly surviving a leveller missile. Things like these. I've overcome many of the games' changes before using many different kit combos and tactics, but now I think I'm done with the game. If you think you'll have fun and don't mind the frustrations that come with the frequent changes, go try the game out, you'll likely like the game at first. And if you think you've had enough, just move on.
Newest update is poorly ballanced and riddled with bugs. Arrowhead added some interesting new enemies but they are far too numerous for it to feel balanced. The game is also frequently crashing at the menu as well as mid game, and several weapons appear to be killing you at random from incorrect projectile trajectories. Desperately needs a patch
It's really hard to give this game negative review, but decisionmakers have to wake up. When HD2 released, it felt like there was much love and sweat put into this game, but monetization is horrible. First, the game is paid but to JUST get more content you have to grind like it's War Thunder or a gacha game, and the big updates don't feel that big because you're being paywalled behind much of it's content and they mostly aren't that big. The only update that was close to gaining my interest for a bit longer than few days was the illuminate update but it's too little too late. Warbond system is just stupid, you either pay or play low level dives just to speedrun which just isn't fun nor is it rewarding. The thing that crossed the line is warhammer 40k warbond which is... not warhammering? It looks just like another slop warbond despite it having potential to be one of the best....
好玩,但是完全不推荐,虽然知道有恶意TK的情况了,就算关了跨平台联机也照样能遇到恶意TK的畜生玩意儿,这就是你游的良好环境和优秀的玩家素质,真是和和又谐谐啊,关不关跨平台都一个逼样,想TK的人是管不住的,恶意TK也是没有惩罚的,开跨平台联机被白皮猪TK,关跨平台被国内死妈贱畜TK,N10和光能佬绞完肉已经够jb累了,完事回头撤离就被死妈玩意儿几梭子泼水,TK完一击脱离秒退下线看得出来很怕被人寻仇了,你就玩吧,一玩一个不之声吧。看得出来某些心理阴暗的恶臭贱畜真的是动不动就突然发狂转头对着队友猛猛泼子弹,这么想pvp怎么不去隔壁cod团队死斗猛攻呢?是太菜对不过枪吗?还是连KD都上不了1吗?不是一路人都来了,随机作案都来了,是现实没朋友没家人吗?内心这么阴湿扭曲快别玩游戏了,赶紧去找医生看看吧,没钱就躺你妈怀里要奶喝吧。哦我忘了,你没有朋友更没有家人,在学校被人按坑里踩头,在公司里被职场霸凌,在网上被人问候不存在的双亲,只能来游戏里找事泄愤了是吧?既然你无论如何都费尽全力地和别人打完一整场任务完事了回头捅别人一刀如此努力想要证明你有个妈妈而你有好好在打游戏,那你的妈妈也一定是双腿一开屁股一翘的筹集吧?只配50块钱被人灌泡芙的筹集,哥们儿真别玩游戏了快去找找你失踪已久的野爹吧,哦,对了别忘了打开跨平台联机,毕竟你野爹可能是高贵的主机白皮猪,说不定哪天你突然发狂把你野爹TK了还能现场认亲说是,筹集的妈,不负责的野爹,童年缺失心里阴湿的你,这下一家子整整齐齐了,那就不奇怪了原生家庭的伤害导致你在游戏里突然发狂TK人了,那还说啥了,别打游戏了一家子精神变态赶紧滚下面团聚去吧。 补充一下:作为新人,我已经尽可能做到不恶意TK不捡队友尸体不抢队友战备不抢弹药不抢重新补给,哪怕是临时被好友拖去N10绞肉,我都尽可能做到不抢队友资源、绕怪活下去不消耗部署次数、搓战备清怪、协同调整雷达,我觉得我已经做到应尽的职责了,不存在说什么稿子队友导致人家红温的TK的好吧,被同样新人的白皮猪TK已经够jb红温了,和好友N10绞肉被路人老东西TK,老实人活该受欺负,这是否有点?我知道有人会说“没遇过”“运气差”“怎么不找找自己的问题”,你被光能佬一棍子敲死被人重新部署到怪堆里你也找自己问题好不好?你大老远跑着跑着被不知哪来的AI机枪手转火扫射当场射成碎块也找自己问题好不好,你撤离平民被队友路过引来的利维坦激光扫死也找自己问题好不好,你丢三号位战备被队友抢机炮补包榴弹也找自己问题好不好,为什么轨道激光只追着你扫呢?为什么炮塔就天天朝你转火扫射呢?为什么龙卷风天天追在你屁股后面呢?为什么你所到之处寸草不生呢?为什么你坐飞机撤离还要被队友射你一脸呢?全部找自己问题好不好?恶意TK就是恶意TK那还能说啥了,警惕海量个例了呗。