
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Most likely between $370.1M and $1B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 76% | approximately $616.8M |
| PlayStation | $39.99 | 88% | #25 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.66 on Steam · Ukraine (−33%). Compare 15 prices in 14 markets →
Reviews
Themes across 3734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
amazing game i highly recommend it 10/10 a lot of fun especially with a group of friends
Saw the trailer. Thought I'd become humanity's greatest soldier. Reality: I salute. I dive. I explode. I get reinforced. Repeat. I have died so many times that my Super Destroyer crew greets me with, "Welcome back... again." 10/10. Would sacrifice myself for democracy one more time. 👍 Recommended
Extremely good
Ну чтож пора написать обзор на игру, в которую я наиграл 250 часов и ни разу не пожалел. ● HELLDIVERS 2 - командная мясорубка против болванчиков на четыре человека, с огромным проработанным лором, красивыми планетами и большим количеством вооружения. Есть сложности прохождения миссий что дает своего шарма(рекомендуется проходить на 10-ке, там веселее) ● Начнем с врагов, их всего три фракции, но не обольщайтесь, они дадут просраться всякому не подготовленному адскому ныряльщику. Огромное количество юнитов противника разных модификации и типов, к каждому нужен свой подход вооружение и тактика. Самые как по мне классные фракция "Автоматоны", после "Киберстана" стало намного жарче против них стоять. ● Локации - в основном это планеты, на которые вы высаживаетесь в зависимости от "Главного приказа" или ваших хотелок. Локации красивые, со своими дебафами и пейзажами. Есть как городские местности, так поля. Рыжий лес, бескрайняя зима и прочая красота ждет вас! Вооружение, корабль и стратагемы - множество оружия и брони с разными бафами вам не дадут заскучать, вы надеваете своего адского ныряльщика под стать миссии или своего вкуса. Стволов в игре куча, как пп, шв, св так и плазменное оружие, помимо это есть вторичка и гранаты. Корабль в игре ваш личный, дает бонусы к вашим стратагемам, но нужно "модули" качать, а для этого нужно собирать материалы для прокачки в вылазках на планеты. "Стратагемы" - это призыв снаряжения или удара с воздуха разными приколами(по типу бомба "500 кг"), а так же турелей. ● Варбонды - это условно говоря боевой пропуск, где вы покупаете за спец валюту снаряжение для своего адского ныряльщика, покупается за "суперкредиты" - местная донат валюта. Но есть нюанс, вам не обязательно тратить свои кровные на это всё, "суперкредиты" можете найти в вылазках на миссии. ● В заключение хотел сказать что игра определенно стоит своих денег, она приносит как веселье, так и отчаяние, страх, эйфорию. Это лучший кооп проект для уничтожения своего времени! Рекомендуется к покупке однозначно, и товарищ "ВСТУПАЙ В РЯДЫ АДСКИХ ДЕСАНТНИКОВ!"
It is really fun with an ongoing story that your decitions decide the story
Too much ragdoll, too many one shots.
This game feels like an experiment where scientists were trying to localize the best parts of Halo.
Gonna edit this thing since I actually care about this. Helldivers: The game that didn't enjoy it's own success. I honestly believe that either the original developers of this got fired, their work stolen or something equally as dramatic. This is a game that suddenly decided it wanted to be something else despite being damn good at what it was. It was an horde shooter that knew how to stick to it's own spectacle and story, despite it being so little of it. It was common to see people roleplaying as liberators or the likes just because it was so damn fun. There were hordes of big enemies that you could take down somewhat easily while numbers alone were enough to keep the show, the rest was just the icing on top. Then, it decided that it wanted to be dark souls for some reason? Literally mentioning elden ring as it's inspiration in terms of difficulty. This is like if I had a chess program and decided I wanted it to be as fast paced as counter strike. Heard that there was a big mess at the study and the devs got swapped or something, didn't really look into it much but it would make a lot of sense. Since then everything seems so odd. Like, balancing in favour of the enemies rather than the players? It's not even difficult in any meaningful sense, it's just tedious. Giving a fast moving, flying enemy more health than most "tanks" and the capacity for instakilling you if you are not in a paid armour it's not really difficult. It's really cheap. Somehow they managed to make the super credits feel like the currency of mobile freenium games and it's just odd and sad. You can still have fun, yeah, more so if you play with friends. But somehow it managed to get a really strange community too. Somehow people take it personally if you say anything that doesn't line up perfectly with their beliefs online, maybe they are roleplaying as one of the "freedom officers" or whatever but it has gotten to the point that it's a known fact that you will get some odd argument if you say anything by the likes. First game that makes me wonder how console players insult you through chat too, guess they are just that inspired to do so that they use the terrible interface to type stuff. Oh well. Dive in carefully if you are gonna do I guess, may end up spending more than you intended and wondering where the fun went after
Wish I could have left a good review since I personally love this game, unfortunately decisions of the development team have changed my opinion juristically over time. Cooperate Greed / Balancing : They have released countless balance changes that completely ruin the average player experience along with adding new micro transactions to the game on a bi-monthly basis, there are 24 warbonds in total meaning you'd have to spend 240$+ just to obtain each one without a headache. Arrowhead glazers will tell me to just grind the game for countless hours to redeem table scraps worth of credits and say its not paywalled, Id rather spend the 10$ instead of wasting an average 16-24 hours obtaining credits and that's what arrowhead prefers players do as well. As someone with over 300 hours in the game, I've grinded my life away for multiple war bonds and its sucked every bit of fun I had out of this game. At the end of it all you'd think they would offer some decent war bonds right? Nah, lets paywall "new" mechs that were already part of the base game or release severely underpowered weapons that nobody will use on super helldive. Exhibit A of this would be the AR-2 coyote which has remained the number 1 rifle in the game since its release even though it was nerfed, i rarely see anyone with weapon diversity on super helldive because if you don't bring the best items you will either fail the mission entirely or die so many times you just regret using other guns. Optimization / Core Game Issues : This game runs okay on average, I've got a better PC than most people playing this game and I still run into very frequent issues. Severe frame dips, game glitches, or just full on game crashes. Recently while playing the game Arrowhead had "fixed" a crashing issue on one of the terminals on your ship, while that specific issue was technically resolved the game suffers more unexpected crashes now than ever. I quite literally cant go 40 minutes without a game crash as of writing this on 9-16-26, this is the worst its ever been and they have ALWAYS had crashing issues around this game. I assumed with time it would be polished and resolved but arrowhead seems more focused on giving their staff members a month off to play GTA 6. Once you've had enough time on helldivers these issues become harder and harder to ignore which eventually just ferments hatred for the devs and game itself, while I love this game I wouldn't support any company with the same practices as Arrowhead. Conclusion : I've personally made the decision to stop playing anywhere near as much as I used to, maybe an hour every couple weeks if I'm even able to do that without the game crashing but until Arrowhead makes some BIG changes around the optimization and crashing issues its better to enjoy other games for the time being. You'd think that after 2 years of existence these issues wouldn't be present, I can promise that if you buy this game you'll experience everything I wrote in this review. Maybe you'll end up another arrowhead glazer or regret the 40$ purchase entirely like I did after many hours of gameplay. Best way I can describe helldivers 2 would be like eating one of the best meals you've ever had in your life, then slowly watching the chef who cooked it dissect or subtract parts of that meal over 2 years until it becomes a miserable experience. I really think in terms of live service this could be the number 1 game across all platforms if Arrowhead just took these issues seriously instead of putting them off for YEARS.
not sure why this game has so much hype behind it, super mediocre