
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Most likely between $370.1M and $1B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 76% | approximately $616.8M |
| PlayStation | $39.99 | 88% | #25 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.66 on Steam · Ukraine (−33%). Compare 15 prices in 14 markets →
Reviews
Themes across 3734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Untill arrowhead realizes people dont want to grind difficulty 9-10 missions for a chance at 10 super credits (if they are lucky) and make it way more fun to progress. just play deep rock galactic. Shouldnt have to pay 40$ to play and 10$ every time they drop a new warbond. You also shouldnt be forced to work a 9-5 just for the warbond you eventually get to be nerfed heavily because people were using it too much and instead of buffing the ♥♥♥♥♥♥♥ stratagems and guns they just nerf what you want to use. The most recent patch note is them cracking down on cheaters for cheating in super credits... THERE IS A REASON PEOPLE CHEAT THE PROGRESSION. JUST MAKE IT FUN TO PROGRESS.
It is a fun game, but the constant "Connection to network lost" make this game unplayable
best game ever
Gonna edit this thing since I actually care about this. Helldivers: The game that didn't enjoy it's own success. I honestly believe that either the original developers of this got fired, their work stolen or something equally as dramatic. This is a game that suddenly decided it wanted to be something else despite being damn good at what it was. It was an horde shooter that knew how to stick to it's own spectacle and story, despite it being so little of it. It was common to see people roleplaying as liberators or the likes just because it was so damn fun. There were hordes of big enemies that you could take down somewhat easily while numbers alone were enough to keep the show, the rest was just the icing on top. Then, it decided that it wanted to be dark souls for some reason? Literally mentioning elden ring as it's inspiration in terms of difficulty. This is like if I had a chess program and decided I wanted it to be as fast paced as counter strike. Heard that there was a big mess at the study and the devs got swapped or something, didn't really look into it much but it would make a lot of sense. Since then everything seems so odd. Like, balancing in favour of the enemies rather than the players? It's not even difficult in any meaningful sense, it's just tedious. Giving a fast moving, flying enemy more health than most "tanks" and the capacity for instakilling you if you are not in a paid armour it's not really difficult. It's really cheap. Somehow they managed to make the super credits feel like the currency of mobile freenium games and it's just odd and sad. You can still have fun, yeah, more so if you play with friends. But somehow it managed to get a really strange community too. Somehow people take it personally if you say anything that doesn't line up perfectly with their beliefs online, maybe they are roleplaying as one of the "freedom officers" or whatever but it has gotten to the point that it's a known fact that you will get some odd argument if you say anything by the likes. First game that makes me wonder how console players insult you through chat too, guess they are just that inspired to do so that they use the terrible interface to type stuff. Oh well. Dive in carefully if you are gonna do I guess, may end up spending more than you intended and wondering where the fun went after
This game feels like an experiment where scientists were trying to localize the best parts of Halo.
Too much ragdoll, too many one shots.
原来是小Bug啊,我还以为是开始游戏无法更新反作弊导致无法启动,进入游戏飞船光照颜色不对,交互完武器选择窗口左臂向后拉伸无法复位,武器自定义保存不了,DSS显示menu_dss_tactical_action_360orbital_strat agem而不是具体描述,按R匹配不到房间,准备阶段看不到队友选了什么,下落速度异常慢,无法移动喷射仓直接掉岩浆里了,瞄准镜显示位置比实际中心点高导致打不准,爆裂铳弹道偏斜,铝热粘不上去,追踪雷炸不死敌人,战备球乱弹,轨道精准有偏移电弧锁尸体锁植物就是不锁敌人,炮塔锁敌混乱导致隔着墙打敌人甚至乱动枪线打死玩家,强袭虫和无畏死了留下隐形尸体跑不过去爬不过去飞扑不过去但是敌人可以直接穿过,吐酸泰坦等敌人死后的尸体把玩家卡住,被颠勺到尸体和地形下面卡住出不来,隐形尸体挡玩家子弹但是不挡敌人的导致机枪蹂躏者隔着尸体打你,Alpha指挥官见面掉头就跑,强袭虫侧面漂移锐角转弯,穿刺虫死了触手还能打一下,泰坦死后突然抽动用腿砸死人,机枪蹂躏者穿自己的盾开枪,机器人和光能死后枪还在开火,光能飞行单位忽高忽低,强袭虫肉瘤Vox穿墙穿地,刺鳐不显示地面高亮提示,利维坦穿建筑打人,光能飞行单位开局打爆发电机,敌人刷高地或者楼里打你,虫窝世界钻机卡上面了主线做不了,SEAF大炮卡炮弹了做不了,升旗任务有怪卡进地下了清不掉,机器人运输船运油车被霸王虫顶飞,坦克和FRV突然乱飞翻车,刷怪量激增,撤离点太靠近地图边缘不刷怪,地图上显示的巨巢样本和变异幼虫,背包位置不对,城市地形的兴趣点拿完了样本图标不改变,撤离信标卡天上地下无法互动,城市图雷达站终端和地形生成在一起无法互动,鹈鹕落地被推开,鹈鹕被顶飞,放机甲和载具的运输鹈鹕盘旋半天不投放,终于放下来了结果放在爬不上去的死角导致浪费,特定模版的巢穴样本刷在墙里无法捡起,扎针了没有清除流血,莫名其妙虚空掉血甚至死亡,敌人没声音直接出现在身后,同时播放的声音太多导致混乱有些音效静音无法判断敌人脚步和方向,有空气墙攀爬不了,重新补给和复活队友,两个战备用不了放到地上就消失,把敌人叫,增援的动画进行前打死但是还是叫了增援呢,差点以为是遇到小Bug了呢
Game is good an makes fun, but putting all the new content behind paywalls in a PAID game is very undemocratic...
Love the game, but changing the Major Order rewards to punish players that didn't participate just to add FOMO armor and weapons is an awful play. Shame, cause this game used to be great.
worse than arc raiders