
"Hell Cooking" is a cute mini-game of business simulation, in which players will play the manager of a Hell restaurant and prepare dishes that meet the needs of customers. In the game, you'll have to take care of the time to chop vegetables, cook them, and appease your guests.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
This is a 2D story-oriented role-playing simulation management game. In this setting, players will play the role of the manager of a Hell restaurant and prepare dishes that meet the needs of customers.
In the game, you'll have to take care of the time to chop vegetables, cook them, and appease your guests. Finally, a special guest will be ushered in, and a new challenge will begin!
Game Features:
The style of painting is cute and the colors are bright
The operation is challenging, tense and exciting, suitable for friends who like to play high-intensity management
Instructions
D-pad WASD- Controls the character to walk
SHIFT - Sprint action
Spacebar - Pick up item/drop item
Genres
Stats
Languages: Simplified Chinese
Reviews
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建议游戏别出了。出画册吧。
"Hell Cooking", oyuncuların bir Hell restoranının yöneticisini oynayıp müşterilerin ihtiyaçlarını karşılayan yemekler hazırlayacağı sevimli bir iş simülasyonu mini oyunudur. Oyunda, sebzeleri doğramak, pişirmek ve misafirlerinizi memnun etmek için zaman ayırmanız gerekecektir.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
总结:美工满分,游戏性史中史 1.游戏指引差,一流图教程加上色彩元素特别的页面非常看不清 2.地图看上去很大,但游玩过程中会发现离画面过远,人物物品太小视野非常的杂,冲刺有点小bug,从切菜冲刺到拿菜的地方会被卡在水路上 3.不能把东西放下来,不能拿锅拿盘子,能拿两个东西但不能互换位置,但做菜要求按顺序放菜品,客人稍微多一点,拿错之后容错率为0,就算能丢垃圾桶,煮菜的时候也来不及切菜,基本上就是被硬控在原地 4.客人等待时间太太太太短,有自动切菜好评但两个菜以上的菜品没切好人就走了 5.除boss以外目前有四名npc,一次来两到三个长得一样的客人分不清谁点了什么,只能一个一个去尝试,尤其是boss来了之后,除boss以外的npc全是一个样子 还有个内存问题(不缺内存纯好奇),小小一个demo什么内容没有怎么塞下4G的请问剩下的内容都去那了 看b站还有抖音宣传是想做出类似胡闹厨房的紧而有序的“混乱感”,但是就只有乱了,一局下来可能就上了几个青菜还有Boss菜品,然后迷惑的一局就结束了 希望能先好好打磨游戏,就算放在免费游戏里面也是烂的程度 ps:不知道是不是国游通病,还没上线就开了周边(demo还没上呢就上周边了哈)
不好玩,做菜过程非常不顺利 1.切好的菜拿起来就不能放下,只能丢掉,同理,拿错了菜也放不回去 2.新手指引建议穿插在游戏过程中,第一次进去甚至没有弹出操作指南,自己默默探索 3.锅快烧过头了不能补救,因为锅子不能搬动只能任由它炸掉 4.盘子不能搬动,要把食物抱过去才能装盘 5.顾客时间进度条过快,建议添加快到时间的音效提醒,单人很难完成多个订单,进度条放慢 6.按顺序放食物到锅里,要等前一个进度条过完,只能抱着食物等着,超时又要爆炸,怎么可能同时完成多个订单 7.上不了菜!上不了菜!上不了菜!重要的事情说三遍,有些菜按订单做完放不进盘子,真的难受
锅一直在爆炸,能不能别炸了
挺好玩的,我目前测试版的就一个关卡,我差不多十分钟适应,十分钟通关,和胡闹厨房挺像,但是不想胡闹厨房一样肌无力,目前还不能联机,正式版出的话,应该和胡闹厨房一样,也是一个多人协作游戏.3.8分推荐(满分5分)
评分:0 评测:这是我玩过最不好玩的烹饪游戏,除了bug啥都没有。线性的烹饪流程,从仓库拿到菜板,再菜板拿到铁锅,然后拿给顾客。然而实际却是除青菜以外其他的任何食物都没法装盘,只能放在锅里等炸锅消失,毫无可玩性。不推荐
很可爱的画风,一种厨房做饭游戏,按键也很简单,有时候按冲刺健老卡墙里出不来,我又冲刺才按出来,玩了很多遍才上手,主要是不清楚怎么做饭,需要按顺序做饭,老是做糊hhh,打了半天还是一星,刚做好饭客人就走了,希望能缩短做饭时间,延长客人等待时间,那么多客人一起上招架不过来啊,手忙脚乱的www
怎么说呢,很像胡闹厨房,但是一点优点也没继承。订单来的太快,做菜还要有顺序。我是真的不推荐。如果正式版能有所改变。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.