
Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Most likely between $22.2M and $63M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.49 | 82% | approximately $37.1M |
| PlayStation | $49.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O Jogo em si é bom, mas nao tem servidor aberto, para poder jogar em algum precisa pagar separadamente para entrar em um servidor de discord e eles "permitirem" vc entrar na partida, nao comprem, a nao ser q estejam dispostos a pagar mensalidade pra jogar um joguinho online.
I don't really think Hell Let Loose is a bad game. I'm giving it a negative review because after 30 hours I've basically realized that it just isn't for me. I'm only level 25 so obviously I'm still pretty new, but getting into this game is rough. There is a lot going on and the game doesn't really do a good job of explaining most of it. Where to spawn, where you should actually be going, what your squad is doing, where the enemy is likely coming from, what half the stuff on the map means etc. You slowly start picking it up, but the first many hours are basically just trying to figure out what the hell is happening. My biggest problem is the actual fighting though. You can spend 3-5 minutes running back towards the front, get into what you think is a decent position and then just die instantly to someone 150 meters away sitting behind a hedge that you had absolutely no chance of seeing. Respawn. Run back. Die again. Sometimes I'll go several lives without even properly seeing the person shooting at me. And I know that spotting enemies, positioning yourself and learning the maps is a huge part of getting good at the game, but that's also where it becomes frustrating as a new player. Half the time I don't even know what I did wrong. I just hear a shot and I'm dead. There have definitely been some really good moments, especially when you get a squad that actually communicates and you manage to get into a proper fight. The sound design and atmosphere can also be really good. I completely understand why people put hundreds or thousands of hours into this game. But personally I just don't have the patience for the amount of running, waiting and randomly getting shot that comes before those good moments. Maybe at 100 hours I'd understand the maps and positioning enough for it to become much more enjoyable, but if I'm still mostly frustrated after 30 hours, I don't really feel like putting another 70 into it just to find out. Not a bad game. Just definitely not for me.
很上瘾的一个射击游戏。 如果习惯了这种战场环境(ui少,击杀反馈不明显,较高的死亡惩罚,强队友交流),玩起来会很舒服。 唯一的问题就是没有场地破坏,为什么我一筒子打不掉一个小木屋啊? 这个游戏老屁股比较多,不怎么乐意带新。可以暖服多敲点锤子升升级,这样就能进队了。进队以后多开麦,多报信息,做一个好薯薯
优化不咋样,有耐心蹲一会就能杀到人 不存在完全没体验挺好玩的
Final edit: game refunded. While I appreciate the devs replying, the fact of the matter is these issues have existed for years, and replying to reviews for the publicity =/= fixing the game over the last several years. You had your chance. You lost it. I don't have time to spend money on a game and then troubleshoot it for hours for it to maybe work, while the refund timer expires. Edit: finally got in and no matter what I do, the game stutters and runs terribly. Lower settings, same problem. Different servers. Restart machine. Garbage optimization that causes stutters and hitching resulting in losing gunfights and losing immersion. Refund request is already in "Lost Connection to Host" perpetual error this many years down the line, still not addressed. Will be refunding if it doesn't start working. 0.6 hours of sitting in a damn menu
Horrible game
Clunky, unoptimized and repetitive.
[quote] [h1]Hell Let Loose | By Wholf[/h1] [list] [*] Hell Let Loose was one hell of a game to get into as a beginner with absolutely no experience. You have to learn the different roles, memorize the maps, understand tactics, adapt to different match playstyles, and constantly adjust your own approach. A match can go from relatively easy to absolutely brutal in a matter of minutes. You might clear a town and suddenly have three tanks rolling in, forcing you to completely rethink your approach while communicating with your officer, commander, anti-tank players, and the rest of your squad. [*] When playing Hell Let Loose, get ready for chaos, gore, blood, and constant changes in the battlefield. You simply never know what's coming next. See a completely open area? Get ready to discover a Garrison and suddenly have 20 enemies spawning around you. See a point packed with soldiers? Expect a bombing run. Spot tanks playing intelligently? Prepare for an entirely different fight. And if artillery starts raining down, well... good luck. [*] It took me roughly 100–200 hours to really understand the roles, learn the maps in both day and night conditions, figure out when to change my playstyle, and understand how to possibly win certain situations. But one of the most important things I've learned—and something I always teach new players—is simple: communicate. [*] Talk to your officer. Talk to your squad. Communicate with your commander and support the rest of your team whenever possible. Are you playing a defensive squad? Focus on defence. Communicate with engineers and support players and work together to fortify the objective. Are you playing recon with a spotter? Communicate, mark important locations, destroy Garrisons whenever possible, and take out artillery when needed. [*] Work together. Communicate. That's where the real advantage comes from. The unfortunate part is that you also have to get lucky. You need a squad that actually communicates, an officer who talks back, and teammates who understand their roles and how they should be playing. When that happens, the difference is enormous. And yes, get ready to walk. A lot. [*] Hell Let Loose can absolutely feel like a walking simulator at times. But when you understand where you're supposed to go and how to approach a situation, walking for five minutes isn't a big deal if you know you're doing it correctly. You can come out of it with loads of kills, destroy multiple Garrisons, capture objectives, and make a huge impact simply by playing smart. [*] You also need to learn when not to shoot. See four enemies running across an open field? Sure, you might be able to kill all four. But the second you open fire, you've potentially revealed your position to everyone around them. Always think twice before moving somewhere, engaging an enemy, or firing your weapon. Sometimes patience is far more valuable than another kill. There's so much more I could talk about. Hell Let Loose has been one hell of a ride, one hell of a learning curve, and definitely requires a few steel balls. [*] After around 920 hours, I'm still enjoying the game as much as ever. Have I rage-quitted? Absolutely. Have I destroyed a couple of keyboards and a mouse? Unfortunately, yes. Did I throw my headset onto the ground last week? Let's not talk about that one. But despite all of that, the game is incredibly fun and absolutely worth playing. It's a unique World War II experience that combines tactical gameplay, teamwork, communication, and, at times, an absolutely ridiculous amount of walking. [*] But when everything comes together—when your squad communicates, everyone understands their role, your commander knows what they're doing, and the entire team works together—Hell Let Loose freaking rocks. There's still so much more to cover. Honestly, I could probably write an entire guide or even a book about this game, and I'd happily teach new players everything I've learned. [*] For now, though, I'll simply say this: Give it a chance. Learn, communicate, adapt, and don't give up. You might just fall in love with it. And I can't wait to see what the future holds for Hell Let Loose. [/list] [quote] [h1]Contact:[/h1] [list] [*] Steam: [url=https://steamcommunity.com/id/wholfofficial/]Click here[/url] [*] Twitch: [url=https://www.twitch.tv/wholfofficial]Click here[/url] [*] Youtube: [url=https://www.youtube.com/c/wholfofficial]Click here[/url] [*] Steam follow: [url=https://steamcommunity.com/id/wholfofficial/myworkshopfiles/]Click here[/url] [*] Discord: [url=https://discord.gg/sTmrp7Fj3J]Click here[/url] [/list] [b]Contact/Business:[/b] Contact "wholf" on Discord or by adding me on Steam. When adding me on Steam, make sure to leave a comment on my profile. This is due to my own safety and having to many requests. [/quote]
优化不错,难度也低于战术小队,值得一玩
shot a guy from 40m, no +100 score, no headshot marker or sound. he just fell over and died. what have i done...