
Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Most likely between $22.2M and $63M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.49 | 82% | approximately $37.1M |
| PlayStation | $49.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一世,你拿起拉栓步枪,带上两个绷带,颜颜巍巍地跳入库尔斯克的战壕,这是你第一次上战场。四周子弹呼味,尘土飞扬、轰隆的炮声震的你头晕目眩。对面风车上机枪手的火舌向你喷来,你感到呼吸急促,视线模糊。旁边队友起身瞄准,只见他刚直起身、头盔就被打到十米开外。你想上前确认情况,刚刚直起一点身子,就被对面流弹击中头部,不幸身亡。 第二世,你拿起医疗箱,誓做战场上的白衣天使。你小队正在大路阻击排山倒海而来围剿斯大林格勒的德军。沙包之下,尽是负伤队友的哀嚎:壕沟之外,尸横遍野,烟雾缭绕。你匍匐前进,掏出箱内的肾上腺素和带,试图挽救一个个脆弱而又勇敢的生命,却无法与战争这位死神收割生命的速度相抗衡。你退无可退,直到小队全体阵亡,你拉起枪栓,迈入壕沟,准备战斗,身后是你守护的祖国。 第三世、你端起波波沙,在楼群之间与敌人猛烈交火。前方窗口架设有敌方机枪,你无畏上前,用手榴弹消灭了窗内人员,英勇地冲入房内与敌人近身厮杀,不料楼梯口早已有敌人工兵埋下的地雷,你被炸的血肉模糊。这一世教会了你观察与冷静的重要性,敌人远比你想象的更加狡诈。第四世,你来到诺曼底海滩担任车组观察员,初识了同位坦克车组的两位同志。你们交谈甚欢,兴奋无比、登上了盟军的谢尔曼坦克。在根据命令前往高地的途中,你不忘与驾驶员兄弟打趣同时眼观六路提防来犯之敌。突然,你的潜望镜中露出一辆虎式坦克。你大声命令驾驶员调头。并告知炮手位置让他调转炮口瞄准虎式尾部。虎式坦克几乎同时发现了你,匆忙掉头,然而笨重的身躯使它在机动性上更逊一筹、只听轰隆一声,谢尔曼先发一炮命中,正当你们欢呼准备换弹之时,才发现炮弹居然跳弹了。不等你仔细思索,虎式的炮弹已经呼啸而来,瞬间天旋地转,耳鸣目眩。炮手强忍不适再开一炮。这发虽然击中,但对面虎式的第二发炮弹也已经发射,你与队友全部葬身在谢尔曼爆炸的火光中。 不知过了几世,在无数次的阵亡后,你想到了曾经历史上奋战疆场的勇士。他们不是玩家,没有死亡就可以重新部署再活一次的能力,只是简单的凡人,他们在血腥的战争中是如此渺小。 一个事实就是,战士走在战场上,被不知来自何 处的危险而结束生命,这样的事情,在1937-1945年间的每一天都有发生。无数次稀里糊涂与早有预料的阵亡,让你明白,在战争面前,生命是多么的一文不值。 关上电脑,你脑海中浮现出一句:可怜无定河边骨,犹是春闺梦里人。 珍爱生命,远离战争。愿世界永远和平。
if you kill you will feel bad , if you die you will feel bad , if you loose the match you will feel bad even if you win you will feel bad , yeah man thats what war is
"Waiting in Queue" simulator 2026. Not recommended since half your time spent in the game is spent in the server list waiting for a spot to open up.
Now that HLL: Vietnam is out, this isn’t the worst Hell Let Loose game anymore.
I played this game for a thousand hour on epic games. I played mostly competetively as a tanker. Here are my 2 cents. [b]The developers are actively killing the game by infrequent and buggy updates.[/b] They mostly have the right focus, but poor execution overall. They introduce new changes in a half assed manner and expect us to be happy. The changes they make introduces many bugs but those bugs take weeks to fix. They usually wait for the next big update to introduce fixes. They make ridicilously stupid balancing changes to the tanks that I'm certain that not only they play their own game, but they also ignore the community feedback. [b]Balancing and updates aside. The game has a really bad problem of player retention.[/b] It's not entirely the developer's fault, but the gunplay they developed allows experienced shooters to mow down inexperienced players until they quit. I introduced many people to the game, only for them to quit frustrated. Even if they play really good in more hardcore milsims. This causes the servers to be filled with two extremes: 90% of the game is clueless because they are mostly day 1 players because you can't keep them in the game longer than that, and the rest 10% are cracked level competetive players who don't want to bother talking with the inexperienced players. This results in silent squads, which was the most fun part of the game when I started playing. [b]The gameplay loop is extremely simple. Yet no one knows or wants to do the required thing to win.[/b] Because the benefits are indirect and the execution is boring. Are you a squad leader and need to build a garrison? You have ask one of your teammates to switch to support class to bring you supplies. Now, who would want to stop killin people, spend 20 seconds in death screen, run with you for 2 minutes and drop the supplies, Stay in death screen for 20 more seconds, then finally, hopefully switch back to their prefered class if it's not taken by others. Meanwhile you could get killed from gunfire, tanks, artillery. This is assuming the SL and the helping player are experienced and willing enough. Most of the time they are not. This is not a fun gameplay for anyone. And usually the team that goes through this process few more times than other team wins. This makes the games entirely dependent on player competency. But like I mentioned, Competetive shooters want to kill only, inexperienced players don't know what to do. Only few people who wants to make the games more balanced and equal, usually the server owners and the few volunteers from the community, trying to make the dirty work but it's exhausing. I'm not even mentioning how pointless is the node and resource system for average player. Only incentive is extra xp for 5 minutes of your life. Not worth it for anyone. [b]Server management is hard and tools are limited.[/b] The game is unmoddable, servers are locked behind proprietary hosting services. Now the tools are not bad for usual operations of the servers, but it's abysmal for the seeding. Not having any seeding tools is actively harming to the smaller communities. Because usually it requires tremendous amounts of efford to keep them afloat. Usually requiring engineering that no other games need. I'm not saying that the developers should make the game moddable. This is a significant change to the game and also opens a whole other can of worms like security. But at least give us some tools to change the gamemodes. Make a seed mode. make a tank only mode. make a better skirmish mode for 15v15 mathces for example. Currenly if anyone wants to make any unorthodox events, they need to come up with tons of rules and maybe do some preparations both as a bot and in the match before it starts. In conclusion, despite the shortcomings, when you play with a coordinated team with experienced players, it's really fun. I still think this is the most fun I had tanking in any milsim games since stakes are not as high as other games at least in casual games. But lack of new players also puts this in jeopardy. Infequent and bad updates make the seasoned players quit. I see many competitive clans closing (including mine) and weekly events dyring up. With the release of Vietnam. I think this game is done. Don't get tricked into buying this game. This game will be dead in few months.
Walking sim that you occasionally get to take turns shooting at each other in empty fields Play rising storm
After 4,500 hours in this game I have come to realise that there are not 49 total idiots in my team each game, but 50.
Run for 8 minutes. Die to someone you never see. Wait 40 seconds to respawn. Run for 5 minutes. Die to someone you never see. Wait 40 seconds to respawn. Get yelled at by commanding officer for not obeying orders well enough. Shoot your commanding officer in the face on purpose. Wait two minutes to respawn. Repeat.
Not fun. Get shot from behind and everywhere you're not looking constantly. The gameplay is more respawning than it is actually playing. No fun! No Dopamine!
I genuinely fail to understand what is attractive about this game. It is 99% running from spawns to your next, unforeseen death. Players are impossible to spot. Teams don't communicate. Teams don't respond to problems posed by the enemy. Teams are regularly locked so you can't even join a squad to learn, you end up left on your own. Would recommend to anyone suffering a mental illness or who hates themselves. Seriously not worth it.