
Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Most likely between $22.2M and $63M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.49 | 82% | approximately $37.1M |
| PlayStation | $49.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game! I'm enjoying the gameplay and the comms!
Una ambientación excelente que ofrece muchisima inmersion. Muy divertido
我玩有70到80帧
Idk I don't own this game but can still post a review
In der Heimat wohnt ein kleines Mägdelein Und das heißt.....
No entiendo que veo pero estoy disparando y matando gente, me acerco para verificar la kill y hacer T-bag. Luego llego a mi casa y me pongo a jugar 10/10
It's everything battlefield should be, and more
yes
DING
Honestly it's just not very good game design. Killing people doesn't matter AT ALL toward winning the game. It literally doesn't even track how many enemies you've killed or how many times you've been killed. The result is that the best way to win is simply to continually push as hard and as dumb as you can, respawn quickly, and go do it again. No consequences for death at all. No reward for kills. The Hell Let Loose player is the guy who braindead runs straight at the enemy all game and dies 10,000 times for every 1 kill, until he wins. Also, every automatic weapon in the game is a laser, whether it's an LMG or an SMG or an Stg.44. Combine that with the lack of any access to binoculars means running braindead into the enemy with an SMG is the best tactic. Riflemen have to hit crazy flick shots to compete. Medic is a role in the game, but never once in over 10 hours of gameplay was I revived nor did I ever see anyone revived. It's literally faster and better to just Give Up and respawn. I really wanted to like this game, but they went overboard with the "don't play as an individual, play as a team" mentality to the point that literally being cannon fodder and spending more time in the respawn timer is more likely to get you a team win than a high K/D ratio.