
Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Most likely between $22.2M and $63M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.49 | 82% | approximately $37.1M |
| PlayStation | $49.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 🎮 Rating [/h2] 🎨 Graphics: 7/10 ⭐ 🎮 Gameplay: 8/10 ⭐ 🎵 Sound & Music: 7.5/10 ⭐ ⚙️ Performance: 8/10 ⭐ 🕹️ Controls: 8.5/10 ⭐ 🔄 Replayability: 8/10 ⭐ 💰 Value for Money: 7.5/10 ⭐ 🏆 [b] Overall Rating: 7.8/10 [/b] ⭐
fajne
geiles spiel campe seit einr halben stunde in einem bush und habe seit dem 15 mal den gleichen typ abgeschlachtet und er findet mich immer noch nicht
喜欢
UNO DE LOS MEJORES JUEGOS DE GUERRA DE TODOS
Awesome WW2 game!
Das Spiel an sich macht wirklich Spaß aber die Community ist eine Katastrophe. Als Low-Level wird man beleidigt und ausgegrenzt, weil man Fehler macht. Server bestrafen einem auf niedrigem Level, wenn man Offizier spielt, obwohl es nicht anders geht. Schade eigentlich...
不要停下,为了帝国,至死方休
真实
This game aims for a high level of realism—one or two bullets are enough to eliminate an enemy or be eliminated yourself. The battlefield is expansive and spread out, so it’s important to place spawn points strategically. Just be mindful that the enemy is constantly trying to destroy them. I’ve enjoyed my time with the game, though it often involves long stretches of running followed by sudden encounters that can end quickly. Matches tend to be lengthy and are almost always decided by the teamwork and coordination of your squad. The only time the experience suffers is when your team isn’t communicating effectively.