
Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Most likely between $22.2M and $63M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.49 | 82% | approximately $37.1M |
| PlayStation | $49.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我是从战地系列转来的,如果你是从主流FPS转来的,且抱着杀人/高能的期望来,我劝你别买,这是小众的硬核玩家的模拟器,不是用来给人们消遣的
This is the first game I've played since Battlefield 2, that fully 100%, makes me feel all the same fun and competitive intensity that Battlefield 2 did
despues de dos horas hice mi primera kill, un aleman que estaba en una casa, de espaldas, el me vio, yo entre en panico y dispare tres tiros, el ruido me ensordecio y la vista se me puso borrosa en ese fragmento de sonido, no hubo hit marker, ni puntos, ni un misero estimulo, solo una vista borrosa y un hombre tendido
Juego en el cual estas en una partida de 1:30hs y derrepente se crashea el puto juego y perdiste la experiencia y lo acumulado en partida, si hubiese podido lo reembolsaba pero no llegue
Ist ein bisschen auf der ernsteren Seite von ZWK spielen also musst du wirklich aufpassen was du tust weil wenn du tot bist ist der Wiedereinstiegspunkt ziemlich weit weck von der Frontlinie und er dauert im schnitt so 20-30 Sekunden für den Wiedereinstieg also gute Jagt Kammeraden aber vergisst nicht der Feind lauert hinter jeder Ecke!
supper laggy
I was told it was a more fun Squad44. It was not.
非常坐牢,但是真他妈好玩
[h1]Hell Let Loose — A Wehrmacht Militaria Collector's Perspective[/h1] As a collector of original Wehrmacht militaria, including named estates belonging to Knight's Cross and German Cross in Gold recipients, and someone who has spent years studying the German military during the Second World War, I approach Hell Let Loose somewhat differently from the average player. For me, the appeal isn't simply the opportunity to play as a German soldier or participate in famous battles. It is the opportunity to see the equipment, uniforms, weapons, and environments I have spent decades studying and collecting brought to life in an interactive setting. And in that respect, Hell Let Loose does something rather remarkable. There is a particular satisfaction in seeing a German infantryman carrying an MG 34 or MG 42, wearing his field equipment, and moving through a landscape that resembles the battlefields I have encountered in historical photographs, veterans' accounts, and archival research. These are not simply cosmetic details to me. They are representations of objects and equipment that survive today in private collections, museums, and the estates of the men who carried them. [hr][/hr] [h2]The Equipment and Uniforms[/h2] One of the strongest aspects of the game is its attention to the material culture of the Second World War. The German weapons are particularly enjoyable. The Karabiner 98k, MP 40, MG 34, MG 42, and Sturmgewehr 44 each have their own character, and the game does a respectable job of communicating their differences. As someone who collects historical German military artifacts, I appreciate that these weapons are presented as more than interchangeable tools with different damage statistics. Their appearances, sounds, and handling contribute to the historical atmosphere. The uniforms and field equipment are equally important, although this is also where I find myself becoming more critical. A collector notices things that most players understandably overlook: the relationship between uniform patterns and particular periods, the placement of insignia, the appropriate use of camouflage garments, and whether a soldier's equipment is consistent with his branch, rank, and historical setting. I would particularly welcome greater attention to the distinctions between Heer infantry, Panzer troops, Jäger, and Gebirgsjäger formations. These differences were not merely aesthetic. They reflected military traditions, organizational structures, operational roles, and the identities of the men serving in those formations. There is considerable room for Hell Let Loose to expand its historical authenticity through more carefully researched uniforms, unit-specific equipment, and theater-appropriate appearances. [hr][/hr] [h2]The Battlefield Experience[/h2] Where the game truly distinguishes itself is in its representation of the battlefield. Unlike conventional shooters, Hell Let Loose frequently makes the individual soldier feel insignificant within the larger battle. Artillery can destroy a position without warning. A machine gun can dominate an entire approach. An infantry squad attempting to cross an exposed field can disappear within seconds. There is often little opportunity for individual heroics. As a former U.S. Army officer, I particularly appreciate the game's emphasis on communication, coordination, logistics, and the relationship between small-unit actions and the broader tactical situation. A squad that communicates and maneuvers effectively can accomplish considerably more than a collection of individually skilled players acting independently. The importance of suppressive fire, terrain, defensive positions, and combined arms is communicated in ways that many other Second World War games fail to capture. The game is certainly not a military simulation in the strictest sense, but it understands something fundamental about warfare: [b]the individual soldier operates within a much larger system, and that system can determine whether he survives.[/b] [hr][/hr] [h2]The Historical Environments[/h2] The environments are another major strength. Whether moving through the hedgerows of Normandy, fighting among the buildings of Carentan, or crossing the snow-covered approaches to Foy, there are moments when the game resembles a historical photograph brought to life. For someone interested in military history, these environments provide an additional dimension to studying the war. Reading about a particular engagement is one thing. Seeing the terrain represented at a human scale, observing its fields of fire, and experiencing the difficulty of maneuvering across it provides a different kind of understanding. Naturally, the game cannot reproduce the actual experience of the men who fought there. Nor should a player confuse a computer game with historical evidence. Nevertheless, it can help illustrate why particular terrain features mattered and why certain tactical decisions were made. [hr][/hr] [h2]Where I Would Like to See Improvement[/h2] My greatest criticism is that the game sometimes comes close to historical authenticity without fully committing to it. For a collector and historian, that can be frustrating. I would welcome more attention to historically appropriate uniform combinations, equipment configurations, unit identities, and the distribution of weapons among German formations. Not every German soldier carried an MP 40 or Sturmgewehr 44. Not every formation possessed the same equipment, and the German Army fighting on the Eastern Front in 1941–1942 was materially different from the force defending Normandy in June 1944, and different again from the exhausted, increasingly improvised formations fighting in 1945. [b]Those distinctions matter.[/b] The game could also benefit from representing more of the diversity within the German Army, particularly its Jäger and Gebirgsjäger formations, whose distinctive equipment, uniforms, and operational histories offer considerable opportunities for historically grounded content. My interest in these details is not about romanticizing the Wehrmacht or ignoring the historical context in which it operated. It is about accurately representing the people, equipment, organizations, and military history of the period. Historical authenticity should include both the material details and the wider historical reality. [hr][/hr] [h2]Final Thoughts[/h2] Hell Let Loose occupies a rather unusual position in my gaming library. It is one of the few games where my interest in military history, my experience as an Army officer, and my decades of collecting original militaria genuinely intersect. I can recognize equipment represented on the screen because I have studied or handled surviving examples. I can appreciate the tactical situations because of my military background. And I can recognize the historical environments because I have spent years researching the formations and individuals who fought in them. That combination makes the experience particularly enjoyable. The game is not perfect, and I would certainly welcome an even greater commitment to historical accuracy, particularly regarding German uniforms, insignia, equipment, and unit representation. But when everything comes together — the sound of an MG 42, artillery falling across a defensive position, infantry attempting to maneuver through a forest, and a squad leader desperately coordinating his men — Hell Let Loose offers something that relatively few Second World War games manage to achieve. It makes the equipment and battlefield environments I have spent so many years studying feel like parts of a functioning military system rather than static exhibits. [b]For a Wehrmacht militaria collector and military historian, that is a significant part of its appeal.[/b]
Even after all these year, I can sum up my frustration that haven't changed. -"Wait In Queue" simulator - I went from an Nvidia 1050 to a 1660Super to an AMD 9060XT 16Gb. Obviously the 1050 was nigh unplayable but the rest BARELY improved my experience! I cannot have good quality looks with stable 85FPS on 9060XT?? - Good luck with the community, I haven't met many cheaters but the ♥♥♥♥♥♥♥ communication with teammates is atrocius (by not existing 70% of the time). Be happy if you get a squad that not only communicates but does so kindly...