
An arcade flight game built on Rocket League's air roll controls. Fly through a neon city threading lines of orbs, rolling through gaps in oncoming laser walls, weaving through traffic, and more. Very hard if you can't air roll yet, but we'll help you learn.
Modeled estimate, not a reported figure. How we estimate →
About
This game is brutally difficult. Directional air roll is one of the hardest mechanics to learn in gaming. Helicoid gives you a lessons and training exercises to hone your technique, but there is a steep learning curve.
Fly a spinning car through an endless neon city. Thread a line of glowing orbs, flip through gaps in oncoming laser walls, or weave through a gridlock of moving traffic where one touch ends the run.
Air rolling has always been one mechanic buried inside car soccer, but this is a whole game built on it.
The flight and controls are tuned to feel like a Rocket League aerial, so the hours you spend chasing a high score are real practice.
Can't air roll yet? This is a friendlier place to start, though the curve is still steep.
Already proficient? It's an endless score-chase that keeps your car control sharp.
Orb Chase - a procedural city runner scored on a combo system.
Shape Shift - position your car to fit the gap in each oncoming laser wall.
Gridlock - weave through columns of city traffic at close quarters. One touch kills.
Lessons - a guided ladder of exercises, one movement at a time, from your first roll up.
Training - standalone drills for keeping the fundamentals sharp.
Online leaderboards for Orb Chase, Shape Shift and Gridlock, Training exercises.
Flight tuned to feel like a Rocket League aerial, so the muscle memory carries over.
Fully rebindable, controller-first. Keyboard and mouse supported but lightly tested.
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Languages: English
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $18.9K | 95 | 56% | $6.79 | |
| $9K | 32 | 88% | $9.99 | |
| $3.5K | 27 | 100% | $5.99 | |
| $0 | 0 | — | $11.99 | |
| — | 0 | — | — |