
In the beginning, there was only once race, today known as the Ancestors. Now, there are more, and the conflicts are ever rising, on an eternal war for survival, after consequences of ill resolved problems, all races and people, for once, will have to learn to work together or be destroyed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
A basic rpg maker game with a bit of challenge to it. For some reason, like with the other rpg maker game That Which Was Lost, The final boss died in one hit. Not sure if the developer forgot to add the stats to the boss, but overall it's a good time killer with a reasonable price.
If I had to describe the game in three words: boring and repetitive. At first, you're pleasantly surprised: oh, the party's changing. But it quickly becomes clear that the individual characters are interchangeable, and so is their story. One menu item irritated me a bit: it said something about subquests. I've played for almost seven hours now and spoken to practically every NPC...but I haven't received a subquest yet. Now for the gameplay: As usual, the group trudges from one dungeon to the next to save the world. There's no grinding. Enemies only exist in the dungeons, and once one is defeated...they're gone. No respawning. Each dungeon has only one group of enemies. Tactics aren't required. This is a problem in the first few dungeons...because there's hardly any loot. And so you have to keep trekking to the next inn. Oh, and there's no fast travel function either. This can be a problem, especially in the last dungeon. If you haven't bought enough mana potions beforehand...you'll have to take the long, desolate journey back. Oh yeah, of course, there's no map, and the dungeons are as desolate as the entire world. And the bug at the end is still there...with just a simple hit (1 ONE) the endboss was done. Remember this bug was reportet back in 2022....that shows that the dev doesn't care about you and this is real shovelware. Well, the only good thing about the game is: I only paid €0.89 for it. I can't recommend it!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 6 | 83% | $9.99 | |
| $1.1K | 6 | 50% | $9.99 | |
| $777 | 4 | 75% | $9.99 | |
| $583 | 3 | 67% | $9.99 | |
| $417 | 2 | 50% | $9.99 | |
| $275 | 1 | 0% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393 | 51 | 67% | $0.54 | |
| $387 | 61 | 87% | $0.99 | |
| $384 | 66 | 89% | $0.49 | |
| $410 | 64 | 62% | $0.49 | |
| $368 | 57 | 88% | $0.49 | |
| $429 | 63 | 62% | $0.49 |