
Hashtag Dungeon is a dungeon crawler with roguelike elements that uses Twitter as its method of dungeon generation! Create dungeons yourself using our built-in dungeon editor and tweet your levels to the world, or venture through levels created by other players.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Hashtag dungeon is an interesting innovation using twitter for the storage of user generated levels. Offering daily challenges with a scoreboard within the horde mode alongside an in-built dungeon generator offering a range of difficulties to the player. Whilst like most games it does contain a few issues such as being a little grindy at times and the 30 fps limit I would recommend you to give it a try if you are a fan of the games genre.
Fun and challenging dungeon crawler with charming pixel art, ton of different enemies, unique bosses and stuff I still haven't discovered because I need to get good. Got killed by laser shooting pipe organ.
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Hours played at review time, across 32 reviews with recorded playtime.
The game had me kinda sketchy at first seeing the reviews. But after playing the game, im glad i stuck with my gut cause this game is actually pretty fun. Feels like binding of issac. Deff a game to get if you enjoy rpg pixel graphics game! Pros .Great soundtrack Steam achievements and trading cards Level editor ohhh yes Boss battles Art style Cons Lotz of grinding
As someone who doesn't have a twitter account, I still found this game super enjoyable since you can still play other peoples' or the randomly generated dungeons. Gameplay was easy to pick up, super fun and a great way to kill some spare time.
又一款类以撒游戏,特点是根据twitter消息生成地图,不用twitter也可以,在菜单界面点DUNGEON GENERATOR(地牢生成器)即可。 【画面】 像素画面表现差强人意(勉强使人满意),最大的缺点是怪物和道具的边缘不够清晰,比如很难分清绿色的史莱姆以及史莱姆死掉留下的绿色黏液,在光线昏暗的房间(有很多这样的房间)里难以发现道具。 【机制】 游戏看起来像以撒,其实核心机制是《盗贼遗产》:用在一局一局游戏过程中赚取的金币,在商店里解锁新人物、升级人物属性,然后挑战更高的难度,赚取更多金币,继续升级属性(这么一说又有点像点击英雄)。可用的人物有6种,算是各有特色。可升级的属性多达9种,辛辛苦苦攒够钱升级一下速度,速度变成了Lv 0.20,嗯,可以的,好像嫌我对这看不到尽头的升级路还不够绝望似的。 【操作手感】 在我玩过的所有山寨以撒里,这个手感是难得的不错,不管是左摇杆还是右摇杆都非常流畅趁手。然而在手柄支持方面,只能算是“部分地支持部分控制器”。我用的ONE手柄,打怪是没问题,就是按遍整个手柄也按不出地图界面。看地图要用鼠标点屏幕上的M,或者按键盘上的M键,换来换去很麻烦。 【云存档】 没有。一切类盗贼遗产游戏没有云存档都是耍流氓。 总评:6/10
The game is actually fun, I like it. Don't unlock the Paladin/Robot/Blood Mage/Archer if you wants to have a bad time, you'll end restarting the game until you can see the ninja and the wizards. lol.
Sometimes there's a rule that goes "You get what you pay for." There's a reason Binding of Isaac is double the price of this, and if you're really itching for this kind of Smash TV "rougelite" I can safely say that this wont be the one for you. You'll spend more than a few minutes trying to kill the very first boss, not because it's hard but because you do such poor damage that you may as well be literally crying at it. This game also seems to be very buggy as there have been multiple times where I can't even select my character because it seems to auto transition from menu to game so fast you can't even pick. This doesn't matter because sometimes you'll just start a run with literally no way to attack. And I don't mean the controls stop working I mean it literally starts you without the ability to attack. Go play Wizard's Lizard Go Play Binding of Isaac Hell go play Enter The Gungeon Don't play this. As it stands, from my limited play time, you'd have more fun standing in line to buy lunch than you would with this game, and at least lunch will leave a better taste in your mouth.
Simply not fun. It works, doesn't look too bad, and it's more of a twin-stick arena shooter than anything, but it's just tedious and nothing feels impactful.
Great game, gonna experiment with the dungeon creation tool at some point but thoroughly enjoying horde mode at the moment :)
アクションゲーム。 Twitterと連動してダンジョンを作成して共有することができる"The Binding of Isaac"のようなアクションゲームだ。 ストアページに"Rogue-like"のタグがあるが、プレイごとに貯めた金でアップグレードしていくタイプであることと、ダンジョンが1フロアのみでマップの形が最初から判明していることからもローグライクというのは少し語弊があるかもしれない。Twitter連動のダンジョンを共有してシンプルなアクションを楽しむというのがメインのゲームだ。キャラは全6クラスで、ゲームモードはダンジョンを攻略する通常モードとひたすら敵を倒していくモードの2つが用意されている。 [難易度バランス] 難易度は任意に50段階で調節できアップグレードもあるので、プレイヤー自身に難易度調整は任されているようなものになっている。 [Twitterとの連動] このゲームではTwitterとの連動でダンジョンを作成できるようになっている。 ダンジョンの名前を入力して決定するとそれをツイートする仕組みで、1部屋しかないダンジョンが作成される。それに部屋を追加したり敵や罠を配置したりして編集していくが、他人の作ったダンジョンも編集できるという特徴がある。また、他の人が作成したダンジョンをプレイするときに部屋ごとの評価ができる。 Twitterとの連動というコンセプトのため、ダンジョンを作成するにはTwitterアカウントが必要であるという制限があるのは仕方ないのかもしれないが、Twitterアカウントが無くてもダンジョンを作成できれば良かった。(サイズ指定のランダム生成は可能。) ゲーム性は価格相応のシンプルさだが、そこそこのアクション性はあるので暇つぶし程度に数時間楽しめると思う。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.