
Hard Light Vector is a first-person action platformer where you traverse an alien environment and fight to protect the memories of the dead from corruption.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disclaimer: I know the devs, and I know how much time was poured into this. I am not what you call an 'experienced gamer', but I really enjoyed this game. They give you the time to learn the controls and how to move around in the world before dropping you in the deep end. I am not well coordinated, but the controls feel balanced and maneuverable. The drones are cool enemies and it's very satisfying to kill them. I love the way the world looks, it definitely feels unearthly but beautiful. Knowing how much work, love, and exhaustion went into this, I am so impressed with the product. I would definitely recommend to anyone who wants to play something fun and accessible, but still deep.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Give it a try if you enjoy jumping puzzles. It takes a little bit to get used to the different movement mechanics, but it's very satisfying once you're able to chain them together.
This game is well done. Simple mechanics done in an enjoyable way. Really nice level design as well.
Fun short game. Really enjoyable and fresh idea. A few things I would fix. First, the music, my god add different music, I cant handle listening to what sounds like farts for an hour straight or ill kill myself Second, add better directions, half the time I was just trying to find out what I was supposed to be doing or going Thirdly, when the boss's ball is moving I should'n't be able to take damage on his platforms, im too close, trying to get to his knee shards is next to impossible. Additionally, dont reset his health fully after 1 hit to me when theres no way to actually heal yourself anyways. Thanks, cool game, it would be cool if you continued it
not a bad game, pretty short though. Mechanics felt nice once you realized that you have to use wasd to pull yourself. Was fun for what it was.
This is a weird game to play. I like the idea and experience; but the gameplay is not there for me. The range of the dagger is so unnatural; just a little to short actually play the game like it was intended. The combat sucks, as it wasn't explained properly (If at all), the movement is janky, and feels like I'm on ice half the time, and the launching system is well and good, but it can be so strong and fast that you completely miss what you were shooting for. Once this game gets some updates, I'll re-review it, but for now, I think it should be considered early access.
Horribly optimized but still a great first person platformer.
An awesome indie game, you should play it.
[h1]As of now, '[i]Hard Light Vector[/i]' is unplayable as it will crash when you try to start a new game.[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.