
The original cooking horror returns in an unhinged co-op experience for 1-4 players. Grill burgers, serve customers, and hit your quota before the kitchen turns into a nightmare. When Asset Joy begins her hunt, try to escape alive and extract your hard-earned cash to survive another shift.
Modeled estimate, not a reported figure. How we estimate →
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About
You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.
Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!
The game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.
35+ modifiers ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic. Midmaxxing messes up the appliances' cooking temperatures.
Escape alive, and your earnings come with you. Spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts.
Happy's Humble Burger Cult (formerly Burgatory) is the next chapter in the Scythe Studios Universe, and a direct successor to Happy's Humble Burger Farm – peeling back another layer of the Paragon Corporation's reality-warping simulation program. Ready to go down the rabbit hole again?
Chaotic first-person cooking horror for up to 4 players
Cook fast food meals and serve them to customers
Prepare and pack burgers, fries, drinks, and desserts
Close up shop and escape when the monster goes on a hunt
Work together to hit your quota and survive
6 restaurants with a variety of menu items
35+ gameplay modifiers
Lobby area with mini-games and social space
A new chapter in the Happy’s Humble saga
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 225 reviews with recorded playtime.
Reviews
Themes across 225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Banger!
This game is more than i anticipated. Tiny build and Scyth Dev Team really outdid themselves on this one. Cant wait for many many more of these games to come from this developer. LOVE LOVE LOVE!!!
The main menu UI looks really bad, and the end-game after Simulation Stability empties isn't fun at all (While Pacifist Mode makes it too empty and boring), but everything else is good and fun.
Тебя смазывают вазилином и все продукты летят на пол. Масло решает взорваться и залить пол и ты летишь на пол. Ты спокойно готовишь бургер а ♥♥♥♥♥♥ шар дает тебе разряд электричества чтобы ты работал быстрее. И не забудь после смены поработать: дополнительно выкинуть мусор за кем-то, поработать айтишником, поработать дезинсекцией и тд.
i am humble
evil overcooked.
동생이랑 같이 해보려고 구매했어요. 공포게임을 잘 못해서 용기내서 구매한건데 생각보다 깜짝 놀래키는 요소가 없어서 (다행히...) 재밌게 하고 있습니다. 평화모드로 하다가 평화모드 끄고 해봤는데 생각보다 우리가 오래 살아서...ㅋㅋㅋ 둘이 엄청 놀랐어요...
on numara mal
Basically all Burger Farm was, but better, only thing i'd say that is quite sad, is that there are too few tiers, and also There should be more then just Asset joy, even though i get that they were killed in Burger Farm, but otherwise i recommend the game to anyone who loved the first 2 games
its good, single player is fun
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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