
Welcome to Han Xiongnu Wars. A stand-along game and synergy of historical Far East and multiple features in role-playing, real-time strategy and action gameplay. This game brings you to the eventful years of the early Han Dynasty, and faithfully presents the ancient eastern culture with many objects and scenes faithfully reconstructed...
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还有机会上骑砍2吗
It's okay. On the whole the game is reasonably refined in some areas, but extremely crude in others, and it helps if you're interested in Chinese history to enjoy it. The new trade system for primitive nations is a cool touch, you can hunt wild animals, play as your companions (a very welcome feature), create custom troops, craft items, command your army in overhead 3rd person, use battle formations, ride (functional!) war elephants, and more. There is a focus on gaining rank through military service as opposed to being a vassal/merc like in regular warband. There's a story mode which immerses you in the historical setting reasonably well, but drags on for too long as others have mentioned. Just play in sandbox mode. The Han and Xiongnu factions are quite detailed and well done, but most of the others are disappointingly sparse in distinction. The Indo-Greeks are the most unfortunate example (looking almost exactly the same as their Iranian nomad neighbours), but not all of it can be blamed on the devs. Some factions (like the Di tribes) have little to no written history and archeological evidence is scarce, so I can understand why it's difficult to come up with material for them. Think of them less as factions and more as bandits with forts; they exist more so to be conquered than to be joined. I expected the Han empire to be overpowered and dominate the map every game due to its size, but surprisingly this isn't the case, they often get bogged down by a coalition of small states + the Xiongnu ensuring that not much territorial change happens. The English translation isn't very good, you can get the gist of what the game is trying to say but it's full of mistakes and missing dialogue. Faults aside, I bought this game on sale for $3 and got more than enough enjoyment for the price. It's clearly a labour of love from people with an immense enjoyment for Chinese history, and it shows. I read through the forums that the dev team disbanded and thus there won't be any more large updates, which is unfortunate because I could see this being great if a little more work was put into it. At the very least, I hope the sole remaining dev will have the energy to re-implement warband's marriage system into the game and touch up a few small things, seeing as the groundwork is already there for a good, fun game and it merely needs a bit of tweaking to become something special.
莫名其妙闪退三次了
跑路了吗?
跟跑路了一样,几年前买的,我记得当时还有发公告,后面就完全不见人也不见更新了。但是可玩性对于当时的我来说是很好的,在骑砍的基础上融入了中国历史,有代入感。但是bug也很多。
代入感很不错,玩起来挺上头的,剧情能再多一点就好了。
骑马打仗,男人的幻想!
我不知道为什么他的战场规模明明写的是450人,结果每次战斗实测人数撑死也就400出头。而且总投进去的人数还极不稳定。所以总结一句话,我真不知道为什么他这个战斗规模是450人,因为我根本就没有看到有一个固定的战场人数,它的容量有的时候即便是超过了450人。对可真真正正投进去战斗的就平均下来有三四百人吧,就没有哪一次战斗是真的人数到达450人这个界限的,那我真不明白这个战斗规模超过450人的意义在哪,而且一场战斗最多的人数到底是多少?我到现在都没弄明白,有的时候是410多,有的时候是430多。哎呀,我真不知道到底是为什么给我搞懵逼了,就算是从根目录里面改,把上限从600多改到700 800,结果呢?参展的总人数还是跟那些选项里面的数数字不一致。
就這?
yuyuou
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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