
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $153.9K — a different platform, not this one.
Hammerting is a vertical dwarven mining colony sim with RPG elements. Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger. With a conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship. Crafting for Victory Allies on the surface will have all manner of requests. Dwarves may find themselves asked to craft a plethora of silver swords against an oncoming vampire army, or alternatively, for an elf princess’ coronation, they’ll be tasked with creating nothing less than a Legendary Diamond-Encrusted Gold Crown of Divine Ruling +3. With the Overworld in need, every successful delivery takes you one step closer to triumph. As your Dwarves grow in skill and your base expands, build conveyor belts and elevators to free them of manual labour. Colorful Personalities Does Åglöf’s fancy ancestry clash with Vargskreva’s humble upbringing? Is your explorer afraid of the dark? Has your master crafter reached their Ballmer Peak? Aim for success and exploit the strengths of your Dwarves, as well as their weaknesses. Each Dwarf is richly and uniquely defined through its stats, Dwarven ancestry, traits, abilities, equipment, move-set and much more, as they are shaped by events occurring in their lives. Skilled Craftspeople Anyone can craft an Iron Sword, but only Dwarves can haggle a Crystal Cave Dragon to sell her fiery Plasma Breath, pump it up to an Andthril Forge of Doom and use it to craft the... Iron Sword +2. With every strike of the hammer on an anvil, a skilled Dwarf has a better chance of achieving a critical result, giving you better gear. Living Cave It is as they say – “Fortune favours the bold”, and only in the deepest depths will you find the most powerful materials, the warmest magma, the rarest treasures, but also the most dangerous conditions. Figuring out the fastest and safest route down - and up again - is a chief concern, but you’ll have plenty of unique Dwarven mechanisms to help you to do so. Hammerting features liquid and physics mechanics for pumping sizzling lava to your hearths, brewing hoppy beer, tossing burning torches down shafts to light up the unknown and more! Modding Want to bring your own spin to Hammerting? The game has been built with modding in mind! A bundled SDK allows you to build pre-packaged mods, adding anything from new names, to plugging in full-blown systems in native C/C++. Documentation, additional hooks, and general support for this is something we plan for after Early Access. End note Please wishlist the game, and feel free to come join us on Discord and obviously follow us on Twitter!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.13/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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