
Finding true love is hard enough when it’s in person! Build a relationship through the screen as a couple copes with lockdown life by staying connected online! Will their love be loud and clear, or will their signals fade away?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was barely a game. It was about 30 minutes long and what feels like a half-finished story. The music and the dialogue were up to par with the Full-Length game, and the graphics were fine - mostly recycled with two new, small locations - but there just isn't enough here to justify spending money. The story only just starts getting going when the credits pop up. I'd have felt better if this was a $1 DLC, rather than sold as a new game for 6 bucks...
Yeah, it's short, but that's not a bad thing per se in my book. It only really makes sense to play this if you've played the original Half Past Fate, though - it expands on the world and pairs up two characters who were in the background, but visible. And it does it... adequately. I mean, let's not beat around the bush. It's not as good as the original. The charm of Half Past Fate came from the mixture of will-they-or-won't-they, weird shenanigans that the characters go through for a chance of romance, and general emotional warmth coming from the interconnectedness of all stories. Romantic distancing has only one element of that: the will-they-or-won't-they. And it's okay. There were two moments where I might've squealed a bit at the cuteness, but that's about it. Oh, and it ends way too early. If you ask me, the formula of Half Past Fate simply does not translate well to depicting an online romance. It's less about showing the contents of (arguably rather cute) zoom calls, and more about depicting two online lives that sort of come together; Chat logs, social media posts, games played together... anyone who's ever had a relationship like this knows what I'm talking about. And Romantic Distancing simply does none of these things. I'm still recommending it if you liked Half Past Fate, purely because it's, well, more of Half Past Fate, just a little different and somewhat less good. It's a snack at best, but I can think of plenty of worse ways to spend 40 minutes of your life. [url=https://store.steampowered.com/curator/42922988]Curator page[/url]
Хочу прям с ноги ворваться и сказать, что это первая игра на моей памяти где при первом входе музон не орёт на все 300 что аж глохнешь с концами. Я больше скажу - я вообще аудио настройки не крутил даже. Низкий поклон разрабам за такое чудо, будто Иисуса воочию узрел. Ну и сама игра - то что нужно чтоб приуныть на часок и жить дальше. Пять еврорублей она не стоит, конечно, но если по скидону прикупить то вообще пушка.
As someone who hasn't played the original Half Past Fate yet, but planning on it, I was a little disappointed in Half Past Fate: Romantic Distancing. The game was really short and didn't really offer much on gameplay and story. The story is of Stephen and Robin, who meet at a computer repair shop when Stephen's laptop needs fixing. They find a lot of common interests and decide to plan a date to a live music show. Sadly their plans are halted because quarantine begins. The story continues on there with them doing dates through video chatting and having small hurdles along the way. The story is a great idea in theory, but they didn't really expand on it properly with the game. It was still enjoyable enough, but I wouldn't recommend the game, especially with the current price of it.
Seguindo os mesmos passos do primeiro jogo, esse muito mais curtinho, conta a história de um amor florescendo no meio da pandemia. Relacionamentos não são fáceis nesses últimos tempos, e o jogo consegue demonstrar isso muito bem, mesmo que em pouco tempo. Recomendo se você jogou o primeiro e quer uma história mais contemporânea!
I came across [i]Half Past Fate: Romantic Distancing[/i] a while back when randomly browsing for something a little different which might appeal to me, with no idea that there had been a predecessor, which does not appear to be available on Steam. After consigning it to the “huge backlog, I'll get to it whenever” pile, I finally found a chance to pick up something which would not take long to run through, and other reviewer play times told me that this was the game in my library which would fit the bill. [h1]Overview[/h1] Here we have the story of Stephen and Robin who meet at the start of the covid pandemic, and therefore, despite finding each other attractive and getting along very well, they are forced to try and build a relationship via electronic means at a distance. As this game was released during the time of lockdowns, the question, surely, is does it still stand up as a relevant story and piece of entertainment now that it is no longer topical? [h1]Gameplay[/h1] We get to play the parts of both lead characters, who are depicted by controllable pixel-graphic sprites and also displayed as more detailed portraits during conversations which are presented in a visual novel format at the bottom of the screen. My initial reaction to finding that I had to move the characters about with either the WASD or arrow keys was one of horror. No mouse control (or, in the case of a laptop, no trackpad) at all; which immediately felt clunky and uncomfortable, though I'd add that I'm used to playing VNs more than anything else, so this was simply unexpected rather than a real burden, and after getting over the surprise, it was pretty easy to adapt quickly. Every so often we get a choice of what the leads will say to each other, though the only really important choice comes last, leading us directly to one of two possible outcomes to the budding romance. [h1]Positives[/h1] - The narrative is beautifully written, creating believable characters in a realistic scenario which the huge majority of us will be able to relate to. - Keyboard controls, after originally throwing me, are pretty straightforward and also detailed from the menu. - Character movement is smooth and there are also resolution and other graphic options available. - Ideal short game for those one-free-session evenings. - You can complete one ending, and upon returning to the start menu, select “Continue” to play [b]only the final scene again[/b] in order to see the alternative end. No need to replay the whole story. [h1]Negatives[/h1] - Zero mouse control, strictly keyboard only, non-adjustable. - Automatic saves only. Due to the overall length, not a huge problem, but be aware, no manual save. - Text speed is auto-set and is slow. Each caption can be forced to complete instantly by pressing the space bar, but this means you have to press space twice for every caption to move conversations along at an acceptable pace. This is unnecessarily burdensome. [h1]Verdict[/h1] To answer my earlier question, yes this is still an enjoyable ride along with a new relationship struggling to maintain during a period where the protagonists cannot share physical time together, and this is not diluted by the change in situation since the pandemic's threat subsided. The speed of text progress was a little irritating at times when I seemed to be space bar bashing just to get anywhere, but otherwise the storytelling held up well enough to make this an overall positive experience. My initial play through took 1.2 hours, then approximately another 10 minutes after making the other available final choice. At a price (UK) of £4.79, this is quite cheap on a per-hour basis against any other form of entertainment; but when compared directly with its peers, it could be considered to be priced a touch on the high side. I suspect most people who might enjoy this, would also feel less enamoured if purchased at full price. Nonetheless, if you enjoy easy going, well written, visual novel-esque role-play type romance story games, you're probably going to find this a satisfying hour or so of leisure time. [quote] Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
A game about love where you don't even get to learn what the main character does for a living. 10/10
If you think it's like the other HLP game then I can tell you - [u] no it's not. [/u] [i]Tbh, I struggled with this review.[/i] ❥ Great graphics, cute story and lovely details. ❥ A story-based game, not a lot of freedom of choice. ❥ Playing time: ~ 50 min It tells a beautiful love story that tries to develop during the pandemic. It addresses problems, refers to safety and awarness, but shows the nice side too. A repesentation of what effort it takes, but also shows ideas on what you're able to do in order to get closer to someone even in a situation like this. Although the story could've been deeper and longer. ❥ Would I recommend this game to you? Yes. It's a well made short game. ❥ [b]BUT: [/b] [u] Maybe buy it on sale. [/u]
Öncelikle oyunun konusu ve hikayesi gayet modern ve tatlı fakat oyun 40 dakika sürüyor. Keşke daha uzun olsa eksik hissettim kendimi :(
[code]That was pretty disappointing.[/code] [b]Half Past Fate[/b] is a narrative game about two people meeting just before lockdown. I was pretty excited to play it, since my memories of 2020 are still pretty vivid and that's when I was in a long distance relationship. So I thought it would be cool to see a story similar to my own experience. [h2]The story[/h2] Our main characters, Stephen and Robin, seem to like each other, but they can't leave home because of the lockdown. They want to keep in touch, so they start videocalling and doing stuff together. Cute! [h2]Why I don't recommend this game[/h2] It's extremely short. I don't mind short games, but because of its length, there's basically no time to explore the conflict of the story. For the context: [spoiler]as the lockdown becomes less strict, Robin wants to meet in person. Stephen is afraid to leave the house since he doesn't want to get sick and also infect his older uncle.[/spoiler] That's a nice topic for the conflict, great! How will the characters resolve it? Well, the conflict gets brushed off really quickly, and everything is fine again. And it's the end of the game... Just to be clear: you spend most of the time watching Stephen and Robin talking about nothing, and when the interesting stuff finally happens, it gets skipped. So yeah, I was disappointed because I was getting invested, and the story ended up very abruptly. [h2]TL;DR[/h2] The game could be much better, but it isn't because of a weak story. Not worth your money and time. [quote]🌟 If you want to see more reviews by me, check out my curator page → [url=https://store.steampowered.com/curator/45309733/]Anna's Misadventures[/url] 💛[/quote]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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