
Try your hand as a global planner of a future society. Play with a wide range of technologies and policies spanning different fields and ideologies. Will you lead the world to ecological utopia or planetary ruin?
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Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Thai
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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好评主要是给原著《Half-Earth Socialism:A Plan to Save the Future from Extinction, Climate Change and Pandemics》的。 作为一款政治模拟游戏,本作对于原著中的前半部分的相关说明与演绎,显然是不如类似《工人与资源:苏维埃共和国》对于《哥达纲领批判》、《国家与革命》、《反杜林论》的部分再现那般来得具有说服力的。 尽管集成了一些较为前沿的当代左翼议程,也有着诸如[b]对于第三世界环境正义的敏锐问题意识[/b](譬如说,如果玩家在具体的政策和建设中选择了牺牲全球南方的利益,采取类似“绿色紧缩”这般的生态殖民路径,那么与法农的《大地上的受难者》同名的抵抗组织将出现并导致游戏失败)这样的亮点,但[b]机制设计上的局促使得这些亮点很难在实际上转化成对于玩家的程序修辞[/b](Procedural Rhetoric)。 第一,数值上的黑盒化和机制引导的缺失使得玩家很难明白不同的卡牌抉择会带来什么样的具体后果,也很难将原著的内容具体呈现为可观且可被理解的机制反馈。既然本作的设计目的是向游玩本作的玩家介绍《Half-Earth Socialism》一书,那么可观的因果追溯和机制化的理念是最起码要做到的内容吧?第二,在游戏中验证原著的方法路径,不应该是通过单向(或者单调)的胜利条件预设来进行证明的,也不应该是基于对部分现实中的生产方式的先验认识来进行设计,更何况数值设计上的问题所导致的部分bug反而破坏了这种证明本身(况且,如同部分评测所言,游戏中进行能源转型的中介环节是缺失的,能源清洁化在游戏中过于简易了)。第三,对于议会的席位构成和相关的社会群体关联的模拟接近于某些钢四MOD,更像是单纯的思想碰撞实验。至于存档功能缺失或者UI/交互设计上的不便,比起上述这三点问题倒是显得较为次要了。 (以上为针对游戏本身的评价) [hr][/hr] [spoiler]顺便简短地评价一下同名原著。 不可置否,本书确实有力地证明了资本主义生产方式的不可持续性(以及它对于地球的自然环境所产生的巨大破坏),同时基于当代计算机技术的发展再度提出了社会主义运动下计划经济的可行性,并且将这种可行性与生态/环境正义相结合,在末尾的章节呈现出了某种乐观的、乌托邦式的生态社会主义想像。遗憾的是,正如同某种程度上作为镜像的、由资产阶级学者杰伊·福雷斯所撰写的《城市动力学》那般,两位作者在书中对于生态社会主义的畅想和说明,在很大程度上是基于模型和数据计算之上的;作为生产要素、体现生产关系的、有着不同社会存在的“人”在其中所产生的那种作用,在本书的论述中是缺位的。自然,本书的具体生态社会主义观点也就难以证明自己在何种程度上能够成为和介入当下具体的那种社会斗争的问题意识——譬如日趋发达的AI产业及其巨头对于自然环境的持续破坏(通过大规模扩建持续消耗土地资源与水的、面向人工智能处理的基础设施),又或者跨国公司由于植被破坏而对第三世界的原住民所造成的那种掠夺,而仅仅只是作为一种展望而存在。 对于上世纪的社会主义实践中所产生的、基于具体的历史情境的那种环境认识,本书所构成的挑战尽管在一定程度上是有效的,但在对于相关历史问题的认识上,两位作者并未深入其中进行历史考察和再现,而是归咎于所谓马克思对于“乌托邦社会主义”的批判所造成的“传统”,这显然是一种严重的、部分流行于欧洲的生态进步群体中的、用纯粹的思想史维度替代社会发展史所产生的误解。现实中,具体的生产方式的诞生和特性尽管绝非中性的产物,但决定其根本性质的,终究是依附于其上的生产关系和作为生产关系具体体现的社会阶级。上世纪的社会主义者对于环境的乐观认识受限于国际形势和科技水平,但绝不意味着扩大社会生产的尝试是建立在对于自然环境的无限索取、对于客观规律的违背和资本主义式的剩余价值增长之上的;正如恩格斯在写作《自然辩证法》时虽然受限于当时科学发现的整体水平(《家庭、私有制和国家的起源》对于原始社会的部分认识也是类似的问题),但并不意味着他(以及为他所进一步整理的马克思主义的基本方法)试图将政治哲学先验地凌驾于自然规律之上,而是强调“从自然界中找出这些规律并从自然界里加以证明”,是基于在现在看来已经非常有限的、彼时的前沿研究上对于自然界的客观规律的尊重与总结。不过,无论如何,由资本主义的无序生产在今天所带来的环境问题(特别是极端化的气候、持续上升的海平面和物种多样性的持续降低),已经是今日的社会主义者和进步人士所必须重视和直面的了。[/spoiler]
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Hours played at review time, across 42 reviews with recorded playtime.
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I cannot for the life of me figure out if this is a good critique of socialism, by making it seem like a good idea, or if it is just a game which thinks socialism is a good idea, and the gameplay presents the opposite. The political parties in the game all have terrible viewpoints, from consumerists to environmentalists none of whom are nessacerily trying to bolster your cause. There are also no elections in this game and the parlament never changes with your policies, meaning there are no reprocussions to ♥♥♥♥♥♥♥ people over until they are ready to revolt. The emissions system is poorly explained, the projections for emisions have no time scale so you cannot plan around the future, and the production methods are pretty terrible at showing you what the impacts of your actions are. The bar system for the impact of each production methos is also unclear, and the resources in the back sometimes change the outcome overall. The game is also littered with the developer's (or original bookwriter's) politics, and has very limited options on social/economic policy besides "one child policy". It also disregards labour as a resource overall, and industry in general is not a factor, meaning that constructing mega projects is only dependent on political capita, which is often gained through reducing the population. This game gives the sense of socialism being good by avoiding any uncomfortable topics related to a command economy, and misrepresents the largest causes of climate change, while ignoring any ways to fix it besides "men bad" and "fuel bad". While the negatives of fossil fuels are everpresent, the game gives no option towards synthetic fuels, and treats biofuels like they are the devil. Production methods never improve, or are made more efficient, and their innate characterists never progress with any techological changes. Overall this game has a clear ideology it supports, and ignores any possible counters, both environmentally, economically, and politically. Art is cool tho, well done on that. I also did play it to completion in 2.7hrs so not that much gameplay either.
Its a negative review because the whole experience is badly programmed and very unfactually biased. Regarding the bugs: - no matter wether you abolish oil or dams early on...for some reasons the negative effects may still trigger. -space is....gamebreaking? The fuel demand is so insane that it will decapitate you towards the end. Not going to space is the only way for me. -the terrorist attacks, once triggered, never cease. Which is feeling way off. Regarding the non-fact based bias or alternative facs or how you wanna call it: -nuclear is apparently too complex for humans. The fusion project will fail. You will use floating windmills no matter what. -feminism is a cornerstorne to saving the climate and men are destroying it. i dont know what the common perspecive here is but i deem men and women equally responsible for both the destruction or the preservation of earths natural recources. general: -the premise is interesting, thought a lot of things are rather clunky to use. -the graphics are nice and fit the setting, thought they are absolutely underutilized. -Its a railroad towards a windmill/hydrogen society that does not leave earth and is too dumb for certain technologies. -the message is obviously intended to be "empower women and protect the climate" but the result is more that we can either choose between becoming a spacefaring civilisation with room to grow or a stagnant one that sticks to earth.
Fun political sim, tricky to get the hang of at first but once you've got it down it feels pretty natural. Not to mention an EXCELLENT soundtrack. A few suggestions on how to make it even better: -Allow the player to keep playing, even if they achieve all of the climate goals early. This is my #1 wished-for change, and I think others would agree. -Fix certain world events occurring even after their root causes have been rectified - ones that come to mind are the +5 Biodiversity Pressure event as a result of lots of dams, multiple cycles after hydropower production has been turned down to zero; and the events noting the waning supply of oil and uranium popping up when the world does not rely on either (although, the latter event is useful if you want to research thorium power) -Maybe provide the player with a mini-tutorial on how to re-implement/upgrade completed cards (it's not super intuitive without one) -Maybe a more climactic end/victory screen? -Fix fullscreen (on Linux) -Fix the Posadist's graphics not loading (could just be on Linux) -Fix things like negative fuel demand and integer underflow bugs Additionally: -Fix it so that the simulation can't be hilariously compromised by the player repeatedly re-executing finished projects (doesn't always happen but can occur occasionally)
Pseudointellectualism isn't cutting it anymore. There is a level of signaling on display here that is blush inducing. This feels like a collection of philosophy majors (at best) cobbled together a haphazard collection of historical/theoretical social projects and made a fairly linear strategy game out of it with a surprisingly large amount of RNG that kind of adds nothing gameplay wise. Are we subsidizing our tuition when we found out the job market is garbage? Perhaps. Look I am a socialist. I am very liberal. I consider myself woke. I feel capitalism is a detriment to society and I want the individual to be treated with fairness and compassion despite race/gender... But not 2 sentences into this game and we are already acting like capitalism is this alien other force "inflicted" on humanity. Like it was a demon from another realm. Not a machination of man or a fundamental force of the natural world, but some sort of unnatural evil conjured by what I can only assume is Illuminati demonologists. It's failings are many: - Socialist Utopia? Where? This is just a deus ex machina for not dealing with global politics. This is entirely a haphazard collection of social/ecology projects presented with vary degrees of care. (i.e. all the care went to philosophy) - There is no real research on display here. CO2 emissions (by industry) do not seem to be linked to reality. - There is a heavy leaning on ancient concepts that have long fallen to disfavor for very real reasons (why are we talking about population control?). - I don't think the group knows what an accelerationist is... They are not "just" tech bros... also what do you imagine freeing industry from capitalism means? makes absolutely no sense. I think you mean freed from regulation but that also isn't what an accelerationist is... I just don't even know where to go here it's just so fundamentally misunderstood. In this case the accelerationists already achieved their goals... - Please take a single course on globalism. I feel like 90% of these games coming out with globalist concepts seem to not understand what it means to have a world spanning society. Why are we talking about Fanon? Many of these concepts are decentralizing and de-homogenizing humanity, but also somehow contributing towards your global suprapower's success... - Ah yes, you addressed the patriarchy by pretending females hold access to exclusive science the male mind can't grasp. Truly profound. - Hydrogen (eff off with this crap) - Space elevator (eff me how lazy can we get) - Space colony (eff me more what are we doing... so lazy) Look Beecarbonize just does this better, is more engaging and better communicates objectives and concepts. Sure they aren't the same but... this game has the bones of a crunchy sim but really just plays like a card game. There isn't really any crunch here. They both are activism sinkholes that do little to educate and mostly act as a vent for the anxiety of a confused generation. They are also both free might I add. If the gameplay were better and there felt like something big to explore here, I'd have probably given it a recommend. As it is, it's a mid little puzzle with an unappealing UI and a confused understanding of it's own material.
Good game that shows some of the many options we have to fight climate change, assuming the main barrier of capitalism is removed.
this game is simultaneously extremely good and interesting, and also so cryptic that it is driving me mad. It actively feels like the game is fighting against me, random events will trigger when i'm not using the processes they are tied to, i cant get into the puzzle because i cant even know what something i do is going to actually do. the game will say i'm decreasing emissions with every action i take, the game will give me a pretty little graph that says "hey look you picked good options" and then with no explanation emissions shoot through the ♥♥♥♥♥♥♥♥ roof with no way of fixing it nuclear power just isn't an option for some reason, despite real life nuclear being like the only viable way to solve the brownout issues the game seems to also care about outside of magically inventing a super-battery i wanted a cool puzzle, and the game failed to deliver. this isn't a fun puzzle, its a weird cryptic puzzle with a solution you need to either brute force or look up, that hides most of what you actually gain from any technology or political alliance it feels like they sacrificed the actual gameplay for the sake of promoting political ideals. which pisses me off because i agree with Socialist ideals, i think Capitalism provably sucks and we need to change things, but packing your ideals up in a wonky puzzle game that has no grasp on what is actually feasible IRL just isn't the way to show people how ♥♥♥♥♥♥ the current system is 9/10 game in concept, would have loved if it actually delivered on any of its gameplay as it is 4/10, go play https://store.steampowered.com/app/1593030/Terra_Nil/ instead
LibSoc slop with a weird hate-boner against nuclear energy for no reason
Before playing this game I saw a review which said that this game was the epitome of champagne socialism and dismissed it as an overreaction after playing this game I would like to apologise to this person. Somehow every single resource including ♥♥♥♥♥♥♥ water somehow goes extinct the moment the world began warming, there are no viable alternatives to fosil fules and the moment you agree with an accelarationist an eco-terrorist is going to come into your room and rape you over the desk. 5/10
Game is completely balanced around being communist propaganda. Every single thing is completely ridiculous, and playing it is actually quite strongly like a fever dream. None of this stuff would work the way the game indicates it would, quite literally everything is completely incorrect in terms of what the consequences for decisions would be. Reminds me of a satirical game where the entire point is that none of the decisions do what you would expect them to, except the game tells you what the author evidently expects it to. Honestly, was pretty sure this was satirical at first. An argument could be made for playing it just for the humour of how ridiculous it is.
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