
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Most likely between $13.8M and $39.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $6.24 | 98% | approximately $23.1M |
| PlayStation | $7.49 | 97% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $3.66 on Xbox · Türkiye (−41%). Compare 36 prices in 15 markets →
Reviews
Themes across 3086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
刚开始玩的时候还挺爽的,但是重复性确实有点高,通关一次推进主线剧情的幅度也小,玩起来多少还是有点累和乏味的。而且一周目实际游玩下来,主线剧情还是偏弱,虽是佳作,却无法在个人评分这里打到9分以上。 评分:8.8/10。顺便说一句,海潮冲刺YYDS!
挺不错的
çok güzel
Дед инсайд 13 y. o. сбегает из дома от побоев бати в поисках матери, которая ушла за хлебом, устраивая в аду Колумбайн, напаивая богов и всех встречных местным аналогом пивка, ака нектаром. Ещё порадовала возможность заромансить сводного брата и летающую голову.
im in love with the art style <3 i also really love the overall concept and how easy it is to get into for someone who hasnt really played any kind of rougelite and hack and slash type games
[b]"bro it's peak."[/b] I died. Then I died again. Then I died again again. 10/10. Here's the thing. Hades is probably one of the best-designed roguelikes ever made. The gameplay loop is ridiculously polished. Every death teaches you something without making progress feel meaningless, the weapon aspects completely change how you approach combat, and the dialogue somehow keeps feeling fresh after dozens of escapes. The soundtrack absolutely slaps, the art direction is gorgeous, and somehow the characters have more personality than people I know in real life. Tips for new players: * Stop panic-dashing. Dash with purpose instead of looking like you're trying to dodge your responsibilities. * Pick boons that actually work together instead of grabbing every shiny icon your monkey brain sees. * Talk to EVERYONE after every run. The story is half the reason this game is so addictive. * Don't get discouraged by dying. It's literally the progression system. * Give Skelly a little appreciation. He's taking more abuse than your controller. Overall, Hades somehow made losing feel rewarding, which is honestly impressive. [i]"Now if you'll excuse me, I'm going to escape the Underworld for the 94th time because Dad still hasn't learned what healthy family communication looks like."[/i]
An exceptionally artistic, original, and stylized rogue-like. Distinctive characters, phenomenal music (some of which I listen to in my free time), rich environments, brilliant dialogue, and engaging gameplay - everything deserves the highest praise and it's not surprising why this title was so overwhelmingly well-received. ⭐ Achievement-wise, there are almost none difficult to unlock, and most of the rare ones require an extensive progression time. This is where my only real criticism lies - in the long run, the gameplay and its locations became too repetitive for me, and the varied character dialogue wasn't enough to break the staleness of the endgame content.
Deveras baum
super fun and such
肉鸽最精髓的道具组合套路爽感不够,大部分重玩动力是剧情,但是美术我特别喜欢