
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Most likely between $13.8M and $39.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $6.24 | 98% | approximately $23.1M |
| PlayStation | $7.49 | 97% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $3.66 on Xbox · Türkiye (−41%). Compare 36 prices in 15 markets →
Reviews
Themes across 3086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[b]"bro it's peak."[/b] I died. Then I died again. Then I died again again. 10/10. Here's the thing. Hades is probably one of the best-designed roguelikes ever made. The gameplay loop is ridiculously polished. Every death teaches you something without making progress feel meaningless, the weapon aspects completely change how you approach combat, and the dialogue somehow keeps feeling fresh after dozens of escapes. The soundtrack absolutely slaps, the art direction is gorgeous, and somehow the characters have more personality than people I know in real life. Tips for new players: * Stop panic-dashing. Dash with purpose instead of looking like you're trying to dodge your responsibilities. * Pick boons that actually work together instead of grabbing every shiny icon your monkey brain sees. * Talk to EVERYONE after every run. The story is half the reason this game is so addictive. * Don't get discouraged by dying. It's literally the progression system. * Give Skelly a little appreciation. He's taking more abuse than your controller. Overall, Hades somehow made losing feel rewarding, which is honestly impressive. [i]"Now if you'll excuse me, I'm going to escape the Underworld for the 94th time because Dad still hasn't learned what healthy family communication looks like."[/i]
刚开始玩的时候还挺爽的,但是重复性确实有点高,通关一次推进主线剧情的幅度也小,玩起来多少还是有点累和乏味的。而且一周目实际游玩下来,主线剧情还是偏弱,虽是佳作,却无法在个人评分这里打到9分以上。 评分:8.8/10。顺便说一句,海潮冲刺YYDS!
no.
im in love with the art style <3 i also really love the overall concept and how easy it is to get into for someone who hasnt really played any kind of rougelite and hack and slash type games
就这个全成就爽,画风最好看文本最有趣也是最好玩的肉鸽,作为入手的第一部肉鸽足以给我留下最美好的印象。顺便一说,冥府男同你俩的成就真的很难刷呵呵呵。
10/10 addictive
I originally played this on the switch. I have over 300 hours for it on my switch account LOOOOL Absolutely and HIGHLY recommend to anyone who loves a good dungeon crawler as well as a greek mythology nerd as myself. The appeal for me was the greek mythology and the fact it was a dungeon crawler was a pleasant surprise ! The story of Zagreus is very intriguing as he comes across other characters of Greek myth. Not to mention all the boons and even banes one can acquire for the prince. Also adore the personalization to making runs easier or more challenging to keep the game from getting repetitive despite the whole point of the game is to escape over and over again. Supergiants definitely outdid themselves with the game mechanics, design, story, and acting all in one here
so ADDICTINNNNGGGG 😭♥️
zagreus is majestic
çok güzel