
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Most likely between $13.8M and $39.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $6.24 | 98% | approximately $23.1M |
| PlayStation | $7.49 | 97% | — |
| Xbox | $24.99 | 92% | — |
| Epic | $24.99 | 98% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $3.66 on Xbox · Türkiye (−41%). Compare 36 prices in 15 markets →
Reviews
Themes across 3086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Probably my second favorite rougelike i have played so far though i have not played that many, The artstyle is really beautiful, The comabt really fastpaced and fun though a bit buttonmashy and hit sparks and particle effects are a bit too much but the build variety is absurd there are so many fun build with so many weapons it almost feels endless though its not. This game also has somthing that other rougelikes don't have and that is a story and great dialouge though again the design feels very contradictory as if you want to experince the story you can't and shouldn't add the new gamelpus modifiers but if you don't add modifiers you won't experince anything in the gameplay department. Despite some flaws and contractictions this game is pretty much a rougelike masterpiece. The term Godlike Rougelike is very justified for hades, also greek mythology is always a plus
Nunca salir de Latam fue tan complicado.
Juegazo
its such a good game so much better than tboi (ive played it before)
好爽的游戏,好玩好玩好玩 !幽默雷霆的剧情,但也有吸引你继续探索的主线,肉鸽部分也不赖,但最重要的还是战斗超级爽
好玩无需多言
One of the most fun roguelites I’ve played! I had an amazing time experimenting with different weapons, builds, and skills. The OST is freaking awesome, and the way the story keeps progressing through every run is on another level. Even after failing a run, you’re always excited to see what happens next. Overall, an incredibly fun game. Absolutely love Supergiant’s work. Big fan!
Bella experiencia
게이머가 되게 해준 인생 게임
It took me this long to finally pick up Hades, and it is a great game. The combat is responsive, the art and music are excellent, the characters are memorable, and the progression kept me engaged through roughly 35 escape attempts before I finally defeated Hades. Then I beat him again on the very next run. But... SPOILERS: POST-FIRST-CLEAR ENDING STRUCTURE [spoiler]That should have felt like finishing the game. Instead, after defeating the final boss and meeting Persephone, I learned that the credits are locked behind several more successful clears. I understand that repeated runs are the entire appeal for many roguelike fans, but for a casual player who mainly plays games to finish them, this structure is frustrating. The first clear already delivers the mechanical climax: you escape, defeat the final boss, and reach Persephone. That was the natural point to roll the credits. The remaining family storyline could easily have continued afterward as post-game content or “unfinished business” for players who wanted more. Instead, the game withholds the normal satisfaction of completion and turns the final boss into something you are expected to repeatedly farm for story progress. After two clears, I lost my third attempt and realized I had no desire to repeat the same regions and bosses several more times just to earn the credits. I had already beaten Hades twice. At that point, continuing felt less like overcoming a challenge and more like spending additional chunks of time to satisfy an arbitrary story requirement. Excellent game, but a poor ending structure for players who do not enjoy repetition for its own sake.[/spoiler] That said, yes, I would still recommend Hades. [spoiler]The journey to the first clear was absolutely worth playing, even if the way the game handles its ending ultimately frustrated me.[/spoiler] Zagreus, I do not owe you [spoiler]eight more[/spoiler] trips to Greece. Please just take Uber Hell. (The giant spoiler block looks a little dramatic, but, well… so is the House of Hades.)