
Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.
Most likely between $46.8M and $132.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $20.99 | 96% | approximately $78M |
| PlayStation | $20.99 | 98% | — |
| Xbox | $29.99 | 88% | — |
| Epic | $29.99 | 98% | — |
| Nintendo | $29.99 | — |
Cheapest copy: ≈ $10.18 on Xbox · Ukraine (−52%). Compare 36 prices in 15 markets →
Reviews
Themes across 2817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Not as good as the first one. Overly woke agenda with Greek gods of all things. Fkn game wont even let you alt f4 when you want...
很好玩的游戏,爱来自中国
TLDR; if you liked Hades 1 just play this game As a hardcore fan of Supergiant Games, roguelikes, and ambitious indie games in general (if we can even call it that at this point) Hades 2 might be might favorite game of all those categories hands down. But, it kinda worries me in a way. Don't get me wrong, this is an amazing sequel to an amazing game. It has a nearly completely new cast of characters, music, story, and tons of new ideas but still retaining all of the quality (maybe even a bit more) of the original. Hades 2 doubles the amount of routes, game mechanics, and even romance options, adding to the world of Hades in a way that is really fun and satisfying. Hades 2 expands on the ideas that made the first game so cool (meaning characters, art/music, fun roguelike elements that further a single storyline) and just adds MORE. It really is just Hades...2, as in Hades again but +1 everything. Although, I feel weird about unilaterally declaring Hades 2 as my favorite Supergiant Games...game...I think might obscure the other projects that they have created. Going into detail about what I like about the game really comes from its contrast to the first game. Melinoe contrasts really well with Zagreus who has a much more laid-back and casual attitude coming from the fact he and his family are not currently in danger from an eminent threat like Melinoe. Melinoe, trained from birth to be bloodthirsty and hungry for death to Chronos makes it clear that she is not merely a reprisal going beat for beat with her brother. Both aesthetically and practically, her nature as a witch in the Crossroads makes her (I think) more intriguing and fascinating than a lounging prince of Hades. Additionally, just like Hades 1, Hades 2 continues to have fun and amazing interactions both with characters at your base hub area and also abroad in the runs themselves. I was surprised by the sheer amount of references to the Odyssey, but as someone who has read it a few times, I very much appreciate it! Hades 2 also features many gods that are alluded to and their weapons (Nemesis and her Sword, Eris with the Adamant rail even with its Lucifer mode) and that is really fun! Same with new Olympians and such. My only complaint with the characters in Hades 2 is that we couldn't see more of the og Hades 1 characters, despite them having logbook entries :( but I know this isn't Smash Ultimate so it's whatever. Moving onto new misc gameplay mechanics, they were certainly eager to add more! Things like the time progressing time/night system that includes farming mechanics, cooking things in your pot, and whether certain characters will make their appearance is really cool! There's also resource gathering to contend to, more than just fishing, which adds some dimension. As mentioned before, Hades 2 kinda doubles everything. The existence of two alternate routes makes each run pretty fun, deciding to go either onto the surface or underneath for some gameplay variation. I also much prefer Hades 2's Vow of Night to the Pacts of Punishment from a lesser gamer's perspective. In Hades 1, you had to complete a run with all your difficulty modifiers to gain the benefits, but Hades 2, at least early on, only requires beating a certain boss. Although this never affected me much personally, I do like that inclusion for people with less time on their hands to grind out achievements. When it comes to combat, Hades 2 certainly has the first game beat. The introduction of Magick as well as the new variation of casts and how they interact makes the game a lot more variable. The introduction of different Omega moves for each weapon as well as the removal of things like Companions in favor of a mechanic like Hexes, something that is to be gained and then upgraded mid run through the path of stars, was definitely the way to go to create way more variation in gameplay which is the fun part! To that effect, I also much preferred the different gameplay styles of the different aspects in this game a loooot more. Maybe I'm just dumb, but my Hades loadouts were usually pretty repetitive, not that I minded much, but I found myself experimenting a lot more in this game! There are lots of little tweaks here and there that just add so much more fun playstyles compared to the original game. Things like removing the binary 1 or the other option of the Mirror of Night in favor of the Arcana cards, the existence of the Chaos Trials to ensure that you would at least try every weapon/aspect once, some Hexes could be godsent causing you to not rely on the same one each time it showed up (still really never used the morph one though lol) and also the animal familiars! OH MY GOSH I LOVE THE FAMILIARS! What a great idea! There are some changes like shifting around what certain Olympian boons do that I'm sure miffed some people (Aphrodite's attacks don't inflict weak, Ares' new wound system, etc) but I think they were mostly all good changes. Sorry, I'm rambling because I'm not very good at articulating why I like it, but the gameplay rocks! I also think that the bosses are really big improvements both in big and small ways. Big ways like how I really enjoy their attack patterns, the start of fight dialogues I tend to like more, and the characters themselves I think are really cool! Personally, I always really looked forward to things like Scylla's and Eris' fights sometimes solely because I like their start-of-fight interactions! But then there's also little things like Hecate's attacks being all of Selene's hexes, Eris using the Adamant Rail in ways you could in Hades 1, and how when you knock out a member of Scylla and the Sirens their instrument cuts out in the song. Not only are the boss fights really hard and cool, but they're fun to learn and clearly were made with a lot of thought. Especially with the Vow of Rivals, these bosses have some great potential. One of my main points of being "meh" about this game, and one of the only, has to be the hub world. Now, now, I love saying hi to Frinos after every run, seeing my tent, and even eventually collecting my Funko pops of all the characters, but I never felt that decorating the Crossroads was as cool as decorating the House of Hades. Maybe it's just my sense of aesthetics, but I already thought the Crossroads was pretty cool, and I didn't feel a huge difference in upgrading the place. Although, I will concede that I really do like the Kudos system, currency to decorate being recycling old, unneeded items, and I think that's brilliant. Just to end it off on a high note (hehehe) the art and music are of course absolutely stunning. It's such a given for Supergiant that I often forget to mention it, but Darren Korb and Ashley Barnett once again knock it out of the park with the soundtrack. I gave that little detail about Scylla and the Sirens before, and I just want to say I do love their whole vibe. One thing I love the OST is that, even despite having to hear it over and over and over again due to m runs, I never got tired of it! And the art... And here we get into why this game makes me worry a bit. I love Hades, and I hope you can tell that I love Hades 2 a lot a lot a lot, but it makes me think about how hard this game is to follow up with. As a devout fan of Supergiant Games' NOT roguelike games, it feels like they're moving more and more in being marketed in this direction, despite their best attempts to remind their audience that they used to make short, linear indie games instead of these massive projects like Hades. This leads into a dilemma. Do they go back to their roots and risk alienating the vast majority of their fanbase? Or do they try to create a Hades 3, if not in name then perhaps a similar roguelike experience, and then have the entire expectations of Hades 1 and 2 behind them? I don't know, but I'm at least here for the ride! They haven't made a bad game yet. Anyways you can invite your favorite characters to have a bath with you 10/10
Why rat so strong
Nope, just nope. Mega grind fest full of one shot bosses. Not a single improvement from the first game, everything is worse, even the characters.
One of the best sequels of all time and in many ways even better than the first which is a masterpiece :) love Greek Mythology!
ADDICTING
You guys managed to find a sweet spot to make the same formula feel fresh enough. Now make an egyptian gods one.
[h1]Hades II[/h1] [i]5,1 часа. Периодически возвращаюсь. Периодически снова забрасываю.[/i] [hr][/hr] У меня очень странные отношения с Hades II. Потому что каждый раз, когда я её запускаю, я думаю: [b]«♥♥♥, а ведь реально хорошая игра.»[/b] Красиво. Динамично. Музыка отличная. Персонажи шикарные. Боевка приятная. Начинаю ещё один забег. Потом ещё один. Потом ещё один... А спустя несколько часов почему-то закрываю игру и могу не возвращаться довольно долго. А потом цикл повторяется. [quote] — Тебе Hades II нравится? — Да. — Тогда почему ты в неё не играешь? — Отличный вопрос. Следующий. [/quote] [hr][/hr] [h2]Первое, за что здесь хочется похвалить игру — визуал[/h2] Supergiant умеют делать игры, которые узнаются буквально по одному скриншоту. И Hades II выглядит [b]охуенно.[/b] Персонажи. Портреты. Анимации. Интерфейс. Локации. Цвета. Практически каждого нового бога или персонажа хочется сначала нормально рассмотреть, а уже потом слушать, что он там вообще от тебя хочет. И особенно мне нравится, что это не попытка просто повторить первую Hades. Визуальный язык тот же, но у второй части есть собственное настроение. Больше ведьмовства. Больше ночи. Больше мистики. Больше ощущения какого-то древнего ритуала, в который ты случайно пришёл с оружием. [b]Мне такое эстетически очень близко.[/b] [hr][/hr] [h2]Мелиноя тоже понравилась[/h2] Она ощущается совершенно иначе, чем Загрей. Это не просто: [b]«Вот вам главный герой первой части, только теперь женщина.»[/b] У неё другая энергия. Другая история. Другой характер. И сама идея ведьмы, которая использует оружие, заклинания, магические круги и благословения богов, хорошо сочетается с тем, как изменилась боёвка. За неё приятно играть. Хотя первые несколько забегов пришлось объяснять собственным пальцам, что: [i]«Нет, это не первая Hades. Перестаньте играть так, будто это первая Hades.»[/i] [hr][/hr] [h2]Боевка — главная причина, почему я возвращаюсь[/h2] Вот здесь игра прекрасно понимает, что делает. Каждый забег постепенно превращается в сбор какого-нибудь очередного магического Франкенштейна: [b]«Так... если взять вот это благословение, соединить с этим, добавить вот эту способность...»[/b] Через двадцать минут: [b]«АХАХАХАХА. ПОЧЕМУ ЭТО ВООБЩЕ РАБОТАЕТ?»[/b] Именно момент, когда билд внезапно начинает складываться, доставляет больше всего. Поначалу ты аккуратно ковыряешь врагов. Потом находишь несколько удачных усилений. А под конец комнаты уже выглядят так, будто Греция только что впервые познакомилась с понятием [b]военного преступления.[/b] [hr][/hr] [h2]И конечно — музыка[/h2] Ну тут Supergiant. Это почти читерство. Музыка прекрасно работает вместе с боёвкой и визуалом. Она не просто существует где-то на фоне, а очень сильно задаёт ощущение конкретной локации и темп происходящего. Иногда начинаешь новый забег практически на автомате, а потом ловишь себя на том, что просто кайфуешь от сочетания: [b]музыка + движение + эффекты + боёвка.[/b] Вот в такие моменты Hades II работает практически идеально. [hr][/hr] [h2]Так почему же я постоянно её забрасываю?[/h2] А вот это самое интересное. Я не могу назвать какой-то конкретный элемент и сказать: [b]«Вот. Вот эта ♥♥♥♥♥ портит мне игру.»[/b] Её нет. Мне нравится боёвка. Мне нравится визуал. Мне нравятся персонажи. Мне нравится музыка. Мне интересно постепенно открывать новые вещи. Но сама roguelike-петля почему-то не удерживает меня надолго. Забег. Смерть. Вернулся. Поговорил со всеми. Улучшился. Новый забег. Смерть. Вернулся. Ещё один. И в какой-то момент мой мозг просто говорит: [b]«Всё. Спасибо. Продолжим через несколько недель.»[/b] [hr][/hr] И это, наверное, лучше всего описывает мои отношения с Hades II. [b]Мне приятно в неё возвращаться.[/b] Но мне совершенно не хочется играть в неё постоянно. Она не вызывает у меня: [i]«ЕЩЁ ОДИН ЗАБЕГ И СПАТЬ.»[/i] до пяти утра. Скорее: [i]«О, давно Hades не запускал.»[/i] Несколько часов отличного времяпрепровождения. Закрываю. До следующего приступа. [hr][/hr] [h2]В итоге[/h2] Hades II — игра, к которой у меня практически нет серьёзных претензий. [b]Очень красивая.[/b] [b]Отлично звучит.[/b] [b]Приятно играется.[/b] [b]У неё замечательные персонажи и очень узнаваемый стиль.[/b] [b]Билды интересно собирать, а удачный забег способен превратиться в натуральную магическую мясорубку.[/b] Но при всём этом она почему-то не способна удержать меня надолго. И знаете что? [b]Наверное, это нормально.[/b] Не каждая хорошая игра должна становиться второй работой на следующие 300 часов. Иногда можно просто периодически возвращаться, делать несколько забегов, получать удовольствие и снова уходить. У меня Hades II работает именно так. [b]Рекомендую.[/b] [i]Увидимся снова через пару недель, Мелиноя. Я опять внезапно вспомню, что мне здесь вообще-то нравится.[/i]
This is one of the best games in every possible sense: the storyline, gameplay, graphics, and even music. Some reviews state that the devs were struggling with creating a plot for the game. For some, it even seemed to be boring; however, if you are someone who is keen on Greek mythology and all the drama there -- you will certainly be amazed by the attention to details that was put into this game (the relationships between the Olympians, Chthonic Gods, Titans is accurate). I love the way those myths are incorporated into the game, which makes me certain others can test their knowledge by playing the game or memorize the myths if it was a struggle in the past. The story is hooking you since the very beginning that -- for me -- was the main reason to play! I absolutely adore roguelikes, but this one is the best for the plot AND gameplay. You won't regret it, as long as you read it. If you are a fellow mac user, then I can say that on my air m1 the game worked smoothly, I couldn't wish for more.