
Once again, your mission is to penetrate a strange organization’s infrastructure to discover their secrets. Your employer needs help discovering who is out to get her and she only trusts you to take on this perilous mission. Hack Time uses old-school prompts (like DOS and UNIX) to access virtual programs and systems.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 47 | 91% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 154 | 82% | Free | |
| — | 70 | 56% | — | |
| approximately $37M | 112.1K | 94% | $24.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 |