
Hack and slash your way through depression in lightning-paced Soulslike to find a way to finally move on from loss in real life
Modeled estimate, not a reported figure. How we estimate →
Media

About
Story
You’re exhausted.
Jane is stuck in a city that feeds on her doubts, fears, and unresolved grief.
By night, she fights monsters born from her own shadow.
By day, she barely holds herself together.
This is not a story about saving the world.
It’s about surviving yourself — and what happens when you fail to.
Gameplay
SLASH YOUR WAY through an interconnected city
Save your progress in Photobooths.
Heal through Streetlamps and a rechargeable Lighter that rewards aggression.
When you die, you leave everything behind.
To get it back, you must face your Shadow — a version of you that fights exactly like you do.
Balance two currencies:
Happiness — spendable, fragile, easily lost
Misery — earned through risk, used for growth
Choose how much you’re willing to suffer to become stronger.
Two modes shape the experience:
Nightmare — intended, punishing, and rewarding
Daydream — forgiving systems with the same combat challenge
Block, parry, kick, and break the enemy's poise.
Unlock shortcuts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
really love how game looks! Tho subway level feels a little bit too hard, but i get that GwenBlade is not Souls-like can't wait to see more^^
Good animations and dynamic, cool enemies, but miss the plot
Most polished game in the series. With greatest vfx, mob design and arenas. Had a lot of fun beating metro level, but no checkpoint before bossfight is tough. Will be back in the next patch to finally beat boss.
Good game. I can't wait for the game to improve even more in the complete version.
very nice indie game
I'll write a positive review upfront, as I see the project developing in a positive direction. However, there are some negative aspects for me: the lack of any progression or overall goal in the game, and the limited number of mechanics at the moment. The path to the boss is so tedious, and dying on it takes only 10 seconds if you're not careful, that in the end I only managed three attempts. I'll wait for the project to develop further.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Math+Sticks - Coffee Break Club | $2.2K | 56 | 89% | $1.99 |
| Hatup | $2.2K | 59 | 92% | $1.99 |
| Labirinto | $2.2K | 146 | 75% | $0.99 |
| MEMETYPER | $2.2K | 73 | 85% | $0.99 |
| Casual Penalty | $2.2K | 73 | 74% | $0.99 |
| Aeon on Mosaic: Anemone 时间碎片:奇迹 | $2.2K | 87 | 93% | $1.99 |