
Sci-fi top-down twin-stick shooter with 9 weapons, 3 alts and secret hidden collectibles!
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Languages: English
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This is a very short and very easy top-down twin-stick shooter that seems to be inspired mostly by the 1988 arcade game Gauntlet. It's only $5 but I don't think most players will get that much enjoyment out of it (I got it for much cheaper in a bundle). There appear to be several bugs: None of the Steam achievements unlocked for me even after finishing the game. The store page also lists Steam Leaderboards as a feature, but I couldn't find any way to view them either in-game or in the community hub. The volume slider for the music (which sounds pretty good overall) resets to zero after each stage. And even though the game uses the left gamepad stick for movement, there is no analog speed control. Meaning that even gently tapping the stick in any direction gives you full acceleration, so I spent a lot of time careening across the stages when all I wanted was to make small adjustments. Even having that difficulty with movement speed though, I never came close to dying at any point in the game, and I doubt that anyone other than young children would have any trouble beating it on the first try, as I did. All of the enemies move at only about 1/2 the speed as your character, and most of them don't fire projectiles. And even for the rare moments when you take damage, you have a very generous health bar that you will refill quickly with the numerous power-ups scattered throughout each stage, so there is just no threat there at all. From start to finish the game lasts about 20 to 25 minutes. If the problems with the achievements and leaderboards could be addressed, a harder difficulty option made available, and analog movement speed added for gamepad users, then I could maybe see this being a worthwhile purchase for fans of twin-stick shooters.
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GUNPIG: Firepower For Hire is a 3D rendered 2D top down low poly console ported twin stick wave survival shooter. There's a cutesy pig theme, whatever. Gameplay consists of landing in the level and shooting the enemies as they come at you, kiting everything around... damn, the concept is more boring than my boring description of it. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. GUNPIG: Firepower For Hire didn't appeal much to the people who own a copy of the game, either. It has achievments, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for killing all the enemies on a level, not hard, and only around 11 percent of players bothered to get that far before uninstalling the game, around 1 in 10 players.. ouch. Hardly a success story, gamers just weren't all that interested in the game. GUNPIG: Firepower For Hire is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
This game could be fun, graphically it's nice, and sound wise, it's acceptable, however the controls are completely broken for me. Trigger buttons to move up and down, left stick that moves left and right. Right stick that flips you facing left and right, and the Back and Start button to fire. Yep, broken. I couldn't even get keyboard controls to work. The mouse is broken too, with the ship either facing left or right. It's a pity, as the game looks like it could be fun for a while. If the controls ever get fixed, I might come back and have another play.
Gunpig is a colorful and enjoyable little score attack twinstick shooter, starring an adorable cartoony pig character, that has only one thing on his mind: shoot aliens and rack up as much cash as possible! The game is divided into several levels, where you have to find the main baddy and take it out, although there are some other objectives sometimes, like shooting barrels under a time limit. While flying through the levels, you might also find cleverly hidden secrets, and special cards that unlock character graphics and concept artworks in the main menu. You can change your weapon by collecting fruits from special dispensers - there are a total of 9 different fruits/weapons, each one also having an alternative fire mode, ranging from spreads to mines. The only minor thing I've noticed while playing is that the wall collision is a bit weak on the corners, and it's easy to fly outside the level bounds, but it's also equally easy to go back, so it's not that annoying. If you like twinstick shooters, and need a quick burst of adrenaline every now and then, you can't go wrong with Gunpig!
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