![GunDeck[100]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2614790/2218885ce9ffa13643dafaee21450afad7e9287a/header.jpg?t=1759986058)
GunDeck[100] is a lightning-fast twin-stick shooter where you’ll build your arsenal from randomly-dealt cards. Weapons fire in a rainbow of elements with unique effects. Dart and dodge to survive the fireworks unleashed against you, and retaliate with your own display! Can YOU survive to wave 100?
Modeled estimate, not a reported figure. How we estimate →
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About
GunDeck[100] is a twin-stick shooter where the aim of the game is to conquer 100 levels of bullet hell.
Amass a ring of guns and blow off fireworks of elemental crystals that come in your choice of corrosive acid, freezing ice, eagle-eye homing, replicating magic, and sledge-hammer blight.
After each wave, choose from three dealt cards to add to your growing deck. But choose wisely! These cards will grant you new weapons, power up your shots, earn you companions, curse your enemies— or even curse you! (For a fair trade, of course…) Build yourself a powerful gun deck, or regret it when you meet…
…the ten big bad bosses that stand between you and the eponymous level. Not only do you get your pick of extra special cards for defeating them, you’ll earn yourself new ships with built-in features that change the way you play entirely. (One Gun Run, anyone?)
Features:
- Hundreds of perks to choose from
- Unique perks after boss waves
- Loads of steam achievements
- Multiplayer local co-op!
Classic (A Side):
- 100 wicked waves.
- 10 bad bosses.
- 10 unlockable alternate ships that change the way the game is played.
Classic (B Side):
- 100 additional waves.
- 10 more bosses.
- Additional unlockable buffs for the 10 base ships.
Infinity:
- No cap on number of waves.
- Compete for top spot in leaderboard.
- 5 additional unlockable ships.
PICK YOUR PERKS
Choosing from hundreds of cards makes every run a completely different experience.
BUILD YOUR ARSENAL
Pick up gun cards, to add guns to your stack. Your ship will fire through your entire stack before reloading.
FIGHT YOUR FOES
Dozens of unique enemies square off with you, each with their own vile volleys.
BEAT BOSSES
The big bads present you with quirky mechanics you’ll have to figure out on the fly for victory, and reward you with special perks.
EARN NEW SHIPS
Survive bosses to earn a whopping ten modes that change the gameplay. Make your runs easier, harder, or just plain weird.
PLAY WITH FRIENDS
Invite your closest friends to challenge any game mode in a side by side co-op frenzy of fun. Share a couch, or use Steam's Remote Play to play with friends online.

CLIMB THE LEADER BOARD
Compete against the world's best GunDeck[100] players in a race to the furthest infinity level, using the least ammount of resources.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Fun and VERY challenging! Similar to Vampire Survivors and Brotato. The card pickups randomize each play-through, and even if you manage to beat it with one particular mode, there are numerous other ways to play - each presenting its own bonus or tougher challenges. Lots of unique enemies and bosses, and the music ranges from chill to intense. 30+ hours in, still one of those games you keep wanting to go back for "just one more round..." Love it!
This is like Asteroids, Defender and Galaga had a 3way back in the 80s and I got invited to the family reunion 40 years later! Super challenging, super addictive, every game is different! Can't believe the amount of enemies and weapons. Best part is it only costs 16 quarters!
Excellent game! Easy to start, hard to stop, and a real challenge to beat. The card mechanic brings a deck building element to the experience, and how you stack your modifiers changes the way you play so, so much. Add to that the unlockable ships which inherently modify the game, random waves in random orders, and alternate bosses, and you never ever know how each run is going to play out. It's a spicy balance of personal skill and the puzzle/joy of RNG that keeps you playing--- hours after you meant to be done. Full disclaimer, I was the artist on the game-- BUT! I've accidentally put 35+ hours into playing it, sometimes when I was literally supposed to be working on the art for it instead... >_> I'm not usually a bullet hell person and I thought I'd never be able to able to beat this thing, but I have and I am hell-bent on beating it with all every ship now!!
great game that deserves more notice. free demo to see if you like it. it was worth it to me.
Fun game, love the aesthetic. I like that it's snappy and I can quickly fire it up and play for a bit when I have pockets of free time (I'm not very good yet, so a run never takes me long, lol). I also like the progression of unlocking new ships; I doubt I'll ever be good enough at the game to unlock them all, but there's always a chance and that's why it's fun to come back and keep trying! [strike]One thing I found myself hoping for was the ability to access the options menu from within a run. Maybe the option was there and I was overlooking it, but I kept ending my run early to return to the main menu and adjust the audio and accessibility options there. It's not a huge deal now that it's all dialed in, but I still think it would be a nice feature to have.[/strike] Edit: You can access the options menu from within a run now! The game has also received significant updates over the years and I love what they've done with it. Runs feel less random and more strategic, and the new Gun-dex is amazing! Again, love the game! I suck at it, but still enjoy it. Definitely worth the price.
Love the soundtrack, cool bullet hell game with upgrades and lots of enemy types!
GunDeck[100] is challenging, but feels beatable so I keep coming back after each failed run. The RNG aspect is what makes the game very replayable because each run has different drops and a different order of enemies. I keep coming back, hoping to get the perfect drops that fit my playstyle and can allow me to beat all of the levels. My least favorite aspect of the game are the rounds that start immediately. There are times where I have been hit immediately after selecting a drop. It may be part of the challenge, but I still find it very annoying when it happens. One feature that would be nice to have is summary of the boosts/stats that you've picked up. The deck icons help, but the stats each drop provides isn't always equal and there are times when I would like to know where I'm at with just a glance.
Needs more choice mechanics. Having only 3 choices, but 5 different elements, a variety of gun shapes, and abilities that you actively *do not want* makes leveling up not very enjoyable. Having guns with wildly different shooting patterns makes targeting in between each shot basically pointless. Feels more like you are getting random powerups than you are picking ones to make a build. Not really my kind of game.
A well-executed twin stick shooter that provides you with TONS of build options. Overcoming its many challenges is very satisfying, even right at the beginning of the game. This game deserves more attention!
must try twin-stick shooter. awsome game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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