
Guildford Castle is a free roaming, narrative VR experience with light interactivity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
A guided museum like tour of Guildford Castle, in Surrey, England. I am someone who gets really hard when it relates to anything from or about the Middle Ages, so this was right up my alley. Like mentioned, this tour is about this castle and its surroundings, mostly the castle grounds. It seems like the castle itself is a 3D scan with the rest of the area having been handcrafted. You are placed outside of the castle and then left to freely walk around and interact with the info boards as you please, the boards are scattered around the map. Some of the info boards will take you back in time and show you what it might have looked like when it was new, I liked this part a lot. The narration is really good, sounds professional, soft voice but easy to understand. I did experience one issue though. These VR games sometimes untab themself when launched, usually happens on first launch and it will leave your game muted. So if your game is muted upon launching, you can fix it by clicking once on the game window on your PC, it should tab it right back in. I love these guided VR tours and hope we get more of them, I want to visit other places. _________________________________ [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top-notch VR sight-seeing experience with hi-res photogrammetry, interesting narration and historic recreation of XII and XIV century looks of environments. There is noticeable issue with performance: on RX 6800 XT the game turned into a slideshow on maximum graphical settings. However once I turned Shadows quality down to Medium, leaving the rest of the settings on maximum, the game ran smoothly. Works on Reverb G2, but needs controller binding remapping to use in-game menu
That's how historical experiences in VR should be. High value for a free-to-play VR app, despite it needs further optimization. Kudos to developers!
"Guildford Castle VR" isn't a game. Real games require "gameplay" through loops and interaction, both of which are missing from this VR tech demo/virtual museum. Rather than functioning as a game, "Guildford Castle VR" is just a software app that presents a 3D museum walkthrough of a castle in England. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Here's an example of a game loop. In Dark Souls, you explore an area, encounter an enemy, fight that enemy and if the computer lets you survive, you repeat that loop with the computer providing you with new enemies. Another example is Candy Crush, where you rearrange your gems and if you create a match, they're eliminated, you get rewarded, and then the game provides you with more gems to match to repeat the process. There's no such loop here, no true interactive feedback. It simply is not a game, it cannot be "played". Launching non-fiction museum and art gallery applications in the "Games" category on Steam is incredibly misleading. Many amateur "developers" don't seem to understand that an interactive gallery is not a game! We should assume this is ignorance over malice, but it's still a non-game published in the wrong section. Nobody read Wordsworth's "Daffodils" and then said "Wow what a great game that was". Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It is a shame the developer failed to follow the correct process, as we now have this garbage interactive art demo taking up space in the games section where it doesn't belong. This kind of store pollution makes it harder for gamers to find real, quality games. Without a game loop or interactive feedback, this is just store pollution in the wrong category. It's an VR museum, not a game, and I won't recommend it to any serious gamer. Even as a free art piece, this couldn't find an audience. With a peak of [b]only 11 viewers[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to view this. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer response is completely arrogant and appalling, an insult to gamers and historians everywhere. Indeed, clearly the developers basic understanding of the differences between software and things that are actually games seems to be from around 1150. The developer, astoundingly, directly admits this is NOT A GAME. Instead, in their own words, I am not making this up, they said this is instead "a free roaming, narrative VR experience". That's not a bloody game, is it? No it bloody isn't. Holy crap. I clearly explain the differences between things that are games and not games in my review. The developer clearly chose not to read that, or instead, deliberately and harmfully persists in publishing non-game software in the games section of Steam. Since it's now been explained to them, there's no excuse for this non-game software to be published in the wrong place. It is now evident the developer seeks to deliberately harm and pollute the gaming section of Steam. This is malicious. It absolutely causes harm to genuine game developers who make real games and have to fight with this pollution for visibility. It harms gamers because they have to filter past this non-game software to find the real games they are searching for. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this garbage non-game pollution to anyone.
Guildford Castle, hafif etkileşimli, serbest dolaşımlı, anlatımlı bir VR deneyimidir.
mmmmmmm wery butifol kastle
fantastic. That is what I always was looking for. One of the best examples of non-gaming VR
good
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| The Descendant | $1.9M | 7.2K | 88% | $14.99 |
| Spilled! | $1.1M | 5.2K | 94% | $5.99 |
| OZMAFIA!! | $854.1K | 685 | 82% | $34.99 |
| CATO: Buttered Cat | $534.1K | 3K | 98% | $10.99 |
| My Little Blacksmith Shop | $464K | 1.1K | 70% | $9.99 |