
Growing pains is a fast and furious platformer which gives the genre a shake up with psychedelic graphics, a thumping soundtrack and an ingenious twist. The "Vessel" continually grows and expands leaving you in a permanent race to escape the area before you find your butt wedged in a tight spot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
The main concept is you start small, and need to finish the level before you grow too big and ge crushed. As a premise, this game executes that very well. It puts you up against a time limit and various obstacles which provide a good enough challenge if you're trying to beat the highest difficulty. The 2D graphics are by nomeans anything to write home about, but I think they work well in this game, as they need to be easily visible from many sizes and anything too complex might be difficult to see. The controls are pretty good although the way the 'ball' you're controlling works can take a bit of getting used to. Overall, this is a ncie twist on the standard platformer fare, but would have been nicer with more levels.
Show me that goal again. (Oh, show me that goal) Don't waste another minute, grab the glowsticks. We're nowhere near the end (nowhere near) The best is ready to begin. Oooohhh. As long as we got each other We got the world shrinking right around us. Baby you and me, we gotta be The luckiest dot who never stops growing. As long as we keep expanding We can take any level that comes our way Baby, chain or spikes, full of frights We got each other, sharing the challenge and fun.
Growing Peenus
игра непонятна наподобе геометри даш
This game isnt really so difficult honestly, though this might be for those who are very well experienced with platforming. If you are a simple casual player, you can probably beat this too. The ranks (bronze, silver, and gold) are actually the difficulty, not something for time based. But even the hardest difficulty doesnt feel THAT difficult to me. Its still a fair challenge nonetheless and the design is pretty good. On the plus note, it supports workshop in case if you feel to try out other people's creation.
I was very pleasantly surprised by this game. The premise of your character growing whilst playing being part of the gameplay and the difficulty is something I have not seen before or at least not in this format. Very nice!
You get exactly what you see with this game; a platformer with an above average idea done with subpar, flash game level execution. There is a total woping nine 3-5 minute long levels, all of which have 3 difficulties in which to scrape your teeth on. The gameplay is flat and mildly annoying, and the soundtrack is forgettable. Assets include lasers and red spike balls. You play as a cube with a dot that I assume is supposed to be its eye. The gimmick is that it grows while you play. This leads to some well executed panning out as you go through the levels, and can screw up runs on higher difficulties since you grow a bit faster, but other than that it's really just a gimmick. This isn't helped by the fact that these increasingly difficult levels all have a finite number of lives for you to play, demanding that the player master each challenge in a single level. This can lead to frustration, especially on the higher difficuties where "challenge" is presented through more spike balls to kill you. The janky camera also has a way of panning out at the weirdest times, and the level design doesn't follow any consistant pattern. Once again, there are only 9 levels. in less than half an hour I blazed through them without much trouble, and even got through a few of the higher difficulties before I just stopped caring. It seems the real motivation here is the leaderboards since that takes front and center, but the game as a whole does little for want to keep you around. A competant, yet depressingly mediocre game that does little to differentiate itself, Growing Pains suffers most from its lacking ambition and lacking controls. There are far worse games to pick up for 5 bucks, but unless you're really desperate for a platformer, this one you can pass on. Smudged Cat has done some pretty phenomenal games, so it's kind of sad to find a game so lacking in that same passion. Hopefully whatever stupor they're in they'll bounce back from, but Growing Pains is an example of squandered and lazy development, and that just sucks.
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Aquí debajo pueden ver un pequeño video review (en español) del juego Growing Pains (junto a otros 2 juegos). https://www.youtube.com/watch?v=0ivAu0xbga8
https://www.youtube.com/watch?v=6muQof2EulI Full review based on my thoughts and 5 hours or so of play. I don't recommend it over other titles, but perhaps on a sale it would be worth it just for an hour or so of play before you get frustrated and rage-quit it. If you ignore times and leaderboards, Growing Pains main feature, interesting level layouts, and flashy colors will simply be exciting and some cheap fun. But give that layout, it's just a huge stress inducer when I find that there is a lot of badly thought out corners and areas which are not conducive to a nice flowing path through levels. The game is very hard when you crank up the difficulty, so if you're looking for a challenge, then I would certainly give this a look, but it can feel a bit unfair at times given that before enterting a level, items and obstacles are already in motion creating asyncronous movements. In other words, sometimes you will have a clear opportunity though an obstacle and sometimes you won't. Overall it's just pretty cheap feeling, but can be fun in short burts.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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