
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Most likely between $10.9M and $30.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 81% | approximately $18.1M |
| PlayStation | $29.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.59 on Steam · China (−51%). Compare 15 prices in 14 markets →
Reviews
Themes across 2260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
devs are not gamers at heart
На уровне с первой частью, по наполнению сиквел уже сейчас набирает обороты, и если еще не обогнал первую часть, то вот-вот сравняется, только если первую я уже застал ближе к релизу, то здесь пришлось свыкнутся с плохой оптимизацией и целой плеядой багов, но, это ничуть не сказалось на впечатлениях от самого наполнения - все также весело в коопе, да и в одиночку не один десяток часов можно потратить.
Was a free gift.... Still wouldn't recommend this to my worst enemy. Don't play this, play something that will runs well.
Só joguei por 3 horas, mas já estou gostando muito. Não lembro bem do primeiro, então minha experiência com o segundo jogo é mais genuína. Acho que a performance dele deixa a desejar um pouco, mas nada injogavel. O jogo é simplesmente muito divertido na minha opinião. Tem um sistema de crafting simples, depois que você entende ele fica tudo mais tranquilo. Boa variedade de inimigos. Construir coisas como bases é bem intuitivo também, na minha opinião. Eu recomendo! Excelente para jogar com amigos, rs.
Having to fight bug after bug after bug is just exhausting and annoying. Like the concept is good, but the aggro range and the amount of infinite spawning bugs is insane + the night cycle is so long that gives the impression that day doesn't even exist, devs are you even playing your game ??? Ffs.
黑曜石工作室用长达一年的更新,成功证明了整个工作室就是一群业务能力不如猪的蠢材 推闪避,结果闪避又耗耐又前后摇巨长还丢身位,完全是格挡究极下位,只能靠给大部分怪加一个无法格挡的技能,逼你用闪避,像个小丑 推重击,特地给怪加了格挡让你重击破格挡,结果重击蓄力时间比怪物格挡时间还长就算了,怪物格挡被破几乎0惩罚还能秒接下一个格挡,喜欢我4级蝎子不是在连打就是在格挡吗 推职业装备,以为自己在一代基础上做加法,结果开发者自己一代都没玩过,暴击数值瞎b填,然后自己砍掉整个暴击系统,让你那个职业装备变成可有可无的垃圾 推虫骑,然后之前一堆不能格挡的技能,回旋镖打虫骑身上了,虫骑没有闪避,伤害来了大大方方吃,吃完了大大方方睡地上,最高难度虫骑倒地不拉直接永久死亡,满级拉人突变拉个蜘蛛是拉人类队友的近乎两倍时间,你就看怪会不会看着你拉吧 同样推虫骑,然后发现虫骑机动性太高了,怕玩家跳跳乐跳关太容易,只好把所有跳跳乐和野外沟壑加深加高一倍,再搞一堆限制虫骑进入的区域,搞得地图像一坨被踩了几千脚的狗屎一样凌乱,走个直线都困难 还有,2025年了,还在推DEI,模型整成那b样,有考虑今年加入清军吗 所有禁闭求生2里面完善的功能和健全的体系,从玩法框架科学点科技建筑,到建模声效动效怪物动作模组,无一例外是从禁闭求生1中复制粘贴而来 整个禁闭求生2刨除一代5年更新积累下来的优秀内容外,所有所谓的新内容新改动无一例外都是一坨臭狗屎 -------------------------------------------------------------------------------------------------------------------------------- 而且复制粘贴一代就算了,黑曜石工作室连复制粘贴都复制不明白 一代有多周目科学怪攻击带特效debuff,一开始刚更新特效debuff无法格挡,育母蜘蛛吼叫秒全屏,然后改成可以格挡特效debuff和吼叫,二代ogrr同样的特效debuff,又整出个无法格挡无法闪避,幽默 一代有超远弹道超大aoe较低伤害的强功能法杖,二代整个幽默超近弹道弱跟踪小球,最高难度最难绷的是小球追踪一个拐弯天天拐自己虫骑身上美美拿下队友人头,搞笑 一代有功能正常的采集工具,可以走砍,可以升级加伤,甚至前期还是过渡万用武器,二代整个站桩转圈读条采集跟个页游一样,唐氏 黑曜石工作室用禁闭求生2成功证明了他们是一群连复制粘贴都做不明白的蠢猪,有考虑整个工作室去绝育提高人类基因质量吗?这不也亲自为DEI事业做做贡献,性别为检疫不合格猪也可以是你们的自定义性别 值得庆幸的是,黑曜石工作室唯一完美继承自一代的,是禁闭求生1优秀的联机卡顿和帧数跳动,让禁闭求生2和1代一样,不仅联机卡成坨狗屎,而且720P和4k一样稳定40-50帧 联机卡顿和时不时突然掉帧,你才知道你玩的是禁闭求生这坨臭狗屎,味太正了
This game.... Is a classic drop everything from the first game, to focus on the second because of money. Grounded is NOT a finished Game, and yet here is Avowed and Grounded 2 being released just months apart. All 3 games still preform like absolute crap, heavily relying on AI upscaling and frame generation.
1 update in a yeah. what a garbage devolepers
soy aracnofobico y tiene arañas, me gusta
this game is full of glitches and bugs, wait until the full game releases to buy this ♥♥♥♥