
After being invited to the Christening of your sister’s son, you arrive to find a deserted estate! Save your sister before it’s too late!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Great HOPs and puzzles
*Grim Tales: The Legacy Collector’s Edition*, developed by Elephant Games and published by BFG Entertainment, is a hidden object puzzle adventure that lays the groundwork for what would become a long-running and recognizable series. Even in this early installment, it demonstrates a clear understanding of the genre’s strengths—strong atmosphere, a mystery rooted in personal stakes, and a steady blend of exploration and puzzle-solving—while also revealing some of the rough edges that come with a formula still finding its balance. The story begins with a seemingly ordinary family gathering that quickly takes a darker turn. Upon arriving at a grand estate for a christening, the protagonist discovers that the house has been abandoned and their sister has vanished under unexplained circumstances. From that moment, the game shifts into a supernatural investigation that gradually uncovers hidden family secrets and lingering forces tied to the mansion itself. The narrative is one of the game’s strongest elements, largely because it keeps its focus on personal relationships rather than abstract mystery. The sense that something is deeply wrong within a once-familiar place creates an emotional pull that carries the experience forward. Gameplay follows the classic structure of the hidden object adventure genre. Players explore a network of interconnected locations, collecting items, solving puzzles, and gradually unlocking new areas. The hidden object scenes are detailed and frequent, asking players to carefully scan environments filled with objects that blend naturally into the background. These segments provide a consistent rhythm to the game, offering moments of focused observation between broader exploration. While they are well-executed, they do not significantly push beyond genre conventions, instead delivering a familiar experience that fans will recognize immediately. The puzzle design introduces a reasonable amount of variety, ranging from straightforward inventory-based tasks to more involved logic challenges. At times, the puzzles feel well integrated into the environment, reinforcing the sense that you are actively investigating a living space rather than moving through disconnected challenges. At other moments, however, they can feel more like standalone obstacles that interrupt the flow of the story. This inconsistency affects the pacing, as the game alternates between engaging problem-solving and sections that feel slower or less intuitive. Exploration is one of the areas where *The Legacy* stands out slightly. The game does not always guide the player directly from one objective to the next, instead presenting multiple tasks that require revisiting locations and piecing together clues over time. This creates a sense of depth, making the mansion feel like a cohesive space rather than a series of isolated rooms. However, it can also lead to moments of confusion, particularly when the path forward is not immediately clear. For some players, this adds to the feeling of being a detective; for others, it may slow down the experience more than necessary. Visually, the game embraces a richly detailed style that emphasizes atmosphere over realism. The mansion and its surroundings are filled with intricate designs, blending elements of elegance with subtle signs of decay and unease. This contrast helps reinforce the game’s tone, making the environment feel both familiar and unsettling. While the graphics reflect the era in which the game was made, they remain effective in creating a sense of immersion. The sound design supports this as well, with ambient effects and music that enhance the mood without overwhelming the player. The Collector’s Edition content extends the experience with a bonus chapter and additional extras, offering more of the same gameplay and narrative elements found in the main story. These additions provide extra value, particularly for players who enjoy fully exploring every aspect of the game’s world, but they do not significantly alter the overall experience. Instead, they serve as an extension of the core design, reinforcing what the game already does well. Pacing throughout the game is uneven but generally manageable. There are stretches where the flow between exploration, puzzles, and story feels smooth and engaging, and others where progress slows due to less intuitive challenges or the need for repeated backtracking. This fluctuation is common in the genre, and while it occasionally disrupts immersion, it does not overshadow the overall experience. In the end, *Grim Tales: The Legacy Collector’s Edition* is a solid and atmospheric entry that successfully establishes the foundation for its series. It offers a compelling mystery, a well-crafted setting, and a familiar gameplay loop that hidden object fans will appreciate. While it does not introduce major innovations, it delivers a cohesive and engaging experience that holds up as a strong example of the genre’s core appeal. Rating: 6/10
[h1]Grim Tales 2: The Legacy[/h1] ☆ヾ(*´・∀・)ノRecommend buying during salesヾ(・∀・`*)ノ☆ I didn't have any problem with the system like any other and also found the images quite (つ✧ω✧)つBEAUTIFUL even though it is old. For an old game I would say that the quality of the game was of outstanding value ヾ( ̄ー ̄(≧ω≦*)ゝ and have no problem compare to the old games I have played where there was no〜〜(/ ̄▽)/ MAP so I was grateful that this one have. [h1]Story:[/h1] The story continues from where the 1st game ended, with the MC being invited to her sister's son christening. [h1Review of the story:[/h1] I don't know if it was just me but I find it disturbing how the story started with MC finding the castle so isolated and her sister in the middle of a trouble again. ( ̄_ ̄)・・・There were things that disturbed me. First, I am pretty sure that when someone invite people on a christening it is a pretty big event and many preparation is needed. You need to serve food that is why for me it was disturbing to find the sister alone in a huge castle nearing the christening event. Next, I was disappointed that there was no thank you from the brother-in-law. Lastly, I was hoping that there would be a christening event in the end but the story ended after literally saving MC's sister which didn't add up to how the whole event started. I was hoping for more interaction even if it is just an image with no dialogues. The extra chapter was good but didn't add much to the story as a whole. It would have been better if the story was about how the wolf curse started or about how the cure was found this way it would add more depths to the game title LEGACY. If I were to give an example I would say to be somewhat like the Enigmatis franchise where the bonus chapter were about the victims that add more depths to the story. [h1]Gameplay:[/h1] I played the game in casual mode because there was no achievement in steam. I would have wanted a trading card because the art was not bad (I like the library). The consoles were fine but hints in casual mode are just somewhat a little useful. There is not much interaction so there were many times I felt bored and felt sleepy (probably just me because I played the game after work which was probably not a good idea because I fell asleep). I find the instruction lacking to some mini games and skip some frustrating mini-games (hard mini games) that requires you to do task with repetition. How things are used and can't be use are always frustrating for me in games but that is game logic so I just live with it. The most admirable thing in the consoles for me is the MAPヾ(☆▽☆) Being able to travel from one place to another with one click is definitely a huge positive bonus for me (If only we could travel like this it would save me so much trouble commuting). I played the game in casual mode so the map shows places where action is needed but not necessarily in the order where you need something to do at that place. This is where I get confused when I am stuck on where to go next. So the active mark in the map is only a hint that is a little useful. [h1]My verdict[/h1] (҂◡̀_◡́)ᕤThe game is somewhat lacking but not that bad. If you think about how old the game was made I think this was an outstanding game. (─‿‿─)Although I really wished that maybe they could have shown more that would support the title as being LEGACY. I recommend the game to people who love to play HOP games.
WERWOLF oder eher Graywolf XD
Super
Does not work on modern systems - attempted to use compatibility settings to no success
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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