
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Most likely between $28.3M and $80.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 93% | approximately $47.2M |
| GOG | $3.75 | 90% | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Türkiye (−93%). Compare 30 prices in 15 markets →
Reviews
Themes across 2630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
仓库搜索,铁匠搜索都不能直接输入中文字!
单机游戏还喜欢削弱角色和装备。刚买的DLC角色还没玩就被削弱。角色技能不能满级的游戏都是半成品。还搞削弱这一套。笑死我了。自己设计的游戏都不玩。全靠玩家自己测试。玩家自己摸索出的BD没过几天就被官方削弱。你是喜欢和LGBT一起玩吗?站在玩家对立面?认真的吗?真要这么做?有这时间削弱角色还不如多去修bug. Single-player games also tend to weaken characters and equipment. The DLC character I just bought has been nerfed before I even got a chance to play it. Games where character skills cannot reach their maximum level are all unfinished products. They're also resorting to weakening tactics. I'm laughing my head off. I don't even play games I've designed myself. All testing is done by the players themselves. The BD that players had painstakingly developed was nerfed by the official team within just a few days. Do you like playing with LGBT people? Standing against the players? Are you serious? Would it really be necessary to do this? Rather than spending this time weakening characters, it would be better to spend it fixing bugs.
my favourite arpg and one of the games in general. i cant belive im doing this but the review will be negative until gear ascending gets fixed or rebalanced. alternatively fire zantai and dont let him near the crate headquarters within 2 mile radius
Увы, мили билды не конкурентоспособны благодаря разработчикам, которые просто их убили. Каждый файт с убербоссами на милишнике превращается в получасовую пытку, причем сколько выживаемости не собирай, все равно тебя будут смешивать с говном, а некоторые боссы кое-как проходятся и кайтом, растягивая файты на полчаса с 1 вонючим боссом ))).PS Разрабы дауны
it's a cool game i'm sure but not being able to attack while moving even with a controller tires me. So dont see this as me bashing the game but just warning fellow like minded people that you can't attack and move at the same time so each attack makes you stand still just aint fluid enough for me.
优化就是路边一条,今天更新之后角色进入霜幕高地台阶的地图就卡画面,其他3A大作随便玩,头一次碰到官方更新后自己卡画面的,没更新之前除了偶尔卡顿角色都正常,重启修复十几次,走到那个位置还是卡画面!!!
В целом, мне не понятно что писать об этой игре потому что исчерпывающим описанием будет "типичный диаблоид" Вот прям самый типичный, со всё той же дрочкой в билды по гайдам, убитым балансом гoвна, из-за которого играть на ближниках это боль-дырка-задница, со всё теми же боссами, которые просто спавнят вам под жопу гейзер мочи и он вас либо сносит наxуй либо почти сносит наxуй.... Половина скиллов и классов в прокачке скорее для числа а не для игры, дрочка мобья предельно однообразна и требует задрочить 1-2 паттерна и вперде! Ну и там по классике лут с модом на нищету, толпы бомжей, локи повышенной сложности и при этом же повышенного качества лута, на которых баланс не болеет спидом а умирает от него наxуй.... А ещё у технической части этой игры рот, как и у всех разрабов, в гoвне, ведь по случаю выхода диабло 4 интерфейс мы у них своруем, а избавиться от бесконечных загрузок и тотальных рассинхронов в сетевой игре за 10 лет как-то не собрались.... В общем, если вам нравится билдодрочь и доминация над кучей болванчиков в гордое соляного - то смело берите, мне же дзен диаблойдов так и не дался....
I have been keeping an eye on this game since they days when we only had the first area. Lot of changes since then. However some things never really changed. So here's my gripe list: * Rigid characters - There's just not a lot of builds that work. You got a lot of options to waste your points in, but in terms of effective game progression you can either be A: some kind of melee attacker. Or B: Some kind of gunslinger. The annoying thing is there are spells, and it feels like you could focus on pure magic but no - it doesn't work mid/late game without some kind of basic attack making you a hybrid spell blade type which wasn't the idea. There is 0 ways to lifesteal as a pure mage. * "Fast-paced Visceral Combat" - this was a joke right Crate? Cause your game started off slow, mid game was still slow, and even with the addition of evades and jumps, most of the builds you can come up with still leave a lot to be desired when we talk about fast pace. Your endgame isn't even fast cause everything gets so much hp, and we have very little to actually scale off of in the game that now one boss is 5+mins of auto attacks. That sound got old fast. * Friendly and Enemy Factions - Genuinely has 0 impact on the game. Especially cause when you complete the game and go into NG+ via going up in difficulty, you keep all the factions you made friends with so just like pokemon you can truly catch em all. What was the goal? Besides wasting our time with a reputation bar for recipes. * Hundreds of Item Skills - AND YOU CAN'T SCALE THEM cause the game scales off skill levels more than anything. So that cool skill granted by a mythical rune is pretty to look at, but won't be something you could actually do anything fun with like center a build around it. So aside from stacking "chance to trigger" skills, honestly why bother? Why bother using any skills when you can max attack speed, lifesteal, and hp and just never die? That is the only build in this game worth playing. You left every other idea so starved of options that creativity can't exist in your game. You made it even worse by adding Berserker. Like why play anything else at that point Crate? Why? * "Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause." aka dumb pit stops and reasons to go back to town to grab some xp. This also has way less impact than what we are led to believe. Most of the people you rescue are decorations. Repairs are just unlocking new areas, I feel catfished. There's no depth to this at all. "Quests with Choice and Consequence" WHERE????!!?!?! TLDR: I got catfished, don't make the same mistake I did. I love indie games, but man this had like a decade to become something and I feel like all I got was the cardboard cutout instead of the real thing. Just play Diablo or Path of Exile 1/2.
Smooth old school gameplay without any of the live service banner crap. A must play for all ARPG fans!
My name is Mark and I like to game playing Grim Dawn is like making romance.