
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Most likely between $28.3M and $80.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 93% | approximately $47.2M |
| GOG | $3.75 | 90% | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Türkiye (−93%). Compare 30 prices in 15 markets →
Reviews
Themes across 2630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bosses sunder spamming ruins so many builds.
Smooth old school gameplay without any of the live service banner crap. A must play for all ARPG fans!
1代能持续的出新的DLC维持生命力是很不错,但也是时候推出Grim Dawn2了。再怎么说1代的画面以现在的标准来说实在是过于粗糙了。虽然新的DLC我也会买买买,但2代赶紧开发!
首先,这是一款好游戏,但这款游戏太老了,新人也不会有太多。其次,虽然这次dlc除了刷新词缀的功能,但是刷新代价太高。最后呢,差评最主要的原因就是两颗老鼠屎,一颗黄昏牲畜,一颗喝茶的德鲁伊,此二人掩耳盗铃、自欺欺人,众叛亲离,给美好的游戏氛围造成了无法弥补的损失,让一众玩家十分不爽。这两个首鼠两端的家伙用十分笨拙的方式替自己开脱,不仅完全没有意识到自己的行为多么卑劣无耻,还在自己的小圈子里玩起土皇帝的戏码,属于是自娱自乐了。 那么官方我告诉你为什么因为这两颗老鼠屎就给你差评,因为你们的不作为!让两颗老鼠屎持续污染游戏氛围,甚至看走眼让其中一颗老鼠屎去和它的小怪物内测。那么结果你们也看到了,它只顾着和它的小怪物游玩,一点反馈都没有!简直是浪费资源! 话止于此,无需多言。墙倒众人推,望两颗老鼠屎早日醒悟,至少不要躺在大街上,可以去农田里转化为氨态氮肥,也不枉来人间一趟! Let me start by saying this is a great game, but it’s quite dated now, so there aren’t many new players coming in. Secondly, while this DLC adds the ability to reroll affixes, the cost to reroll is absurdly high. Most importantly, the core reason for my negative review boils down to two rotten apples: one is Dusk Livestock, the other the tea-drinking Druid. These two live in self-delusion, fooling nobody but themselves, and have alienated everyone around them. They’ve inflicted irreparable harm on this game’s once-wonderful community, leaving countless players furious. These two double-faced cowards defended themselves in the clumsiest way imaginable. Not only do they fail to grasp how despicable their actions are, they act like petty tyrants within their little clique, indulging in their own meaningless charade. Now, to the developers: Let me explain why I’m leaving a negative review all because of these two rotten apples. It stems from your inaction. You allowed them to keep poisoning the community. Worse still, you made a terrible misjudgment and invited one of them, along with their lackeys, to participate in closed beta testing. You can see the outcome for yourselves. That person only cared about fooling around with their cronies and provided zero meaningful feedback—what a sheer waste of resources! I’ll end my words here. When a wall crumbles, everyone shoves it. I hope these two rotten apples wake up soon. At the very least, don’t end up rotting out on the open street. Head to farmlands instead and turn yourself into ammonium nitrogen fertilizer; it would make your existence on this earth somewhat worthwhile.
I have been keeping an eye on this game since they days when we only had the first area. Lot of changes since then. However some things never really changed. So here's my gripe list: * Rigid characters - There's just not a lot of builds that work. You got a lot of options to waste your points in, but in terms of effective game progression you can either be A: some kind of melee attacker. Or B: Some kind of gunslinger. The annoying thing is there are spells, and it feels like you could focus on pure magic but no - it doesn't work mid/late game without some kind of basic attack making you a hybrid spell blade type which wasn't the idea. There is 0 ways to lifesteal as a pure mage. * "Fast-paced Visceral Combat" - this was a joke right Crate? Cause your game started off slow, mid game was still slow, and even with the addition of evades and jumps, most of the builds you can come up with still leave a lot to be desired when we talk about fast pace. Your endgame isn't even fast cause everything gets so much hp, and we have very little to actually scale off of in the game that now one boss is 5+mins of auto attacks. That sound got old fast. * Friendly and Enemy Factions - Genuinely has 0 impact on the game. Especially cause when you complete the game and go into NG+ via going up in difficulty, you keep all the factions you made friends with so just like pokemon you can truly catch em all. What was the goal? Besides wasting our time with a reputation bar for recipes. * Hundreds of Item Skills - AND YOU CAN'T SCALE THEM cause the game scales off skill levels more than anything. So that cool skill granted by a mythical rune is pretty to look at, but won't be something you could actually do anything fun with like center a build around it. So aside from stacking "chance to trigger" skills, honestly why bother? Why bother using any skills when you can max attack speed, lifesteal, and hp and just never die? That is the only build in this game worth playing. You left every other idea so starved of options that creativity can't exist in your game. You made it even worse by adding Berserker. Like why play anything else at that point Crate? Why? * "Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause." aka dumb pit stops and reasons to go back to town to grab some xp. This also has way less impact than what we are led to believe. Most of the people you rescue are decorations. Repairs are just unlocking new areas, I feel catfished. There's no depth to this at all. "Quests with Choice and Consequence" WHERE????!!?!?! TLDR: I got catfished, don't make the same mistake I did. I love indie games, but man this had like a decade to become something and I feel like all I got was the cardboard cutout instead of the real thing. Just play Diablo or Path of Exile 1/2.
many thoughts on this, some scattered but i'll try my best to make it intelligible. grim dawn, like many diablo II clones, is an action/looter rpg, where you're constantly changing gear to go through hordes of enemies, building your skill tree to have more ways of dealing with more diffficulty encounters. that's the gist of it. but, what grim dawn truly is, is a calculator game. you gonna press a series of buttons, that you can choose based on both luck and some sort of skill (with numbers), and pray to god these numbers are higher than your adversary. it's not completely devoid of skill, else it would be an incremental game, and i'd be playing cookie clicker instead of it. there's skill involved in the game, you can use your abilities and dash in the right moments to go through the challenges the game presents. but, on its most basic form, it's a calculator game. you gotta either be really good with numbers, have insane luck or pray to whatever god you believe in that your numbers are higher than your enemy. and if they aren't? then you gonna hit a wall, and probably with your head. and brother, i hit the wall so hard so hard and so many times in my 48 hours played that i'm basically muhammad ali. it's a game that will require you to look a guide from beginning to end, or else you may beat it, but you gonna punish yourself so hard it might not be worth it. it sure wasn't for me. now, why a positive review? because games like this, diablo II, path of exile (i can't speak for path of exile II because i played very little of it) deserve to exist, are well done, have many people who genuinely enjoy them, and, most important, are art. and art should not be confined in any way. but this game scared the ♥♥♥♥ out of me of the genre, in a way i don't think i'll ever play something in the same vein ever again.
I'm not impressed. Melee (hitbox) feels clunky, running around mobs half the time. Ranged feels weak (which may be me). Tooltip weapon comparison means nothing, you need to dig in and crunch numbers, but I'm not an accountant. I like this to be intuitive and in Grim Dawn it's not. Same goes for resistances. More different elemental damages doesn't make for a more interesting game but feels like spreadsheet optimisation. Without expansions the game feels unfinished and incomplete (which I think is cheating). I like the atmosphere (that the graphics are somewhat dated doesn't bother me at all) and the lore, but it failed to hook me.
В целом, мне не понятно что писать об этой игре потому что исчерпывающим описанием будет "типичный диаблоид" Вот прям самый типичный, со всё той же дрочкой в билды по гайдам, убитым балансом гoвна, из-за которого играть на ближниках это боль-дырка-задница, со всё теми же боссами, которые просто спавнят вам под жопу гейзер мочи и он вас либо сносит наxуй либо почти сносит наxуй.... Половина скиллов и классов в прокачке скорее для числа а не для игры, дрочка мобья предельно однообразна и требует задрочить 1-2 паттерна и вперде! Ну и там по классике лут с модом на нищету, толпы бомжей, локи повышенной сложности и при этом же повышенного качества лута, на которых баланс не болеет спидом а умирает от него наxуй.... А ещё у технической части этой игры рот, как и у всех разрабов, в гoвне, ведь по случаю выхода диабло 4 интерфейс мы у них своруем, а избавиться от бесконечных загрузок и тотальных рассинхронов в сетевой игре за 10 лет как-то не собрались.... В общем, если вам нравится билдодрочь и доминация над кучей болванчиков в гордое соляного - то смело берите, мне же дзен диаблойдов так и не дался....
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单机游戏还喜欢削弱角色和装备。刚买的DLC角色还没玩就被削弱。角色技能不能满级的游戏都是半成品。还搞削弱这一套。笑死我了。自己设计的游戏都不玩。全靠玩家自己测试。玩家自己摸索出的BD没过几天就被官方削弱。你是喜欢和LGBT一起玩吗?站在玩家对立面?认真的吗?真要这么做?有这时间削弱角色还不如多去修bug. Single-player games also tend to weaken characters and equipment. The DLC character I just bought has been nerfed before I even got a chance to play it. Games where character skills cannot reach their maximum level are all unfinished products. They're also resorting to weakening tactics. I'm laughing my head off. I don't even play games I've designed myself. All testing is done by the players themselves. The BD that players had painstakingly developed was nerfed by the official team within just a few days. Do you like playing with LGBT people? Standing against the players? Are you serious? Would it really be necessary to do this? Rather than spending this time weakening characters, it would be better to spend it fixing bugs.