
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Most likely between $28.3M and $80.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 93% | approximately $47.2M |
| GOG | $3.75 | 90% | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
way to buggy, use to be a good game, now it's a broken hot mess
一个单机刷子游戏天天搞削弱平衡,你是要打moba还是什么 只能说有病
Небывало грустно ставить отрицательный отзыв. Столько лет прошло и вдруг разработчики решили погнаться за популярными трендами в ARPG превратив игру в очередной уворотослоп/ваншот казино/неуважение ко времени игрока. Что поразило в последнем дополнении так это просадка по тексту, как будто наняли какую-то левую бабу. Сухой слог ужаса и хроники упадка сменился на некое нетфликсковое повествование. С чего бы это мой персонаж (чел который прошёл ад и поразивший полубогов, фактически легенда этого региона) будет заискивать перед какой-то горной бабой? "Могу ли я задать вопрос"? ♥♥♥♥♥ пойдите с такой писаниной (не говоря уже о других моментах). "Обосранные штаны" - предмет снаряжение не выбивает так из погружения в игру как то дерьмо что я описал выше. Как вообще можно было уникальную одиночную ARPG начать превращать в безликую гриндилку беря идеи из провальной Diablo4!? На этом месте грусть превращается в ярость. С 2016 года я регулярно возвращался в игру и в конце получил это? Предательство.
One of the worst game I have ever played. There are so many things just one shot you. And what is with boss's health pool ? I understand the game is really old. But consider dev have just released a new dlc this year, maybe also add more QOL stuff like maybe way points ? And how about why player dies in dungeon , don't spawn player back to camp. How about some where closer so player don't have to go all the way back ?? How about a proper controller mapping ? Come on, if this game have not been updated , then fine. I accept this is an old game. But dev have updated it with a new dlc. This is plain just unacceptable
Getting intakilled by Beronath's Doom bolts, on Ultimate difficulty, that are missing me. It happened twice already. First time was during mid dogde away from the landing site, i wasn't inside the radius any longer, and the second time I was on the opposite side of the arena where the bolts were landing. And both times it was sunder and dead instantly. Not sunder and then slapped again. Got instakilled by a random hero, on Ascendant difficulty, from an Asterkan totem with a 18,4k hit while I had 17.6k health. Could not see anything because the fight became a mosh pit were I was surround on all sides and unable to move and dodge. The balance of this DLC and patch is horrible! Constanlty sucking down pots just to stay alive and running away to not get hit by anything because anytime I get hit 70% to 90% of my health disapears. Here's the dead build: https://www.grimtools.com/calc/VxAGe3EZ (I have changed the augments after the Asterkan totem instakill to the 4% health powders, did not change anything in regards to survivability. Worthless waste of time. Before the change they were Bysmiel's +16 defensive ability and +16 health regen powder.)
I really love this game, in fact it's easily one of my favourite (if not THE favourite) ARPGs. The new mastery is fun and the overall quality of the content is high. Rich lore, tasteful music, amazing art. But IMHO there are some weird balance decisions... The game currently almost feels like a "souls-like", which is also a genre I very much enjoy, but I believe it to be dissonant with what this game used to be. In fact since this game is built with an ancient engine, it feels wrong having to deal with all the twitchy dodge mechanics or you're dead. Besides that, on higher difficulties like ultimate (and even worse on ascendant), you can die almost or even instantly to attacks and not processing even what happened, even with good defensive layers, high HP and overcapped res. It's still an addictive game with overall high quality, but I still can't agree with the current balance. I want to recommend this, but the balance really leaves a sour taste...
《grim dawn》是个好游戏,好就好在它的战斗系统、BD 深度、装备多样性,然而这个2016年发行的游戏,剧情呈现、任务导航、地图 UX都是2006年的水准,虽然不断的在出dlc,但是这么多年作者对这些刻意干扰玩家游玩的要素没有任何优化,我只能说,现在的环境,自以为是的游戏制作人都是令人反感的
4/10 Pros: - Dual class system is cool - Classes are generally cool - Items upgrades are exciting - Lots of content - Level variety is pretty good Cons: - Masteries identity might be cool but it doesnt matter. The devotion (constellation) system will make any skill you use a rainbow of effects. The more you advance, the less your character has an identity. - Too many systems are either only described on the website or poorly deascribed by hlaf a book worth of text in game (factions and resistance reduction for example). - Areas are too big for the limited movement abilities you have. You will spend hours walking slowly trying to find where the sidequest is. - The gameplay you have at lvl 10 is the same at lvl 60. Pick 1-3 skills at the beggining, they won't change, only numbers will. - Most items are useless. After 15-20 levels, you can expect 1 item upgrade every 2-3hrs. - Balance is pretty bad. You will one shot most enemies, 2 shot most elites, then you will spend 5min killing a boss that is mechanically the same as an elite (no real fight, just press right click for minutes unti it is dead). - Even thought there are many class combination possible, most of them do not work (different elements, scale with different attributes, balance of offence and defence, etc) Overall, 10 first hours were fun, then I felt like I finished the main campaign on veteran mode, played most of two dlcs. And didnt *feel* like my character had improved. Only bigger numbers, and a painfully slow walk in big half empty areas. For this game, less would have been better. Smaller areas, more monster to fight, less but more interresting side quests. Not a bad game, but even compared to old ARPGs, it feels over rated to me. Apparently the games become better later on, it shouldnt be this borring for so long. Note: this is my opinion, if you do not aggree or think you could like the game, play it and have fun.
When I bought Grim Dawn, I had no idea what to expect because I normally don't really enjoy RPGs. But this game genuinely managed to impress me in just two hours. Usually, when I stop playing a game, I don't immediately feel like going back to it. But last night I went to sleep, and when I woke up this morning, the first thing I thought about was playing Grim Dawn again. And the discounted price is ABSURDLY low. You really should give this game a chance.
游戏还是好玩的,但是最近更新的DLC令人很不满意,让人怀疑制作组自己都没有玩过(东尼意思)。总而言之,至少先把材料的掉落率和掉落数量提高吧,特别是碎境和竞技场,就算主推大世界也不能这样卡材料啊。感觉是制作组思想出问题了,为了游玩时间已经入魔了,你一个单机游戏那么在乎游玩时长干嘛呢,想不通。也建议新玩家不急着入坑,改了再说,当前版本毕业第一个角色的难度太高了。 The game itself is still pretty fun, but the newly released DLC left me really disappointed. Makes you wonder if the dev team even played their own game. All in all, at the very least buff up the drop rates and quantity of crafting materials. Especially in the Shattered Realm and Arena. Even if they’re pushing the open world hard, there’s no need to gate materials this brutally. Feels like the devs have lost their marbles. They’re straight-up obsessed with padding playtime. Why on earth does a single-player game care this much about total hours logged? I just can’t wrap my head around it. Also a heads-up for new players: hold off on jumping in until they fix these issues. Grinding out a fully maxed-out character in the current version is ridiculously hard.