
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Most likely between $28.3M and $80.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 93% | approximately $47.2M |
| GOG | $3.75 | 90% | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Is a fun ARPG if you get it on sale. Fun gameplay but becomes tedious by the team you reach act3 even on easy difficulty as you keep getting killed in 3 seconds by some bosses. And no checkpoints so you need to traverse the entire area again to get back to some bosses makes it a bit of a chore. Still had enough enjoyment for the money I paid. Don't think ARPGs are for me tbh. Maybe will come back to the game to try properly with build guides but don't think it will improve the gameplay that much as it mostly seems pressing lots of buttons and having everything explode on screen.
这游戏应该叫召唤物黎明,除了召唤物职业,新的职业构筑一旦有热度都被迅速下调,即使是一些数据远低于高强度构筑的职业。飞升难度带来的收益加成也完全应和难度不对等,装备数据毫无平衡,制作组自己要么不玩游戏,要么就是开着作弊器玩。 This game should be called "Summoner's Dawn". Apart from the summoner class, new class builds that gain popularity are quickly nerfed, even for classes whose stats are far lower than high-intensity builds. The difficulty-related benefit bonuses for ascension are completely disproportionate to the difficulty, and the equipment stats are completely unbalanced. Either the development team doesn't play the game themselves, or they play with cheats。
游戏是好游戏 可惜国内某吧的人见一些强力BD就上传官方社区要求削弱 官方还真削就挺恶心的
1.3 Update: Fundamentally a different game than it used to be. I have physical limitations and the game design is changing enough to phase me out as a player. Thanks for the amazing time, but given what is apparently in store for 1.3.1, I think this is me done. Best of luck in the future, but I cannot recommend this game for people like me anymore. If arpgs that require precise positioning and fast twitch reflexes are up your alley, I would 100% recommend this game! It really is good, and the recent changes make it much more difficult than before. *My bad review is based solely on the fact that the game design used to let me play how I want and enjoy all content, and that is no longer the case. I would suggest people stay off of the Crate Forums. The public face of the company and balance dev has fostered a toxic cesspool for a community. Edit: removed direct naming of dev responsible for toxic community.
it's fine! it's good! i do bemoan the fact that the maps feel a tad too big at times and how much walking you have to do but there's a solid game here. lots of bits and bobs to explore and interact with in terms of systems which you'll have to do because of the nature of gearing in the game. if you truly hesitate, the game regularly goes on sale for less than a burger (at least i assume less than a burger i don't know where you the reader the person reading this might reside but i assume you live in a place where you can get cheaper burgers in 2026 as of writing this ok maybe the more i think about it the more of a bad comparision this is) let's settle for less than a meal in general unless you buy something from what would be the equivalent of a local dollar store. ok i lost myself in the comparison but the point is the game goes on sale cheap regularly if you truly hesitate!! game's over a decade old too and still getting updates and DLC so there's no real "bad" time to consider playing it either!
I really love this game, in fact it's easily one of my favourite (if not THE favourite) ARPGs. The new mastery is fun and the overall quality of the content is high. Rich lore, tasteful music, amazing art. But IMHO there are some weird balance decisions... The game currently almost feels like a "souls-like", which is also a genre I very much enjoy, but I believe it to be dissonant with what this game used to be. In fact since this game is built with an ancient engine, it feels wrong having to deal with all the twitchy dodge mechanics or you're dead. Besides that, on higher difficulties like ultimate (and even worse on ascendant), you can die almost or even instantly to attacks and not processing even what happened, even with good defensive layers, high HP and overcapped res. It's still an addictive game with overall high quality, but I still can't agree with the current balance. I want to recommend this, but the balance really leaves a sour taste...
一个单机刷子游戏天天搞削弱平衡,你是要打moba还是什么 只能说有病
《grim dawn》是个好游戏,好就好在它的战斗系统、BD 深度、装备多样性,然而这个2016年发行的游戏,剧情呈现、任务导航、地图 UX都是2006年的水准,虽然不断的在出dlc,但是这么多年作者对这些刻意干扰玩家游玩的要素没有任何优化,我只能说,现在的环境,自以为是的游戏制作人都是令人反感的
Not a good game. maps very confusing, quests also confusing and lack of helpful info, shattered realm will ALWAYS crash! too many times very frustration. and wtf with weight of guilt mobs inside SR? why are they so freaking tanky?! third-class rated Diablo-like RPG at most for me.
4/10 Pros: - Dual class system is cool - Classes are generally cool - Items upgrades are exciting - Lots of content - Level variety is pretty good Cons: - Masteries identity might be cool but it doesnt matter. The devotion (constellation) system will make any skill you use a rainbow of effects. The more you advance, the less your character has an identity. - Too many systems are either only described on the website or poorly deascribed by hlaf a book worth of text in game (factions and resistance reduction for example). - Areas are too big for the limited movement abilities you have. You will spend hours walking slowly trying to find where the sidequest is. - The gameplay you have at lvl 10 is the same at lvl 60. Pick 1-3 skills at the beggining, they won't change, only numbers will. - Most items are useless. After 15-20 levels, you can expect 1 item upgrade every 2-3hrs. - Balance is pretty bad. You will one shot most enemies, 2 shot most elites, then you will spend 5min killing a boss that is mechanically the same as an elite (no real fight, just press right click for minutes unti it is dead). - Even thought there are many class combination possible, most of them do not work (different elements, scale with different attributes, balance of offence and defence, etc) Overall, 10 first hours were fun, then I felt like I finished the main campaign on veteran mode, played most of two dlcs. And didnt *feel* like my character had improved. Only bigger numbers, and a painfully slow walk in big half empty areas. For this game, less would have been better. Smaller areas, more monster to fight, less but more interresting side quests. Not a bad game, but even compared to old ARPGs, it feels over rated to me. Apparently the games become better later on, it shouldnt be this borring for so long. Note: this is my opinion, if you do not aggree or think you could like the game, play it and have fun.