
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Most likely between $25.6M and $72.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 93% | approximately $42.7M |
| GOG | $3.75 | 90% | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Türkiye (−93%). Compare 30 prices in 15 markets →
Reviews
Themes across 2640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The DLC situation made me uninstall. Needing to have every DLC is fine and good but even The Sims doesnt require every single one.
新DLC 跑到霜幕高地那张地图必定卡死!
Love this! Specially because of no bs gimme$$$ that other Diablo-like ARPG have, I have been playing this in and out for years, amazing how this keeps getting better and better with each update, the zones/maps/dungeons are surprisingly big the DLCs are actual worthy expansions, combinations of classes, skill trees and devotion(perks) system makes for stupid amount of builds, lots of loot and item sets to grind, getting to lvl. 100 is pretty challenging and grindy as a ARPG should be. You can definitely get nuked and die easily by bosses but then you can take a step back, adjust the gear and fight it again, beware of stuns/freezes/petrification on the Ultimate difficulty! This is a must for anyone that just want to have a good time grinding at your own pace. Suggestions: UI and item sorting and management still is a bit of a nightmare, wish they add the "Search" function to the character inventory as well, or a better sorting feature, just like in the Looting Filter.
Early days, but so far very reminiscent of Diablo III (in a good way), with some interesting twists thrown in. Two things to remember so far; you assign skills by right-clicking the hotbar. And there's no stash immediately available, so hang on to potentially valuable crafting materials.
Best arpg on the market.
One of the most fun Multiplayer gothic adventure ever, would be great with more customization but its good already
Great ARPG to immerse yourself in! Fluid skill systems and intricate gear.
I bought this game after seeing all the hype on YouTube, but it's been a huge disappointment so far. Right after creating my character, the game gets stuck on a black screen and never loads. My PC runs other games without any issues, so this isn't a hardware problem. After searching online, I found that many other players have been experiencing the exact same issue for a long time, yet it still hasn't been fixed. I tried every suggested workaround I could find: running the game in 64-bit mode, setting UPnPEnable = false, limiting the frame rate, and several other tweaks, but nothing worked. At the very least, the game should be able to launch and let people play before anything else. It's incredibly frustrating to buy a game that doesn't even get past the character creation screen.
[h1]Deep gameplay vs. accessibility – A struggle for the senses[/h1] [b]Summary:[/b] Grim Dawn is a mechanical masterpiece, but it is a game of sharp contrasts. While the visual quality is impressive, it can be surprisingly taxing on the eyes during longer sessions. After 48 hours of play, here is my take: [b]The Good:[/b] [list] [] [b]Mechanic Depth:[/b] The class system, especially for Necromancers, offers a level of active complexity in pet management that puts classics like Diablo 2 to shame. [] [b]Graphics & Effects:[/b] The graphics are beautiful, and the lighting effects during combat and spellcasting are truly well-done and satisfying to watch. [] [b]Developer Ethics:[/b] Refreshing to see! No forced launchers and zero intrusive online DRM. [] [b]Text Readability:[/b] Credit where it's due: The item stats and descriptive text are excellent and very easy to read. [/list] [b]The Narrative Experience (Sandbox vs. Epic):[/b] [list] [] [b]Lack of Cinematic Staging:[/b] If you are hoping for the cinematic weight and epic storytelling of a classic like Diablo 2, you will find a frustrating void here. The game avoids cinematic magic and reduces progress to managing a "license agreement" with too much fine print. [] [b]Silent Heroes & Missing Milestones:[/b] Rather than a hero on an epic journey, you feel more like an administrator in an impersonal archive where the story disappears behind dry text. While Diablo 2 (2001) used full localization and voice acting to create an emotional bond, Grim Dawn (2016) feels like a step backward. In Diablo 2, for example, playing as a Necromancer, the character would comment on completing major quests—like clearing the "Den of Evil" to earn the Sisters' trust—in my native language. Grim Dawn lacks this vital reactivity; the hero rarely speaks, and the absence of voice acting makes the narrative feel detached and, for players with dyslexia, unnecessarily laborious. [/list] [b]The Challenges (Accessibility & UI):[/b] [list] [] [b]Eye Strain (Visual Sharpness):[/b] Although the graphics are high-quality, the intense sharpness of the textures is often restless and becomes exhausting for the eyes over time. A softer, more stylized art direction (similar to a cartoonish style) or an in-game post-processing filter to reduce this over-sharpness would significantly improve accessibility and comfort for long-term play. [] [b]Icon Scaling (Comparison):[/b] The visual representation of items is a major drawback. While armor is okay, rings and amulets are rendered far too tiny—honestly, it feels disrespectful to the player's effort. For reference: [i]Last Epoch[/i] is the gold standard here, with beautifully large and clear item icons. Compared to that, Grim Dawn's inventory feels unattractive and difficult to navigate. [*] [b]UI Clutter & Text Walls:[/b] The quest tracker is packed too tight, and the lack of voice acting forces you through endless "walls of text," which significantly slows down the pacing for players with dyslexia. [/list] [b]Verdict:[/b] If you crave deep systems, you will love this. However, it is a game of extremes: The lighting and spell effects are gorgeous, but the overly sharp visuals, the tiny jewelry icons (which fall short compared to Last Epoch), and the lack of cinematic storytelling make gear management and the campaign unnecessarily taxing. That said, while it is not 100% perfect, the developer's commitment to player-friendly practices remains unbeaten—for me, there is simply no better game in this genre, provided you are willing to look past these rough edges.
Honestly mehhh. General gameplay: the game absolutely bombards you with stats and mechanics, mostly dropped on you from the get-go with no attempt to introduce them gradually or explain them in-universe. Immersion-breaking and a pain to figure out. Also on the default Normal difficulty, bosses don't regain their full health when you die. The first time I encountered a boss that was truly out of my league (Salazar) I didn't have to learn new tactics or get better gear, I just chipped away at him gradually while dying 20 times myself. Feels kind of... inconsequential? Controls: having to point and click to walk around feels silly, just let me WASD... Combat also seems a matter of clicking and spamming buttons with no real skill involved (or maybe it's just me). Atmosphere: it feels like a parody of fantasy and post-apoc tropes, from the grizzled male voice actors to the weapons all named something like Bringrmyr's Bloodstaff of Thunder (and appearing in copious amounts in random trash heaps or on low-level monsters i.e. the famous "Money Spider" trope). But as far as I can tell it's entirely unironic.